Re: RESIDENT EVIL 2 +7 (table Update4)
Posted: Fri Jan 25, 2019 3:38 pm
i'm at a point in the game where i have to flee the underground base/laboratory and get a 10 minutes timer to do so... a stop timer thing would be cool too.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
may be im blind , I see u look like miss this :darkbear wrote: ↑Fri Jan 25, 2019 2:22 pmThank you so much, could you add played game time? because that can change your rate S, A...CJBok wrote: ↑Fri Jan 25, 2019 1:26 pmHere some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILLCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13033</ID> <Description>"one hit kill"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique alloc(OnDamageMem,$1000,"re2.exe"+B0A4224) registersymbol(OnDamageAOB) label(OnDamageExit) label(OnDamageRet) OnDamageMem: cmp [pPlayer],rdx je OnDamageExit mov [rdx+58],1 OnDamageExit: mov ecx,[rdx+58] mov eax,r8d jmp OnDamageRet OnDamageAOB+0E: jmp OnDamageMem nop OnDamageRet: [DISABLE] OnDamageAOB+0E: //mov ecx,[rdx+58] //mov eax,r8d db 8B 4A 58 44 89 C0 unregistersymbol(OnDamageAOB) dealloc(OnDamageMem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Save Count 0Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13039</ID> <Description>"Save Count 0"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(SaveCountAOB,re2.exe,01 89 41 24 48 8B 43 50) // should be unique alloc(SaveCountMem,$1000,"re2.exe"+ADE1B7E) registersymbol(SaveCountAOB) label(return) SaveCountMem: mov eax,0 mov [rcx+24],eax mov rax,[rbx+50] jmp return SaveCountAOB+01: jmp SaveCountMem nop nop return: [DISABLE] SaveCountAOB+01: //mov [rcx+24],eax //mov rax,[rbx+50] db 89 41 24 48 8B 43 50 unregistersymbol(SaveCountAOB) dealloc(SaveCountMem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
ITEMS IDS for dropdownWEAPON IDS for dropdownCode: Select all
00000000:is weapon 00000001:First Aid Spray 00000005:Mixed Herb (G+G) 0000000C:Green Herb 0000000D:Red Herb 0000000E:Blue Herb 0000000F:Handgun Ammo 00000010:Shotgun Shells 0000001F:Detonator 00000021:Wooden Board 00000022:Electronic Gadget 00000023:Battery (9-volt) 00000024:Gunpowder 00000026:High-Grade Gunpowder (Yellow) 00000030:High-Capacity Mag. (MAtilda) 0000004A:Film "Commemorative" 00000051:Unicorn Medallion 00000052:Spade Key 00000054:Weapons Locker Key Card 00000056:Valve Handle 00000058:Scepter 0000005A:Red Jewel 00000070:Spare Key (key pad) 00000072:Red Book (Art Object) 00000073:Statue's Left Arm 00000074:Left Arm with Book 00000076:Lion Medallion 0000007C:Maiden Medallion 000000F0:Fuse (Main Hall) 000000F4:Bolt Cutter
Code: Select all
ffffffff:not weapon 00000001:Matilda 0000000B:W-870 (Shotgun) 0000002E:Combat Knife 00000042:Flash Grenade 00000053:Samurai Edge (Chris Model) 00000054:Samurai Edge (Jill Model) 00000055:Samurai Edge (Albert Model)
How I add the one hit kill to the table? Sorry noob question.CJBok wrote: ↑Fri Jan 25, 2019 1:26 pmHere some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILLCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13033</ID> <Description>"one hit kill"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique alloc(OnDamageMem,$1000,"re2.exe"+B0A4224) registersymbol(OnDamageAOB) label(OnDamageExit) label(OnDamageRet) OnDamageMem: cmp [pPlayer],rdx je OnDamageExit mov [rdx+58],1 OnDamageExit: mov ecx,[rdx+58] mov eax,r8d jmp OnDamageRet OnDamageAOB+0E: jmp OnDamageMem nop OnDamageRet: [DISABLE] OnDamageAOB+0E: //mov ecx,[rdx+58] //mov eax,r8d db 8B 4A 58 44 89 C0 unregistersymbol(OnDamageAOB) dealloc(OnDamageMem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Save Count 0Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13039</ID> <Description>"Save Count 0"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(SaveCountAOB,re2.exe,01 89 41 24 48 8B 43 50) // should be unique alloc(SaveCountMem,$1000,"re2.exe"+ADE1B7E) registersymbol(SaveCountAOB) label(return) SaveCountMem: mov eax,0 mov [rcx+24],eax mov rax,[rbx+50] jmp return SaveCountAOB+01: jmp SaveCountMem nop nop return: [DISABLE] SaveCountAOB+01: //mov [rcx+24],eax //mov rax,[rbx+50] db 89 41 24 48 8B 43 50 unregistersymbol(SaveCountAOB) dealloc(SaveCountMem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
ITEMS IDS for dropdownWEAPON IDS for dropdownCode: Select all
00000000:is weapon 00000001:First Aid Spray 00000005:Mixed Herb (G+G) 0000000C:Green Herb 0000000D:Red Herb 0000000E:Blue Herb 0000000F:Handgun Ammo 00000010:Shotgun Shells 0000001F:Detonator 00000021:Wooden Board 00000022:Electronic Gadget 00000023:Battery (9-volt) 00000024:Gunpowder 00000026:High-Grade Gunpowder (Yellow) 00000030:High-Capacity Mag. (MAtilda) 0000003E:Magnum Long Barrel Part 00000040:GM 79 Stock Part 0000004A:Film "Commemorative" 00000051:Unicorn Medallion 00000052:Spade Key 00000054:Weapons Locker Key Card 00000056:Valve Handle 00000058:Scepter 0000005A:Red Jewel 00000070:Spare Key (key pad) 00000072:Red Book (Art Object) 00000073:Statue's Left Arm 00000074:Left Arm with Book 00000076:Lion Medallion 0000007C:Maiden Medallion 000000F0:Fuse (Main Hall) 000000F4:Bolt Cutter
Code: Select all
ffffffff:not weapon 00000001:Matilda 00000004:Quickdraw Army Revolver 0000000B:W-870 (Shotgun) 00000017:LE 5 Infinite SMG 0000001F:Lightning Hawk 0000002B:Flamethrower 0000002E:Combat Knife 00000031:Rocket Launcher 00000041:Hand Grenade 00000042:Flash Grenade 00000052:Samurai Edge (Original Model) Infinite Pistol 00000053:Samurai Edge (Chris Model) 00000054:Samurai Edge (Jill Model) 00000055:Samurai Edge (Albert Model)
CJBok wrote: ↑Fri Jan 25, 2019 1:26 pmHere some additional Cheats for this table and Item / Weapons IDs (incomplete)
ONE HIT KILLAnyway to change as a multiplier? Like 2x etc..Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13033</ID> <Description>"one hit kill"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(OnDamageAOB,re2.exe,D1 48 83 78 18 00 75 1E 80 7A 5D 00 75 18 8B 4A 58 44 89 C0) // should be unique alloc(OnDamageMem,$1000,"re2.exe"+B0A4224) registersymbol(OnDamageAOB) label(OnDamageExit) label(OnDamageRet) OnDamageMem: cmp [pPlayer],rdx je OnDamageExit mov [rdx+58],1 OnDamageExit: mov ecx,[rdx+58] mov eax,r8d jmp OnDamageRet OnDamageAOB+0E: jmp OnDamageMem nop OnDamageRet: [DISABLE] OnDamageAOB+0E: //mov ecx,[rdx+58] //mov eax,r8d db 8B 4A 58 44 89 C0 unregistersymbol(OnDamageAOB) dealloc(OnDamageMem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
$1000 is this the number i need to change?
Copy the piece of code, and press CTRL-V in cheat engine (requires table from OP)Sakurarozu wrote: ↑Fri Jan 25, 2019 4:11 pmHow I add the one hit kill to the table? Sorry noob question.
Rocket Launcher Lightning Hawk and the Minigun are probably the most "overpowered" weapons, there's a couple posts on page 4 with most of the ids, along with the parts for upgrading.