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Re: Assassin Creed 2

Posted: Thu Aug 12, 2021 5:54 pm
by Paul44
^ you give me literally nothing to go on here... how about:
0. which version are you using: standard or deluxe? steam/uplay? cracked/repack (and if so, which one)?
1. some means/path to 'reproduce' the error !
2. start enabling cheats per subsection to pinpoint the culprit evt
3. some printscreen(s) 'when/where' ingame (upload/link to imgur_of_sorts)
4. ...

Re: Assassin Creed 2

Posted: Wed Sep 22, 2021 4:17 am
by idgafimmarried
yes im trying to use the cheats but the only one i can use is the graphic fix one, the other ones are rar files and i have to extract them first before i can get the ct and when i try to, it says that its password protected

Re: Assassin Creed 2

Posted: Thu Sep 30, 2021 4:54 am
by chir09
MajinHaku wrote:
Fri May 22, 2020 9:40 pm
Hi, what's the password for the 6.1 file? I can't seem to find it anywhere in this thread.
did you find password?

Re: Assassin Creed 2

Posted: Thu Sep 30, 2021 6:44 am
by Paul44
^ go to the OP, then down to the part where you can download the tables. Make a prtscreen of that, and upload it somewhere so i can have a look at your image...

Re: Assassin Creed 2

Posted: Sun Oct 17, 2021 4:33 am
by Sameer99
Hi sir, do you happen to know where i can find passwords of the v6.9 or v6.8 .rar files.
I don't know what to do .
Thankyou!!![img]file:///C:/Users/imdad/Pictures/Screenshots/Want%20password%20of%206.9%20and%206.8%20CT.png[/img]

Re: Assassin Creed 2

Posted: Sun Oct 17, 2021 4:39 am
by Sameer99
Hi everyone!! Does any one happen to know the password of AC2_Varia_v6.8_Released or AC2_Varia_v6.9_Released .rar files.
If anyone does please reply. or just tell where to find it.
Thankyou!!!!!!!

Re: Assassin Creed 2

Posted: Sun Oct 17, 2021 9:15 am
by SunBeam
Another user has asked about this. Why don't you go 1-2 pages back? Thanks.

Re: Assassin Creed 2

Posted: Wed Oct 20, 2021 8:53 pm
by kevinap89
what is the rar's password

Re: Assassin Creed 2

Posted: Wed Oct 20, 2021 8:57 pm
by kevinap89
what is the password for the rar

Re: Assassin Creed 2

Posted: Tue Nov 02, 2021 1:20 pm
by x-hex-x
A table for super speed and super jump. The basis for super speed is a post about AC: Brotherhood's super speed from user reverser69 (viewtopic.php?p=174091#p174091), a lot of thanks to him. Modified his code, now, when jumping from a great height, a player like Flash does not fly far-far

Super speed code:

Code: Select all

{ Game   : AssassinsCreedIIGame.exe
  Version: 1.01 Steam/Uplay
  Date   : 2021-11-02
  Author : hex
}

[ENABLE]

aobscanmodule(pSpeed,AssassinsCreedIIGame.exe,0F 28 86 A0 00 00 00 0F 29 85 ?? ?? ?? ?? 0F 28 05)
alloc(newmem,$1000)

alloc(bSuperSpeed,1)
alloc(pSpeedValue,4)

registersymbol(bSuperSpeed)
registersymbol(pSpeedValue)

bSuperSpeed:
db 1

pSpeedValue:
dd (float)1.75

label(code)
label(return)

newmem:
push ebx
mov ebx,[esi+08]
cmp byte ptr [bSuperSpeed],01
jne code
//Check player entity
cmp byte ptr [ebx+A8],01
jne code
xorps xmm0,xmm0
movss xmm0,[pSpeedValue]
//Check if the player is on the ground
cmp dword ptr [esi+99],01000100
je code
//Check if the player is jumping
cmp dword ptr [esi+99],10000100
je code
//Check if the player is still in the air
cmp dword ptr [esi+99],00000100
je code
//Z-axis
movss xmm2,[esi+A8]
movss [esi+A8],xmm2
//X-axis
movss xmm2,[esi+A0]
mulss xmm2,xmm0
movss [esi+A0],xmm2
//Y-axis
movss xmm2,[esi+A4]
mulss xmm2,xmm0
movss [esi+A4],xmm2

code:
pop ebx
  movaps xmm0,[esi+A0]
  jmp return

pSpeed:
  jmp newmem
  nop 2
return:
registersymbol(pSpeed)

[DISABLE]

pSpeed:
  db 0F 28 86 A0 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: AssassinsCreedIIGame.exe+277DD3

AssassinsCreedIIGame.exe+277DAD: 8D 45 D0                 - lea eax,[ebp-30]
AssassinsCreedIIGame.exe+277DB0: 50                       - push eax
AssassinsCreedIIGame.exe+277DB1: E8 BA 18 68 00           - call AssassinsCreedIIGame.exe+8F9670
AssassinsCreedIIGame.exe+277DB6: 8B 45 D4                 - mov eax,[ebp-2C]
AssassinsCreedIIGame.exe+277DB9: 83 C4 0C                 - add esp,0C
AssassinsCreedIIGame.exe+277DBC: 8B 4D D0                 - mov ecx,[ebp-30]
AssassinsCreedIIGame.exe+277DBF: 0F 57 C0                 - xorps xmm0,xmm0
AssassinsCreedIIGame.exe+277DC2: 0F 29 85 40 FF FF FF     - movaps [ebp-000000C0],xmm0
AssassinsCreedIIGame.exe+277DC9: F3 0F 10 43 10           - movss xmm0,[ebx+10]
AssassinsCreedIIGame.exe+277DCE: F3 0F 11 45 84           - movss [ebp-7C],xmm0
// ---------- INJECTING HERE ----------
AssassinsCreedIIGame.exe+277DD3: 0F 28 86 A0 00 00 00     - movaps xmm0,[esi+000000A0]
// ---------- DONE INJECTING  ----------
AssassinsCreedIIGame.exe+277DDA: 0F 29 85 50 FF FF FF     - movaps [ebp-000000B0],xmm0
AssassinsCreedIIGame.exe+277DE1: 0F 28 05 D0 48 21 02     - movaps xmm0,[AssassinsCreedIIGame.exe+1E148D0]
AssassinsCreedIIGame.exe+277DE8: 0F 29 85 70 FF FF FF     - movaps [ebp-00000090],xmm0
AssassinsCreedIIGame.exe+277DEF: F3 0F 10 05 40 BA CB 01  - movss xmm0,[AssassinsCreedIIGame.exe+18BBA40]
AssassinsCreedIIGame.exe+277DF7: 89 45 8C                 - mov [ebp-74],eax
AssassinsCreedIIGame.exe+277DFA: 83 C0 04                 - add eax,04
AssassinsCreedIIGame.exe+277DFD: 0F C6 C0 00              - shufps xmm0,xmm0,00
AssassinsCreedIIGame.exe+277E01: 89 45 EC                 - mov [ebp-14],eax
AssassinsCreedIIGame.exe+277E04: 33 C0                    - xor eax,eax
AssassinsCreedIIGame.exe+277E06: 0F 29 85 60 FF FF FF     - movaps [ebp-000000A0],xmm0
}
Super jump code:

Code: Select all

{ Game   : AssassinsCreedIIGame.exe
  Version: 1.01 Steam/Uplay
  Date   : 2021-11-02
  Author : hex
}

[ENABLE]

aobscanmodule(pJump,AssassinsCreedIIGame.exe,F3 0F 10 25 ?? ?? ?? ?? F3 0F 5A C8 66 0F 2F 0D ?? ?? ?? ?? 72 05)
alloc(newmem,$100,pJump)

alloc(bSuperJump,1)
alloc(pJumpValue,4)

registersymbol(bSuperJump)
registersymbol(pJumpValue)

label(code)
label(lJump)
label(return)
label(origCode)
registersymbol(origCode)

bSuperJump:
db 1

pJumpValue:
dd (float)7.00

newmem:
cmp byte ptr [bSuperJump],01
jne code
movss xmm4,[pJumpValue]
jmp lJump

code:
readmem(pJump,8)
lJump:
  jmp return

origCode:
readmem(pJump,8)

pJump:
  jmp newmem
  nop 3
return:
registersymbol(pJump)

[DISABLE]

pJump:
  readmem(origCode,8)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: AssassinsCreedIIGame.exe+F052BD

AssassinsCreedIIGame.exe+F05298: F2 0F 5C CB              - subsd xmm1,xmm3
AssassinsCreedIIGame.exe+F0529C: F3 0F 5A 5D A8           - cvtss2sd xmm3,[ebp-58]
AssassinsCreedIIGame.exe+F052A1: F2 0F 59 CB              - mulsd xmm1,xmm3
AssassinsCreedIIGame.exe+F052A5: 0F 57 DB                 - xorps xmm3,xmm3
AssassinsCreedIIGame.exe+F052A8: F2 0F 5E C1              - divsd xmm0,xmm1
AssassinsCreedIIGame.exe+F052AC: F2 0F 5A C0              - cvtsd2ss xmm0,xmm0
AssassinsCreedIIGame.exe+F052B0: F3 0F 5A C8              - cvtss2sd xmm1,xmm0
AssassinsCreedIIGame.exe+F052B4: 66 0F 2F D9              - comisd xmm3,xmm1
AssassinsCreedIIGame.exe+F052B8: 72 03                    - jb AssassinsCreedIIGame.exe+F052BD
AssassinsCreedIIGame.exe+F052BA: 0F 28 C6                 - movaps xmm0,xmm6
// ---------- INJECTING HERE ----------
AssassinsCreedIIGame.exe+F052BD: F3 0F 10 25 EC 5A CA 01  - movss xmm4,[AssassinsCreedIIGame.exe+18A5AEC]
// ---------- DONE INJECTING  ----------
AssassinsCreedIIGame.exe+F052C5: F3 0F 5A C8              - cvtss2sd xmm1,xmm0
AssassinsCreedIIGame.exe+F052C9: 66 0F 2F 0D 28 77 CA 01  - comisd xmm1,[AssassinsCreedIIGame.exe+18A7728]
AssassinsCreedIIGame.exe+F052D1: 72 05                    - jb AssassinsCreedIIGame.exe+F052D8
AssassinsCreedIIGame.exe+F052D3: 0F 28 DC                 - movaps xmm3,xmm4
AssassinsCreedIIGame.exe+F052D6: EB 03                    - jmp AssassinsCreedIIGame.exe+F052DB
AssassinsCreedIIGame.exe+F052D8: 0F 28 D8                 - movaps xmm3,xmm0
AssassinsCreedIIGame.exe+F052DB: F3 0F 10 45 F0           - movss xmm0,[ebp-10]
AssassinsCreedIIGame.exe+F052E0: F3 0F 10 4D CC           - movss xmm1,[ebp-34]
AssassinsCreedIIGame.exe+F052E5: 0F 5A F0                 - cvtps2pd xmm6,xmm0
AssassinsCreedIIGame.exe+F052E8: 0F 5A F9                 - cvtps2pd xmm7,xmm1
}
Super jump note: this function works not only for Ezio, but for all NPCs, if anyone succeeds in "separating" the player from the rest of the NPCs, it will be just great. Also, sometimes the jump may not work correctly if you are jumping off a ledge.
I also hope that someone will be able to modify code for a super jump and make it only better, so that the jump works like a super jump in AC III or AC: Black Flag

Re: Assassin Creed 2

Posted: Fri Dec 17, 2021 8:28 am
by KageFn
What's the password for the zip file

Re: Assassin Creed 2

Posted: Fri Dec 17, 2021 9:20 am
by SunBeam
KageFn wrote:
Fri Dec 17, 2021 8:28 am
What's the password for the zip file
Can you please post a screenshot of what you see in post #1 of this topic? I'd like to know if not seeing the password in attachment comment is a phpBB template issue or you just didn't see it.

Re: Assassin Creed 2

Posted: Sun Dec 19, 2021 10:46 am
by Exeter
SunBeam wrote:
Fri Dec 17, 2021 9:20 am
KageFn wrote:
Fri Dec 17, 2021 8:28 am
What's the password for the zip file
Can you please post a screenshot of what you see in post #1 of this topic? I'd like to know if not seeing the password in attachment comment is a phpBB template issue or you just didn't see it.
I'm noticing a trend where it's always people with 1-2 posts that are asking what the password is :roll:

Re: Assassin Creed 2

Posted: Mon Dec 20, 2021 12:49 pm
by SunBeam
Exeter wrote:
Sun Dec 19, 2021 10:46 am
I'm noticing a trend where it's always people with 1-2 posts that are asking what the password is :roll:
So it's not a board bug, they just don't read under the attachment name, right?..

Re: Assassin Creed 2

Posted: Mon Dec 20, 2021 1:06 pm
by Paul44
^ & ^^: that is correct, no forum issue. I thought about that myself some time back and asked the gamer to upload a prtscrn... he came back with a 'f*me... etc', amazed how he missed that?! you've already seen a few examples: just recently where that person asked for the password... right below you "printscreening" it. iow they can't be bothered reading a few lines (let alone a few pages).
bottomline: can't be bothered anymore; i'm sure they either do find the pw themselves, or find another working table/trainer...
(fyi: i do not question their capabilities/talents/andwhatnot in any regard; just their lazyness in this particular aspect - EOD :ph34r:)