Upload your cheat tables here (No requests)
sanitka
Expert Cheater
Posts: 514 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 274
Post
by sanitka » Mon Feb 26, 2024 9:24 am
Eatpant32 wrote: ↑ Mon Feb 26, 2024 8:13 am
The inf runes works with the basic glyphs such as glyph of hope and glyph of chaos, but i just picked up a rare glyph of despair and that one is not going to 1000. it is staying at 1. is there any way i can find this rune? im a complete beginner and i am bad at finding this stuff.
It works for any glyph, but sometimes 999 is not visible in the game. Try exit and enter the game again as there is no manual save/load.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
dziobus
Cheater
Posts: 46 Joined: Thu Aug 11, 2022 6:20 pm
Reputation: 10
Post
by dziobus » Mon Feb 26, 2024 12:22 pm
ZKK wrote: ↑ Sat Feb 24, 2024 2:21 pm
quang.billy.79 wrote: ↑ Sat Feb 24, 2024 11:16 am
Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
Legendary are made with both a Unique and Exalted. Legendary doesn't have a drop rate. take a quick look at the wiki or guide in the game.
There is a way around that somewhat.....
You can make all drops be unique. If you then just pick up the ones with the weavering will stat they will turn legendary as you use them.
I got a few that way. But....I will just say the clutter on screen is real LOL
miorioff
Novice Cheater
Posts: 16 Joined: Tue Mar 21, 2017 5:06 pm
Reputation: 2
Post
by miorioff » Mon Feb 26, 2024 1:15 pm
Can anyone tell me, if just playing offline mode in game is good enough to use the table or do I need to do other stuff like restart steam in offline or even turn off internet connection?
upd. Thank you, Messy6666!
Last edited by
miorioff on Mon Feb 26, 2024 1:34 pm, edited 1 time in total.
Messy6666
Table Makers
Posts: 736 Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 752
Post
by Messy6666 » Mon Feb 26, 2024 1:18 pm
^ the offline is now 100% offline since 1.0 so it's safe.
Chindopopito
Expert Cheater
Posts: 102 Joined: Wed Apr 26, 2023 4:40 pm
Reputation: 34
Post
by Chindopopito » Mon Feb 26, 2024 10:11 pm
The updated CT requires you to have the 1.0.4D version of the game. If you don't have this version, the Infinite Runes script won't work.
caroline00
Cheater
Posts: 33 Joined: Fri Mar 31, 2017 3:14 am
Reputation: 3
Post
by caroline00 » Tue Feb 27, 2024 5:47 am
sort of a request
but OP if you have a chance would you add an option to freeze shrine's blessing duration?thanks ^^.
sanitka
Expert Cheater
Posts: 514 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 274
Post
by sanitka » Tue Feb 27, 2024 6:56 am
caroline00 wrote: ↑ Tue Feb 27, 2024 5:47 am
sort of a request
but OP if you have a chance would you add an option to freeze shrine's blessing duration?thanks ^^.
From the very first post:
I can't guarantee they work for you, or that I will update the table. If I play more and want more options, I may add them. No requests though .
icarorgs
What is cheating?
Posts: 3 Joined: Mon Aug 23, 2021 10:11 pm
Reputation: 1
Post
by icarorgs » Tue Feb 27, 2024 8:53 pm
Sorry if I'm not understanding something but I think the "Max Affix rolls for others" option is not working for me. It's supposed to make items drop with max rolls like the Set, Unique and Implicit roll right?
When toggled on the option doesn't seem to do anything.
Edit: yes I have the latest Steam version
Jonastpz
Noobzor
Posts: 11 Joined: Wed Jul 21, 2021 7:20 am
Reputation: 0
Post
by Jonastpz » Tue Feb 27, 2024 11:18 pm
Max Affix rolls for others is not working!
lanshu777
Noobzor
Posts: 10 Joined: Fri Feb 05, 2021 12:15 pm
Reputation: 1
Post
by lanshu777 » Wed Feb 28, 2024 12:37 am
"Max Affix Rolls for others" seems doesn't work.
Chindopopito
Expert Cheater
Posts: 102 Joined: Wed Apr 26, 2023 4:40 pm
Reputation: 34
Post
by Chindopopito » Wed Feb 28, 2024 12:58 am
Well, my normal/Magic/Rare gear items drop maxed out. Idols don't.
P.S. Scripts work on MOB drop only. It won't max items dropped by any chest, rewards as in the Observatory Faction.
felipe07081991
What is cheating?
Posts: 1 Joined: Wed Feb 28, 2024 4:55 am
Reputation: 0
Post
by felipe07081991 » Wed Feb 28, 2024 5:00 am
I used "Max Stability After 1 Run" and my stability bugged to -19829299... number, how can I reverse that?
lanshu777
Noobzor
Posts: 10 Joined: Fri Feb 05, 2021 12:15 pm
Reputation: 1
Post
by lanshu777 » Wed Feb 28, 2024 5:06 am
felipe07081991 wrote: ↑ Wed Feb 28, 2024 5:00 am
I used "Max Stability After 1 Run" and my stability bugged to -19829299... number, how can I reverse that?
use the open one to set the value you want
NidasBot
Expert Cheater
Posts: 226 Joined: Sun Nov 13, 2022 4:04 am
Reputation: 646
Post
by NidasBot » Wed Feb 28, 2024 3:55 pm
Last edited by
NidasBot on Fri Apr 18, 2025 9:16 am, edited 36 times in total.
sanitka
Expert Cheater
Posts: 514 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 274
Post
by sanitka » Wed Feb 28, 2024 7:47 pm
Pass item level req
(alternate version)
Hooked:
ItemData.CalculateLevelAndClassRequirement
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>566</ID>
<Description>"Pass Item Lvl Req (On Req Calc)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Last Epoch.exe
Version:
Date : 2024-02-28
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJLVLREQ1,GameAssembly.dll,8B F8 48 8B 0D DE 00 AA 03) // should be unique
aobscanmodule(INJLVLREQ2,GameAssembly.dll,FE 8B F0 BA 03 00 00 00) // should be unique
INJLVLREQ1:
// mov edi,eax
xor edi,edi
INJLVLREQ2+01:
// mov esi,eax
xor esi,esi
registersymbol(INJLVLREQ1)
registersymbol(INJLVLREQ2)
[DISABLE]
INJLVLREQ1:
db 8B F8 48 8B 0D DE 00 AA 03
INJLVLREQ2+01:
db 8B F0 BA 03 00 00 00
unregistersymbol(*)
{
ItemData.CalculateLevelAndClassRequirement
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23BF2E1
GameAssembly.dll+23BF2BD: 8B 07 - mov eax,[rdi]
GameAssembly.dll+23BF2BF: 0F B6 4B 1E - movzx ecx,byte ptr [rbx+1E]
GameAssembly.dll+23BF2C3: 8D 41 F9 - lea eax,[rcx-07]
GameAssembly.dll+23BF2C6: 3C 01 - cmp al,01
GameAssembly.dll+23BF2C8: 0F 86 3F 03 00 00 - jbe GameAssembly.dll+23BF60D
GameAssembly.dll+23BF2CE: 80 F9 09 - cmp cl,09
GameAssembly.dll+23BF2D1: 0F 84 D2 00 00 00 - je GameAssembly.dll+23BF3A9
GameAssembly.dll+23BF2D7: 33 D2 - xor edx,edx
GameAssembly.dll+23BF2D9: 48 8B CB - mov rcx,rbx
GameAssembly.dll+23BF2DC: E8 EF 5D 00 00 - call ItemData.calculateAffixLevelRequirement
// ---------- INJECTING HERE ----------
GameAssembly.dll+23BF2E1: 8B F8 - mov edi,eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+23BF2E3: 48 8B 0D DE 00 AA 03 - mov rcx,[GameAssembly.dll+5E5F3C8]
GameAssembly.dll+23BF2EA: F6 81 2F 01 00 00 02 - test byte ptr [rcx+0000012F],02
GameAssembly.dll+23BF2F1: 74 0E - je GameAssembly.dll+23BF301
GameAssembly.dll+23BF2F3: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+23BF2FA: 75 05 - jne GameAssembly.dll+23BF301
GameAssembly.dll+23BF2FC: E8 AF 88 0C FE - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+23BF301: 33 C9 - xor ecx,ecx
GameAssembly.dll+23BF303: E8 68 9F 66 FE - call ItemList.get
GameAssembly.dll+23BF308: 48 85 C0 - test rax,rax
GameAssembly.dll+23BF30B: 0F 84 C6 03 00 00 - je GameAssembly.dll+23BF6D7
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23BF333
GameAssembly.dll+23BF303: E8 68 9F 66 FE - call ItemList.get
GameAssembly.dll+23BF308: 48 85 C0 - test rax,rax
GameAssembly.dll+23BF30B: 0F 84 C6 03 00 00 - je GameAssembly.dll+23BF6D7
GameAssembly.dll+23BF311: 44 0F B7 43 1C - movzx r8d,word ptr [rbx+1C]
GameAssembly.dll+23BF316: 0F B6 53 1B - movzx edx,byte ptr [rbx+1B]
GameAssembly.dll+23BF31A: 48 C7 44 24 28 00 00 00 00 - mov qword ptr [rsp+28],00000000
GameAssembly.dll+23BF323: 4C 89 7C 24 20 - mov [rsp+20],r15
GameAssembly.dll+23BF328: 4C 8B CE - mov r9,rsi
GameAssembly.dll+23BF32B: 48 8B C8 - mov rcx,rax
GameAssembly.dll+23BF32E: E8 8D 65 66 FE - call ItemList.GetLevelAndClassRequirements
// ---------- INJECTING HERE ----------
GameAssembly.dll+23BF333: 8B F0 - mov esi,eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+23BF335: BA 03 00 00 00 - mov edx,00000003
GameAssembly.dll+23BF33A: 48 8B 0D EF 14 B3 03 - mov rcx,[GameAssembly.dll+5EF0830]
GameAssembly.dll+23BF341: E8 AA 29 14 FE - call GameAssembly.dll+501CF0
GameAssembly.dll+23BF346: 48 8B D8 - mov rbx,rax
GameAssembly.dll+23BF349: 48 85 C0 - test rax,rax
GameAssembly.dll+23BF34C: 0F 84 85 03 00 00 - je GameAssembly.dll+23BF6D7
GameAssembly.dll+23BF352: 8B 48 18 - mov ecx,[rax+18]
GameAssembly.dll+23BF355: 85 C9 - test ecx,ecx
GameAssembly.dll+23BF357: 0F 84 36 03 00 00 - je GameAssembly.dll+23BF693
GameAssembly.dll+23BF35D: 89 70 20 - mov [rax+20],esi
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>