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Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Fri May 19, 2023 9:38 am
by lefomel
any idea why the material changes don't stick? The table works and I can visually modify the number of mats in my inventory. However they don't stick after reloading and they go back to how they were before. Initially I managed to multiple all my mats to 999 but I want to go back to normal numbers now. Any idea?

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Fri May 19, 2023 1:26 pm
by GioEarthling
got it perfectly working on yuzu but had many crashes so i switched to ryujinx currently at 1.1.806 and it does not work :/

thanks for a great table nonetheless <3

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sun May 21, 2023 12:22 am
by TioEdu
lefomel wrote:
Fri May 19, 2023 9:38 am
any idea why the material changes don't stick? The table works and I can visually modify the number of mats in my inventory. However they don't stick after reloading and they go back to how they were before. Initially I managed to multiple all my mats to 999 but I want to go back to normal numbers now. Any idea?
there are two values, one is just the display and the other is the real value, changing both works fine.

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sun May 21, 2023 12:25 am
by TioEdu
GioEarthling wrote:
Fri May 19, 2023 1:26 pm
got it perfectly working on yuzu but had many crashes so i switched to ryujinx currently at 1.1.806 and it does not work :/

thanks for a great table nonetheless <3
it works perfectly in ryujinx, that's why I left the other example of the persona 5 video, you need to select the right process,you need to select ryujinx.exe, go to the "processes" tab and select ryujinx.exe

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sun May 21, 2023 2:57 pm
by superatom
I have an issues in yuzu 1440, after recalculate the first display address, the cheat can't show proper value other values, maybe the calculation is wrong in the newest yuzu 1440

Image

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sun May 21, 2023 3:26 pm
by VeryHostile
Does this still work with v1.1.1 ?

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Mon May 22, 2023 1:16 am
by TioEdu
superatom wrote:
Sun May 21, 2023 2:57 pm
I have an issues in yuzu 1440, after recalculate the first display address, the cheat can't show proper value other values, maybe the calculation is wrong in the newest yuzu 1440

Image
it worked, it's just that I didn't mention that the order of the items depends on the position they are in your backpack, download the latest version, the +horse points

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Thu May 25, 2023 9:50 am
by Scoubi7
Hi ! Do you know if it's possible to have infinite health with Yuzu ?

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Thu May 25, 2023 11:16 am
by GioEarthling
Scoubi7 wrote:
Thu May 25, 2023 9:50 am
Hi ! Do you know if it's possible to have infinite health with Yuzu ?
[Link]

maybe try any of these :)

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sat May 27, 2023 2:55 pm
by CroixBartel
More confusing than this only my ex girlfried, sorry but pass. if i want coding something i go for study python dude.

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sat May 27, 2023 3:23 pm
by tomsky000
hojunk1 wrote:
Thu May 18, 2023 8:03 am
Didn't work for me 2 (Did English version too)
Maybe this work for AleXSSalcedo

1. Material Tab : Sort By type

2. Try to find 'Array of Byte'
Ex (Hex OFF) : 14(Probablly Apple) 0 0 0 39 0 0 0 45 0 0 0 6 0 0 0 12 0 0 0 5 0 0 0

3. Drop some item and find again

4. If you're using Ryujinx, 8 or more result, Yuzu 4 or so

5. Edit first item number then check (for me correct address is just first one)

6. Recalculate address Materials not Display, then TioEdu's Table works

Sorry for my bad English

PS : Thank you for your table, finally i can edit korok seed :)
work for me,thx.

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Sun May 28, 2023 3:51 am
by TioEdu
CroixBartel wrote:
Sat May 27, 2023 2:55 pm
More confusing than this only my ex girlfried, sorry but pass. if i want coding something i go for study python dude.
"coding"
LOL

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Mon May 29, 2023 5:39 am
by Z0tteke
I'm struggling to get this to work properly. I did it once when i was on 1.1.0 of the game. Couldn't repeat the process however and i think it was a bit of luck.
Now i'm on version 1.1.2 of the game. I watched more closely to the video and in short version i think i'm supposed to:
  • Open inventory
    Organize materials by type
    Select a material (but dont press any button)
    In CE do a new scan to number of chosen material
    After that scan go back to game and select another material
    do a 'next scan' for said number of material i have chosen
But time after time it doesn't give back any results.
So what i've also tried is for example choose my apples. Do a first scan, then drop some apples and do second scan to new number of apples. That does give me an address to use. But if i use that address to recalculate on both display or material (like someone mentioned here before) addresses the output of the CE list isn't working the right way.

Can anybody shine some light on this?

[Link] from the list when recalculated materials to the address i found of my apples.

Edit: wrong file added as attachment.

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Mon May 29, 2023 11:20 pm
by QuarryTen
If you're using Ryujinx and still having trouble finding the real value, try dropping & looting the food/mats and changing the values instead of just closing and reopening the menu.

Re: Zelda: tears of the kingdom [YUZU/RYUJINX]

Posted: Tue May 30, 2023 8:18 am
by TioEdu
Z0tteke wrote:
Mon May 29, 2023 5:39 am
I'm struggling to get this to work properly. I did it once when i was on 1.1.0 of the game. Couldn't repeat the process however and i think it was a bit of luck.
Now i'm on version 1.1.2 of the game. I watched more closely to the video and in short version i think i'm supposed to:
  • Open inventory
    Organize materials by type
    Select a material (but dont press any button)
    In CE do a new scan to number of chosen material
    After that scan go back to game and select another material
    do a 'next scan' for said number of material i have chosen
But time after time it doesn't give back any results.
So what i've also tried is for example choose my apples. Do a first scan, then drop some apples and do second scan to new number of apples. That does give me an address to use. But if i use that address to recalculate on both display or material (like someone mentioned here before) addresses the output of the CE list isn't working the right way.

Can anybody shine some light on this?

[Link] from the list when recalculated materials to the address i found of my apples.

Edit: wrong file added as attachment.
this code is for this version 1.1.0,
in 1.2.0 they changed the positions of things