Re: SD GUNDAM BATTLE ALLIANCE
Posted: Tue Aug 30, 2022 12:26 pm
Nice work, thank you so much!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
a few others for the blue list that i ran across with some editing myself that i noticed where missing from the listAnataNoKyofu25 wrote: ↑Sat Aug 27, 2022 10:46 amHey I made some digging for the Item Modifier Values.
Some got duplicates, too lazy to sort out. These are not all, just some from my drops.
good modifiers (blue)
12896396554 = Beam Ranged attack
11496404 = all melee/main ranged attacks: higher chance to stagger on hit
17191362389 = melee up
12896395371 = main ranged / subweapon reload speed up
8601429258 = beam ranged attack up
12896396025 = hp up
12896395580 = physical melee attack up
12896395093 = melee up
11496203 = repair time down
12896395243 = ranged stat up
12896397011 = melee/main ranged attacks anti beam barrier damage up
11494951 = physical melee damage cut rate up
11493643 = physical ranged damage cut rate up
12896396112 = all subweapons stagger on hit
12896397308 = subweapon 1 balancer meter damage up
11494269 = superarmor window applied to melee and subweapons
12896396640 = back damage cut rate up
8601428695 = beam ranged cut rate up
11494103 = beam ranged cut rate up
8601429070 = beam melee cut rate up
11494119 = dropped capital up
11495123 = melee/main ranged attacks anti beam barrier damage up
8601430811 = subweapon 1 reload speed up
11496667 = self restore time
12896397933 = subweapon 2 use limit
11493453 = omnidirectional guard
12896397688 = subweapon 2 attack up
12896397702 = subweapon 2 stagger effect
12896397850 = subweapon 1 attack up
11493692 = physical melee attack up
12896396612 = physical ranged attack up
8601428950 = balancer stat up
8601428597 = boost gauge capacity up
8601429373 = subweapon 2 balancer meter damage up
11494680 = beam melee/ranged cut rate up
12896397397 = back damage up
bad modifiers (red)
12896397219 = partner restore time up
12896396806 = special melee boost consumption up
17191365806 = back damage cut rate down
11496375 = subweapon 2 reload down
11496375 = all ranged damage cut rate down
11496758 = all melee damage cut rate down
8601430600 = all subweapons anti beam damage down
17191362422 = physical melee/ranged damaeg cut rate down
11494982 = physical ranged cut rate down
12896398142 = knockdown boost consumption
12896397596 = repair time up
12896398594 = launch boost consumtion up
11496322 = dash boost consumption up
12896397277 = sidestep boost consumption up
12896395163 = melee boost consumtion up
11496061 = spin slash boost consumption
8601431037 = main ranged use limit down
mamorukaiyo wrote: ↑Tue Aug 30, 2022 10:22 pma few others for the blue list that i ran across with some editing myself that i noticed where missing from the list
12896396076 all melee dmg cut
12896396245 all range dmg cut
12896396425 beam melee/range dmg cut
12896395565 physical melee/range dmg cut
8601427624 main range/subweapon dmg+
and on a side note, after trying a few of that list noted that a lot of my parts effect codes seem to be different ids. so they might be like in saofb in differing for each player
If this is true then it is the same as ms ids in cross rays where there is a constant offset between each mobile suit so even if it is randomized you can still change mobile suits by adding/subtracting offsetsw2006alex wrote: ↑Wed Aug 31, 2022 2:42 pmmamorukaiyo wrote: ↑Tue Aug 30, 2022 10:22 pma few others for the blue list that i ran across with some editing myself that i noticed where missing from the list
12896396076 all melee dmg cut
12896396245 all range dmg cut
12896396425 beam melee/range dmg cut
12896395565 physical melee/range dmg cut
8601427624 main range/subweapon dmg+
and on a side note, after trying a few of that list noted that a lot of my parts effect codes seem to be different ids. so they might be like in saofb in differing for each player
I didn't confirm, but from another forum, says that there is the possibility of code Deviation,
except auto guard is a fixed code ID,
ps such as using "boost amount" and find the deviation from your last time, then all codes you get from last time should be able to use after calculating the deviated amount.
(since "boost amount" seems to be a standard parts everybody should have)