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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 01, 2022 12:38 am
by hyperspeedgx
hekatoncheir wrote:
Fri Dec 31, 2021 8:51 pm
Has anyone being able to find a way to unlock the use of items in HARD MODE?
this one has
viewtopic.php?f=5&t=18527

but it seems to be for Pro users only and they didn't say if it is gonna be available for free later, they deleted my comment without even say anything, if anyone knows anything about it please share here since they are angry people that only cares for money and don't even reply a single question of the users.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 01, 2022 5:57 am
by isosplx
hyperspeedgx wrote:
Sat Jan 01, 2022 12:25 am
Thank you so much, but I wish it would let me set values below 1, I wanted to use something like 0.8 or 0.7 so enemies wouldn't die so fast. Is there anyway to edit it?
Easy fix.
Just use cheat engine to search the value as afloat.


1. Set the Damage Multiplier on the Trainer and Enable it.
2. Search Cheat Engine for the Float value.
3. Change the Damage Multiplier value and Enable it again.
4. Search Cheat Engine for the new Float value in next search.
5. Rinse and repeat until you have a few values left.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 01, 2022 7:45 am
by hekatoncheir
hyperspeedgx wrote:
Sat Jan 01, 2022 12:38 am
hekatoncheir wrote:
Fri Dec 31, 2021 8:51 pm
Has anyone being able to find a way to unlock the use of items in HARD MODE?
this one has
viewtopic.php?f=5&t=18527

but it seems to be for Pro users only and they didn't say if it is gonna be available for free later, they deleted my comment without even say anything, if anyone knows anything about it please share here since they are angry people that only cares for money and don't even reply a single question of the users.
I know about him and really not going that route. Hoping that it will be found and done by another cheat creator.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 01, 2022 5:51 pm
by hyperspeedgx
isosplx wrote:
Sat Jan 01, 2022 5:57 am
hyperspeedgx wrote:
Sat Jan 01, 2022 12:25 am
Thank you so much, but I wish it would let me set values below 1, I wanted to use something like 0.8 or 0.7 so enemies wouldn't die so fast. Is there anyway to edit it?
Easy fix.
Just use cheat engine to search the value as afloat.


1. Set the Damage Multiplier on the Trainer and Enable it.
2. Search Cheat Engine for the Float value.
3. Change the Damage Multiplier value and Enable it again.
4. Search Cheat Engine for the new Float value in next search.
5. Rinse and repeat until you have a few values left.
thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68, this makes all my attacks deal half damage, normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search for it everytime I start the game. :lol:

Edit:
I used those guides but I didn't got it, it seems the pointer is protected or something bc I'm getting it from the trainer.
https://www.fearlessrevolution.com/forum/prog ... -scan.html
[Link]

if someone could make a table with it, for easy use, I would really appreciate.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sat Jan 01, 2022 11:24 pm
by IcyPurpose99
hyperspeedgx wrote:
Sat Jan 01, 2022 12:38 am
hekatoncheir wrote:
Fri Dec 31, 2021 8:51 pm
Has anyone being able to find a way to unlock the use of items in HARD MODE?
this one has
viewtopic.php?f=5&t=18527

but it seems to be for Pro users only and they didn't say if it is gonna be available for free later, they deleted my comment without even say anything, if anyone knows anything about it please share here since they are angry people that only cares for money and don't even reply a single question of the users.
Literally the easiest, and dumbest find I have ever done. Its a bool that determines if its hard mode or not, unlike previous games and kingdom hearts it normally would be 0-4 for difficulties. But this one was just a bool. Found it in 30 minutes after reading this for a paid trainer. Releasing it now.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 1:10 am
by isosplx
hyperspeedgx wrote:
Sat Jan 01, 2022 5:51 pm
isosplx wrote:
Sat Jan 01, 2022 5:57 am
hyperspeedgx wrote:
Sat Jan 01, 2022 12:25 am
Thank you so much, but I wish it would let me set values below 1, I wanted to use something like 0.8 or 0.7 so enemies wouldn't die so fast. Is there anyway to edit it?
Easy fix.
Just use cheat engine to search the value as afloat.


1. Set the Damage Multiplier on the Trainer and Enable it.
2. Search Cheat Engine for the Float value.
3. Change the Damage Multiplier value and Enable it again.
4. Search Cheat Engine for the new Float value in next search.
5. Rinse and repeat until you have a few values left.
thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68, this makes all my attacks deal half damage, normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search for it everytime I start the game. :lol:

Edit:
I used those guides but I didn't got it, it seems the pointer is protected or something bc I'm getting it from the trainer.
https://www.fearlessrevolution.com/foru ... -scan.html
[Link]

if someone could make a table with it, for easy use, I would really appreciate.
Good find.
Feel free to share any pointers not already shared on the table.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 1:16 am
by delpirero
pls test
And
fix it if necessary

Hard Mode Switch
Hard Mode(CLassic) -auto battle
Use Items In Hard Mode - Non Battle
Use Items In Hard Mode - In Battle

Update1:
Benches Restore MP In HARD Mode
Hard Mode.CT
(10.49 KiB) Downloaded 240 times

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 4:27 am
by hekatoncheir
delpirero wrote:
Sun Jan 02, 2022 1:16 am
pls test
And
fix it if necessary

Hrad Mode switch
Hard Mode(CLass) -auto battle
Use Items In Hard Mode - Non Battle
Use Items In Hard Mode - In Battle

Hard Mode.CT
Works perfectly mate. thanks so much for finally unlocking this on HardMode.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 2:08 pm
by yeriano
May some master cheater create buff duration editor ( haste,manaward,barrier,algid aura,siphon,ect) . Thanks

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 3:24 pm
by hyperspeedgx
isosplx wrote:
Sun Jan 02, 2022 1:10 am
hyperspeedgx wrote:
Sat Jan 01, 2022 5:51 pm
isosplx wrote:
Sat Jan 01, 2022 5:57 am


Easy fix.
Just use cheat engine to search the value as afloat.


1. Set the Damage Multiplier on the Trainer and Enable it.
2. Search Cheat Engine for the Float value.
3. Change the Damage Multiplier value and Enable it again.
4. Search Cheat Engine for the new Float value in next search.
5. Rinse and repeat until you have a few values left.
thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68, this makes all my attacks deal half damage, normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search for it everytime I start the game. :lol:

Edit:
I used those guides but I didn't got it, it seems the pointer is protected or something bc I'm getting it from the trainer.
https://www.fearlessrevolution.com/foru ... -scan.html
[Link]

if someone could make a table with it, for easy use, I would really appreciate.
Good find.
Feel free to share any pointers not already shared on the table.
Sure thing, but I couldn't find any any valid pointer for it. :(

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 4:12 pm
by isosplx
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm
isosplx wrote:
Sun Jan 02, 2022 1:10 am
hyperspeedgx wrote:
Sat Jan 01, 2022 5:51 pm


thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68, this makes all my attacks deal half damage, normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search for it everytime I start the game. :lol:

Edit:
I used those guides but I didn't got it, it seems the pointer is protected or something bc I'm getting it from the trainer.
https://www.fearlessrevolution.com/foru ... -scan.html
[Link]

if someone could make a table with it, for easy use, I would really appreciate.
Good find.
Feel free to share any pointers not already shared on the table.
Sure thing, but I couldn't find any any valid pointer for it. :(
Understood.
This comp is too slow to Pointer Scan for Addresses.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 4:28 pm
by delpirero
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm
isosplx wrote:
Sun Jan 02, 2022 1:10 am
hyperspeedgx wrote:
Sat Jan 01, 2022 5:51 pm


thank you very much, it works (woo woo), I'm using damage multiplier with the value set to 0.68, this makes all my attacks deal half damage, normal mode with this is gorgeous, now i just need to find the pointer of it, for the table, but I dunno how to do pointers, or else I gonna have to search for it everytime I start the game. :lol:

Edit:
I used those guides but I didn't got it, it seems the pointer is protected or something bc I'm getting it from the trainer.
https://www.fearlessrevolution.com/foru ... -scan.html
[Link]

if someone could make a table with it, for easy use, I would really appreciate.
Good find.
Feel free to share any pointers not already shared on the table.
Sure thing, but I couldn't find any any valid pointer for it. :(

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 6:57 pm
by isosplx
delpirero wrote:
Sun Jan 02, 2022 4:28 pm
try this
I think it should work
Your upload is greatly appreciated.
+1 as soon as able.

Thank You Delpirero.

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Sun Jan 02, 2022 10:48 pm
by Tuuuup!
delpirero wrote:
Sun Jan 02, 2022 1:16 am
..
fix it if necessary
..
Not really a fix. But check it out.
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm
Sure thing, but I couldn't find any any valid pointer for it. :(
Don't know what to say, to all of that damage conversation. But I tell you guys this and post a quick script/table for it.(not perfect, but it works)
Damage is based on your attack/strength stat :o
Luck stat is your critical. :o :mellow:

v2: Added 2 scripts. 1 hit stagger. And stagger gauge stays full.
v2.5: Added Drop rate thanks to isosplx.
v3: Added quick ATB, stagger up and down multiplier, Dart timer and 1 dart finish, Limit breaker, 1 squat adds 10, bike HP and full bike special and a 1 hit kill script. And inf buffs and no debuffs. Still testing some scripts, but it looks good for now.

v4: Stagger damage @ 666% and inf HP, Inf MP, Stagger % multiplier, Barret inf overcharge..more..?

This is it for me, I'm done with the game...

Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Posted: Mon Jan 03, 2022 3:09 am
by hyperspeedgx
delpirero wrote:
Sun Jan 02, 2022 4:28 pm
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm
isosplx wrote:
Sun Jan 02, 2022 1:10 am


Good find.
Feel free to share any pointers not already shared on the table.
Sure thing, but I couldn't find any any valid pointer for it. :(
try this

I think it should work

Final Fantasy VII Remake Intergrade v1.0 Plus 24 Trainer.CT
Thank you for this but unfortunate doesn't work for me, values are all ???.