Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam
Posted: Sun Jan 30, 2022 2:56 am
toggle_loot_reveal and toggle_mine_reveal doesn't work (nvm, it works)
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
thanks & welcome.VampTY wrote: ↑Thu Feb 03, 2022 7:23 pm@ reverser69
Hey, i've just tested that option, meaning GodMode for Any car that player goes near it, since only in this i was interested.All was tested using STEAM version, latest one, with my save and also with a new game (with cloud or offline mode).In both ways it worked fine with the cars i've used while playing.I'd like to add that any car you'd pick to drive (even if the option is enabled or not), any car has to be in good shape, at 100%, otherwise it won't work, meaning if you'll get into a car that has, let's say 75% for health, even with the option activated or not, it would still take damage.Repair that car or use any car at full heath, then it won't be no error at all.
I've also used it with Disable GodMode for cars being driven by enemy, it does what it says, though as i said, only that option i wanted, since in like 2 months i'd like to replay it, so i won't have to find cheats again, will get boring fast, so with this option will be ok.
Thank you for updating it and for sharing it for us!
Hi, I was finally able to create an account.reverser69 wrote: ↑Mon Nov 08, 2021 4:31 amhi
unfortunately I've been busy with university and I still am.
yes, the game's mechanisms are a little hard to figure out and they work mostly by virtual functions. these functions are hard to trace back in this game.
for example, the game has a "teleport to camera" function too, but I couldn't activate it yet. there are amazing stuff to be done with this game but I cant trace them back to be able to find the arguments.
Can you make an option to get 100 "Percent Complete" in statistics ? I know you can unlock all the archievements, projects, cars, challenges,... but in statistics it only shows you the normal value (the value before you finished all that) so i don't know if it affects 100%reverser69 wrote: ↑Wed Feb 02, 2022 10:24 pmupdate:
added new command
death_run_debug_complete --->> instantly win the deathrun
it is already done:Brainwasher wrote: ↑Thu Feb 03, 2022 10:34 pm
Hi, I was finally able to create an account.
Just wanted to say thanks for your V8 mod.
I also would like to know if you will be able to create a mod to enable the Interceptor from the start ?
Thanks again
it IS possible though I'm not interested in putting time into it as it doesn't have any effect on game play. knowing the engine, you need a lot of time to figure out how "statistics" mechanism works.KGB wrote: ↑Fri Feb 04, 2022 1:56 amCan you make an option to get 100 "Percent Complete" in statistics ? I know you can unlock all the archievements, projects, cars, challenges,... but in statistics it only shows you the normal value (the value before you finished all that) so i don't know if it affects 100%
Seriously ? Very nice !reverser69 wrote: ↑Fri Feb 04, 2022 8:04 amit is already done:Brainwasher wrote: ↑Thu Feb 03, 2022 10:34 pm
Hi, I was finally able to create an account.
Just wanted to say thanks for your V8 mod.
I also would like to know if you will be able to create a mod to enable the Interceptor from the start ?
Thanks again
enable_all_race_trophies --->> unlock all cars + ** interceptor ** in the collection + other race trophies
Well I usually like to spend my time to get 100% completion on good games so can you at least tell me how I can get 100% in "statistics" please ?reverser69 wrote: ↑Fri Feb 04, 2022 8:15 amit IS possible though I'm not interested in putting time into it as it doesn't have any effect on game play. knowing the engine, you need a lot of time to figure out how "statistics" mechanism works.KGB wrote: ↑Fri Feb 04, 2022 1:56 amCan you make an option to get 100 "Percent Complete" in statistics ? I know you can unlock all the archievements, projects, cars, challenges,... but in statistics it only shows you the normal value (the value before you finished all that) so i don't know if it affects 100%
have you tried debug_camera commands?Brainwasher wrote: ↑Fri Feb 04, 2022 5:05 pm
Edit : is it possible to make a stationary camera while driving ? I mean by that a camera which don't not move away or change his angle while driving, like these screens (near car chase):
try to search for strings that get accessed when you increase your statistics. then trace back via stack. when you find the corresponding function, you can call it yourself with different arguments.
Nope, how does it work ?reverser69 wrote: ↑Sat Feb 05, 2022 8:55 amhave you tried debug_camera commands?Brainwasher wrote: ↑Fri Feb 04, 2022 5:05 pm
Edit : is it possible to make a stationary camera while driving ? I mean by that a camera which don't not move away or change his angle while driving, like these screens (near car chase):
Brainwasher wrote: ↑Sat Feb 05, 2022 9:59 amNope, how does it work ?reverser69 wrote: ↑Sat Feb 05, 2022 8:55 amhave you tried debug_camera commands?Brainwasher wrote: ↑Fri Feb 04, 2022 5:05 pm
Edit : is it possible to make a stationary camera while driving ? I mean by that a camera which don't not move away or change his angle while driving, like these screens (near car chase):