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Re: z Medieval Dynasty

Posted: Thu Nov 05, 2020 1:22 am
by Guanfei
I still can't manage to find the technologies. I tried to go into the menu, to do stuff to increase it so the numbers are updated, but nothing works.
In fact, anything under village manager isn't updated.

Re: z Medieval Dynasty

Posted: Thu Nov 05, 2020 2:03 am
by Zanzer
Then you're looking in the completely wrong pointer. Check the first one.
My updated table has hard coded offsets that are already populated.
PlayerCharacter, not Find Offsets

Re: z Medieval Dynasty

Posted: Thu Nov 05, 2020 2:12 pm
by Guanfei
Zanzer wrote:
Thu Nov 05, 2020 2:03 am
Then you're looking in the completely wrong pointer. Check the first one.
My updated table has hard coded offsets that are already populated.
PlayerCharacter, not Find Offsets
Indeed, I've been looking at the wrong part, it works now

Re: z Medieval Dynasty

Posted: Thu Nov 05, 2020 5:52 pm
by DimonJuk
Please add the ability to change settings:
DaysPerSeason
TaxMultiplier
NPCNeeds_FoodMultiplier
NPCNeeds_WoodMultiplier
AnimalsHPMultiplier
AnimalsDamageMultiplier

Re: z Medieval Dynasty

Posted: Thu Nov 05, 2020 7:34 pm
by Zanzer
Yea, I remember seeing all of those fields.

Re: z Medieval Dynasty

Posted: Fri Nov 06, 2020 9:58 pm
by Cold
2.0.3 does not work indeed :(

Re: z Medieval Dynasty

Posted: Sat Nov 07, 2020 4:45 am
by Zanzer
Updated with a script to dynamically find pointer offsets.

Re: z Medieval Dynasty

Posted: Sat Nov 07, 2020 8:30 am
by DimonJuk
Thank you for the update, is it possible to add it?
DaysPerSeason (Value from 1 to 30)

Re: z Medieval Dynasty

Posted: Sat Nov 07, 2020 8:42 am
by drunkenmonkey
DimonJuk wrote:
Sat Nov 07, 2020 8:30 am
Thank you for the update, is it possible to add it?
DaysPerSeason (Value from 1 to 30)
you can now change days per season in the settings of the game

Re: z Medieval Dynasty

Posted: Sat Nov 07, 2020 8:47 am
by DimonJuk
drunkenmonkey wrote:
Sat Nov 07, 2020 8:42 am
you can now change days per season in the settings of the game
This only works for a new game. You can't do this in old saves. It`s a pity to lose the progress if the settlement older than 10 years.

Re: z Medieval Dynasty

Posted: Sat Nov 07, 2020 2:09 pm
by Zanzer
Added Days Per Season and Tax Multiplier to World Settings

Re: z Medieval Dynasty

Posted: Sun Nov 08, 2020 4:03 pm
by Ktbrok
Working perfect in 0.2.0.3 (beta)

Re: z Medieval Dynasty

Posted: Mon Nov 09, 2020 6:08 am
by Cold
Just curious. Is there a way to dictate the weather? I'd love to get it to snow more often in winter, just for the atmosphere.

Re: z Medieval Dynasty

Posted: Mon Nov 09, 2020 12:21 pm
by DimonJuk
Cold wrote:
Mon Nov 09, 2020 6:08 am
Just curious. Is there a way to dictate the weather? I'd love to get it to snow more often in winter, just for the atmosphere.
[Link]
WeatherVariation :(1) - You need to try different values
Perhaps the Zanzer will add to the table.

Re: z Medieval Dynasty

Posted: Mon Nov 09, 2020 5:18 pm
by Zanzer
Added Day / Night System pointers. You can bump Cloud Density up to 20 to make it rain. Snow too when it's cold?