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Re: Kingdoms of Amalur Re-Reckoning

Posted: Tue Sep 15, 2020 5:10 pm
by stanforce123
Ha, it's the Memory Viewer. Got it. Here is what I've got :

[Link]

Edit : thank you for my new Noobzor title, I feel honored :D

Edit2: imgur seems to be down at the moment so here is a mediafire link instead :

[Link]

Re: Kingdoms of Amalur Re-Reckoning

Posted: Wed Sep 16, 2020 4:57 pm
by MasterVegito
Could we get some scrpt to show lorestones location on map?

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 12:32 am
by axellslade
aSwedishMagyar wrote:
Tue Sep 15, 2020 3:37 pm
-snip-
For Lockpicking mine is 30 DB
Image
[Link]

For Wards mine is DB 90 C7442404
Image
[Link]

Sorry if that's not what you are looking for. Tried to follow the instructions as best as I could.
MasterVegito wrote:
Wed Sep 16, 2020 4:57 pm
Could we get some scrpt to show lorestones location on map?
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 12:42 am
by aSwedishMagyar
axellslade wrote:
Thu Sep 17, 2020 12:32 am
Please disable the cheats when taking the screencap, also the one for wards is the wrong injection point, it should be:

Code: Select all

koa.BHG::LuaActorServices::is_object_warded+39
Also it is mostly the lines after it that I am interested in, could you expand your screen cap to include at least the next two lines of assembly?

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 4:30 am
by ashuraman
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 6:05 am
by aSwedishMagyar
ashuraman wrote:
Thu Sep 17, 2020 4:30 am
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great
I added a script in the debug that removes the lootbag if you loot even one item out of it but I don't know how I would accomplish removing all lootbags in the region without messing with chests and other things. Have you tried waiting or sleeping in-game for more than a day or two? Normally that resets the dropped containers.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 11:52 am
by demorest2
Whats Symbol means!? Сannt activate updated table

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 12:26 pm
by wholovesabigmac
Looks like there's an error in the latest table. I get the following when trying to enable the constants script:

Error in line 9 (assert(koa.BHG::GameConstants::get_lod_distances_from_player,8D 81 FC 03 00 00)) : Failure determining what koa.BHG::GameConstants::get_lod_distances_from_player means

Version 9 of the table works fine.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 3:33 pm
by ashuraman
aSwedishMagyar wrote:
Thu Sep 17, 2020 6:05 am
ashuraman wrote:
Thu Sep 17, 2020 4:30 am
Question: Is there any way that a script can be created to clear any enemy loot drop on the map? See when the game creates a certain amount of enemy drops that you don't collect(Like say you kill an enemy but leave behind some of it's loot) enemies simply stop dropping loot altogether. So if a script could clear all the unlooted drops that would be great
I added a script in the debug that removes the lootbag if you loot even one item out of it but I don't know how I would accomplish removing all lootbags in the region without messing with chests and other things. Have you tried waiting or sleeping in-game for more than a day or two? Normally that resets the dropped containers.
Actually that's just perfect. What's been happening to me is that since i have the 100% drop rate cheat on, lootbags are huge and contain a lot of stuff i leave behind so removing the bag even if just a single item is removed is exactly what i need. Though i haven't tried sleeping in game for more than a day i should try that, see if it works. If it doesn't your script will be perfect

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 7:08 pm
by aSwedishMagyar
wholovesabigmac wrote:
Thu Sep 17, 2020 12:26 pm
Looks like there's an error in the latest table. I get the following when trying to enable the constants script:

Error in line 9 (assert(koa.BHG::GameConstants::get_lod_distances_from_player,8D 81 FC 03 00 00)) : Failure determining what koa.BHG::GameConstants::get_lod_distances_from_player means

Version 9 of the table works fine.
demorest2 wrote:
Thu Sep 17, 2020 11:52 am
Whats Symbol means!? Сannt activate updated table
There was an update that hid the symbols so I have reverted back to using AOB's. Everything should work now.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 7:15 pm
by MasterVegito
axellslade wrote:
Thu Sep 17, 2020 12:32 am
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.
I did, used the pointer to change level, then reverted back, worked like a charm. Just was wondering if there is a better method.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 7:59 pm
by aSwedishMagyar
MasterVegito wrote:
Thu Sep 17, 2020 7:15 pm
axellslade wrote:
Thu Sep 17, 2020 12:32 am
Why don't you use the script for abilities/skill points and grab all the Detect Hidden ones? The very last "square thing" for Detect Hidden does exactly that.
I did, used the pointer to change level, then reverted back, worked like a charm. Just was wondering if there is a better method.
If the cheat activates, help me debug by navigating to where it injects (activate the script, go to memory view and go to address: "experienceGet" no quotes, deactivate the script) and at that assembly line right click and select Find what addresses this instruction accesses. There should be two addresses that are accessed when you enter and exit the pause menu. Check the registers for each address and see if one of them has F0 in edx. If you aren't willing to do this, then don't complain about it not working because I can't help you.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 8:02 pm
by NHarmonia
Could you please add a Script that resets the Special delivery chest in Gorhart?

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 17, 2020 10:34 pm
by demorest2
Own All Items (doesn't work on chests, just the items inside) - what it dioes!? Cannt see difference in inventory or pocket (i dont have chest yet)

Re: Kingdoms of Amalur Re-Reckoning

Posted: Fri Sep 18, 2020 12:16 am
by ashuraman
Hmmmm delete loot bag when removing next item doesn't seem to be working