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Re: Destroy All Humans! (Steam)

Posted: Mon Aug 10, 2020 6:50 am
by imjustmaxie
Laphicet wrote:
Sat Aug 08, 2020 3:29 am
Does this need to be updated for the patch?
Sorry for the late reply, I don't have the game bought so I mostly rely on steamrips if available.
I just updated to the latest version, I think? I'll check the options and see if there's anything worth updating. :)

Edit:
I noticed that the internal cheat flags were broken in the latest update.
I'll try to update it.

Re: Destroy All Humans! (Steam)

Posted: Mon Aug 10, 2020 9:33 am
by IE-Kevin
imjustmaxie wrote:
Mon Aug 10, 2020 6:48 am

Huh. I always use the 1 Hour Timer most of the time when it requires you to complete the mission before it ends, and the Zero Timer for certain missions that require you to defend certain NPCs or buildings (like towers etc) and I never had problems with mission failing so far. I might try to set a pointer so you can change the timer value yourself.

Autoscrollers in the game? What do you mean by that?
Thanks for at least trying to find the pointers, essentially I just need pointers for only the selected missions mentioned and the rest could be set to 0 but guessing that would still require finding all the pointers for timers?,
reason is we would be on a timer so setting it to 1 hour manually would waste time, having it all setup beforehand makes it easier to use essentially as well,

also did a mistake meant defending the objective for a certain time, I guess I call that a autoscroller since they are similar, again thanks :)

here are the list of timers in the game from each relevant mission
televisions of doom after killing the scientist (1 timer)
Teenage zombies from outer space (1 timer)
Suburb of the damned (3 timers one after each cutscene?)
Duck and Cover after the escort nuke (1 timer)
It's a wonderful Armageddon (2 timers each one after going to the objective)
Mr.Crypto Goes to capitol city (1 timer)
The Lone Gunman (after killing the president ingame 1 timer appears)

Re: Destroy All Humans! (Steam)

Posted: Mon Aug 10, 2020 9:44 am
by imjustmaxie
IE-Kevin wrote:
Mon Aug 10, 2020 9:33 am
imjustmaxie wrote:
Mon Aug 10, 2020 6:48 am

Huh. I always use the 1 Hour Timer most of the time when it requires you to complete the mission before it ends, and the Zero Timer for certain missions that require you to defend certain NPCs or buildings (like towers etc) and I never had problems with mission failing so far. I might try to set a pointer so you can change the timer value yourself.

Autoscrollers in the game? What do you mean by that?
Thanks for at least trying to find the pointers, essentially I just need pointers for only the selected missions mentioned and the rest could be set to 0 but guessing that would still require finding all the pointers for timers?,
reason is we would be on a timer so setting it to 1 hour manually would waste time, having it all setup beforehand makes it easier to use essentially as well,

also did a mistake meant defending the objective for a certain time, I guess I call that a autoscroller since they are similar, again thanks :)

here are the list of timers in the game from each relevant mission
televisions of doom after killing the scientist (1 timer)
Teenage zombies from outer space (1 timer)
Suburb of the damned (3 timers one after each cutscene?)
Duck and Cover after the escort nuke (1 timer)
It's a wonderful Armageddon (2 timers each one after going to the objective)
Mr.Crypto Goes to capitol city (1 timer)
The Lone Gunman (after killing the president ingame 1 timer appears)
Ah, I see.
But all mission timers use the same one address aka the only address: the mission timer address, so by separating into different scripts it would be redundant. My current suggestion is to turn off the timer script once you finish with the quest that requires the mission timer.

For defending the objective, it's still in progress since every health addresses is shared by a single shared instruction, so I have to make sure that the offset that holds the objective's health is the same amongst themselves, and not the enemies (nor the player if applicable).

Re: Destroy All Humans! (Steam)

Posted: Mon Aug 10, 2020 1:32 pm
by imjustmaxie
Table updated to the latest Steam version.

Re: Destroy All Humans! (Steam)

Posted: Tue Aug 11, 2020 6:52 pm
by wittydeaf
Hello, I wonder if you could add one more option if it is possible? It is for the Race mode in the game, an cheat that I will get 100 DNA every time I pick up the dna from the drone in that mode. Because the DNA node is tied to scoring for Race mode and DNA will quickly decrease the value (right after the drone drop it off) until I pick it up. Or a cheat that will change the scoring result (not sure if it is possible but I imagine it will be difficult to find the value)?

Re: Destroy All Humans! (Steam)

Posted: Sat Aug 15, 2020 9:03 am
by imjustmaxie
wittydeaf wrote:
Tue Aug 11, 2020 6:52 pm
Hello, I wonder if you could add one more option if it is possible? It is for the Race mode in the game, an cheat that I will get 100 DNA every time I pick up the dna from the drone in that mode. Because the DNA node is tied to scoring for Race mode and DNA will quickly decrease the value (right after the drone drop it off) until I pick it up. Or a cheat that will change the scoring result (not sure if it is possible but I imagine it will be difficult to find the value)?
Hello, sorry for the overdue reply.
Just reopened the game today.
Found the values already (it seems that they store the DNA as float here, as opposed to the normal DNA [4 bytes] in mission modes).
And if you mean the scoring result of the DNA, yes, i'll try to implement that too if possible.
It might take a while. So far, I only tested the stuff in one place (Turnipseed Farm), do confirm it to me later if it works on other Race Mode places too.

Note:
Even though the added DNA values are changed, the display one doesn't because my script will intercept the added value to the one you desire. :D

Edit:
Table updated with the latest Race Mode options.

Re: Destroy All Humans! (Steam)

Posted: Sun Aug 16, 2020 6:23 pm
by wittydeaf
Thank you so much! The options work without issues.

Re: Destroy All Humans! (Steam)

Posted: Wed Aug 19, 2020 9:53 am
by IE-Kevin
Thanks so much for the custom timers

but one problem i'm facing is due to the custom timer freezing the timer, the mission the wrong stuff and the 1st mission at the saucer part, softlocks and doesn't unlock the next objective.

managed to bypass it by disabling the script during that section

also same with the other options increase timer freezes, it so does 1 hour timer

Re: Destroy All Humans! (Steam)

Posted: Wed Aug 19, 2020 9:40 pm
by imjustmaxie
IE-Kevin wrote:
Wed Aug 19, 2020 9:53 am
Thanks so much for the custom timers

but one problem I'm facing is due to the custom timer freezing the timer, the mission the wrong stuff and the 1st mission at the saucer part, soft locks and doesn't unlock the next objective.

managed to bypass it by disabling the script during that section

also same with the other options increase timer freezes, it so does 1 hour timer
Hmm, the problem that i had is during the nuke mission instead.
Seems that my suggestion is to disable the timer options when you don't need it or when it interferes.
At least that won't mess with the objective.
Sorry to hear that.

Re: Destroy All Humans! (Steam)

Posted: Wed Sep 23, 2020 1:04 am
by QBallz420
hey great work on this however i have a few small complaints. namely the ally health code does not work. and 2nd the one hit kills code effects everyone not just enemies so say on the tv tower mission one hit from a bad guy destroys the towers

Re: Destroy All Humans! (Steam)

Posted: Thu Sep 24, 2020 7:56 pm
by QBallz420
If possible could you add score modifiers for rampage, abduction and armageddon and also fix the easy kill and the inf ally health cheats please and thank you . great work btw idk how you do it.

Re: Destroy All Humans! (Steam)

Posted: Fri Sep 25, 2020 2:32 pm
by QBallz420
I did some testing the code for the race modifier effects all challenge scores just so everyone knows :)

Re: Destroy All Humans! (Steam)

Posted: Sun Sep 27, 2020 5:59 pm
by imjustmaxie
QBallz420 wrote:
Wed Sep 23, 2020 1:04 am
hey great work on this however i have a few small complaints. namely the ally health code does not work. and 2nd the one hit kills code effects everyone not just enemies so say on the tv tower mission one hit from a bad guy destroys the towers
Oh god.
I think i have to update and replay the game all over again, since every ally is in different missions that are scattered.
Oof.
:cry: :cry: :cry:

Re: Destroy All Humans! (Steam)

Posted: Sun Sep 27, 2020 6:02 pm
by imjustmaxie
QBallz420 wrote:
Thu Sep 24, 2020 7:56 pm
If possible could you add score modifiers for rampage, abduction and armageddon and also fix the easy kill and the inf ally health cheats please and thank you . great work btw idk how you do it.
I haven't played any of them because i don't think any of them as interesting.
And I expected of that too.

Also, wanna know how I did it?
Learning is the key, man :D
If you use Cheat Engine, learn from the tutorials made available inside Cheat Engine, you can even learn how to make Infinite Health for this game by yourself :D
So the more people learn, the more I won't have to rely on myself on fixing everything here :D

Another thing, persistence is the key too.

Re: Destroy All Humans! (Steam)

Posted: Sun Sep 27, 2020 6:03 pm
by imjustmaxie
QBallz420 wrote:
Fri Sep 25, 2020 2:32 pm
I did some testing the code for the race modifier effects all challenge scores just so everyone knows :)
Understood.
Reported and deported. :lol: :lol: :lol:
Just kidding :P