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Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 12:19 am
by asthebloody
Instant max friendship people , heart people (go to tab people) and max skill nature (tab nature sprites) / talk

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4266</ID>
      <Description>"Instant Max Friendship People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)

label(code)
label(return)

newmem:
mov [rcx+10],ff
code:
  mov edx,[rcx+10]
  cmp edx,00000113
  jmp return

friendshipinfo:
  jmp newmem
  nop 4
return:
registersymbol(friendshipinfo)

[DISABLE]

friendshipinfo:
  db 8B 51 10 81 FA 13 01 00 00

unregistersymbol(friendshipinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10                 -  mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00        -  cmp edx,00000113
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06                    -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00           -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51           -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2                    -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03                 -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2                    -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4267</ID>
      <Description>"Instant Max Heart People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)

label(code)
label(return)

newmem:
mov [rcx+38],Ea60
code:
  mov edx,[rcx+38]
  cmp edx,0000EA60
  jmp return

heartinfo:
  jmp newmem
  nop 4
return:
registersymbol(heartinfo)

[DISABLE]

heartinfo:
  db 8B 51 38 81 FA 60 EA 00 00

unregistersymbol(heartinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38              -  mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00     -  cmp edx,0000EA60
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00        -  mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00     -  cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00        -  mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00     -  cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00        -  mov eax,00000004
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4269</ID>
      <Description>"Instant Max Skill Nature Sprites"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)

label(code)
label(return)

newmem:
mov byte [rax+rcx+38],ff
code:
  movzx eax,byte ptr [rax+rcx+38]
  jmp return

skillnature:
  jmp newmem
return:
registersymbol(skillnature)

[DISABLE]

skillnature:
  db 0F B6 44 08 38

unregistersymbol(skillnature)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8

"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02                 -  cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09                    -  ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38           -  movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0                    -  xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 12:46 am
by kinzaibatsu91
asthebloody wrote:
Thu Jul 16, 2020 12:19 am
Instant max friendship people , heart people (go to tab people) and max skill nature (tab nature sprites) / talk

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4266</ID>
      <Description>"Instant Max Friendship People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)

label(code)
label(return)

newmem:
mov [rcx+10],ff
code:
  mov edx,[rcx+10]
  cmp edx,00000113
  jmp return

friendshipinfo:
  jmp newmem
  nop 4
return:
registersymbol(friendshipinfo)

[DISABLE]

friendshipinfo:
  db 8B 51 10 81 FA 13 01 00 00

unregistersymbol(friendshipinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10                 -  mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00        -  cmp edx,00000113
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06                    -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00           -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51           -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2                    -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03                 -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2                    -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4267</ID>
      <Description>"Instant Max Heart People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)

label(code)
label(return)

newmem:
mov [rcx+38],Ea60
code:
  mov edx,[rcx+38]
  cmp edx,0000EA60
  jmp return

heartinfo:
  jmp newmem
  nop 4
return:
registersymbol(heartinfo)

[DISABLE]

heartinfo:
  db 8B 51 38 81 FA 60 EA 00 00

unregistersymbol(heartinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38              -  mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00     -  cmp edx,0000EA60
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00        -  mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00     -  cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00        -  mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00     -  cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00        -  mov eax,00000004
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4269</ID>
      <Description>"Instant Max Skill Nature Sprites"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)

label(code)
label(return)

newmem:
mov byte [rax+rcx+38],ff
code:
  movzx eax,byte ptr [rax+rcx+38]
  jmp return

skillnature:
  jmp newmem
return:
registersymbol(skillnature)

[DISABLE]

skillnature:
  db 0F B6 44 08 38

unregistersymbol(skillnature)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8

"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02                 -  cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09                    -  ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38           -  movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0                    -  xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How do I add your code to current table I'm having trouble to put it on auto assemble it says not all code are injectable and im still new with the whole cheat engine

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 12:53 am
by asthebloody
kinzaibatsu91 wrote:
Thu Jul 16, 2020 12:46 am
asthebloody wrote:
Thu Jul 16, 2020 12:19 am
Instant max friendship people , heart people (go to tab people) and max skill nature (tab nature sprites) / talk

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4266</ID>
      <Description>"Instant Max Friendship People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)

label(code)
label(return)

newmem:
mov [rcx+10],ff
code:
  mov edx,[rcx+10]
  cmp edx,00000113
  jmp return

friendshipinfo:
  jmp newmem
  nop 4
return:
registersymbol(friendshipinfo)

[DISABLE]

friendshipinfo:
  db 8B 51 10 81 FA 13 01 00 00

unregistersymbol(friendshipinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10                 -  mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00        -  cmp edx,00000113
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06                    -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00           -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51           -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2                    -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03                 -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2                    -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4267</ID>
      <Description>"Instant Max Heart People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)

label(code)
label(return)

newmem:
mov [rcx+38],Ea60
code:
  mov edx,[rcx+38]
  cmp edx,0000EA60
  jmp return

heartinfo:
  jmp newmem
  nop 4
return:
registersymbol(heartinfo)

[DISABLE]

heartinfo:
  db 8B 51 38 81 FA 60 EA 00 00

unregistersymbol(heartinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38              -  mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00     -  cmp edx,0000EA60
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00        -  mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00     -  cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00        -  mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00     -  cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00        -  mov eax,00000004
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4269</ID>
      <Description>"Instant Max Skill Nature Sprites"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)

label(code)
label(return)

newmem:
mov byte [rax+rcx+38],ff
code:
  movzx eax,byte ptr [rax+rcx+38]
  jmp return

skillnature:
  jmp newmem
return:
registersymbol(skillnature)

[DISABLE]

skillnature:
  db 0F B6 44 08 38

unregistersymbol(skillnature)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8

"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02                 -  cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09                    -  ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38           -  movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0                    -  xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How do I add your code to current table I'm having trouble to put it on auto assemble it says not all code are injectable and im still new with the whole cheat engine
use cheat engine 7,1 and then select all > copy > paste to your table

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 1:07 am
by Rameyuk
Thank you so much for the cheat table. Everything works perfectly.

Image

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 1:11 am
by Turtle
Is there a way to instantly catch fish?
I haven't gotten to fishing yet, so not sure how it works.

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 1:11 am
by Impala
DrummerIX wrote:
Wed Jul 15, 2020 11:45 pm
ImpalaPUA wrote:
Wed Jul 15, 2020 1:21 am
If you buy an upgraded bag from the general store, the 99 max limit no longer works and the limit is set back to 9
Can you tell me how to reproduce this? I bought the upgraded bag and things appear to still work for me, but I actually haven't fully started playing the game.

Anything in particular you are doing and it sets it back to 9?
None of the bottom row items stack to 99 for me, legit steam version, not sure if that matters

Oh edit: its after you split them, it works fine if the item is already there or goes there as new

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 1:18 am
by Yondaime_Kazzy
So, I don't know which cheat kinda messed my game up but I think it's the item multiplier. I got an item from Brandon in a heart event, and unfortunately it ended up multiplying and I can't delete the item now. I can only move it to my cabinet, but once I do that, it basically fills up all the spots in the cabinet.

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 1:50 am
by Impala
Yondaime_Kazzy wrote:
Thu Jul 16, 2020 1:18 am
So, I don't know which cheat kinda messed my game up but I think it's the item multiplier. I got an item from Brandon in a heart event, and unfortunately it ended up multiplying and I can't delete the item now. I can only move it to my cabinet, but once I do that, it basically fills up all the spots in the cabinet.
I had that happen to me in a different situation with a different cheat

If you use drummers highlight item script, highlight it and change it to strawberries or anything at the top of the list, you can then ship it and it will be out of your inventory

You can also set the amount to 0 using the same cheat by drummer, but I had more success with changing it to strawberries and shipping them

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 2:16 am
by Master L
Add run faster

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 2:20 am
by Master L
Adds a code to change mine levels

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 2:20 am
by Impala
asthebloody wrote:
Thu Jul 16, 2020 12:19 am
Instant max friendship people , heart people (go to tab people) and max skill nature (tab nature sprites) / talk

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4266</ID>
      <Description>"Instant Max Friendship People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)

label(code)
label(return)

newmem:
mov [rcx+10],ff
code:
  mov edx,[rcx+10]
  cmp edx,00000113
  jmp return

friendshipinfo:
  jmp newmem
  nop 4
return:
registersymbol(friendshipinfo)

[DISABLE]

friendshipinfo:
  db 8B 51 10 81 FA 13 01 00 00

unregistersymbol(friendshipinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10                 -  mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00        -  cmp edx,00000113
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06                    -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00           -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51           -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2                    -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03                 -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2                    -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4267</ID>
      <Description>"Instant Max Heart People"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)

label(code)
label(return)

newmem:
mov [rcx+38],Ea60
code:
  mov edx,[rcx+38]
  cmp edx,0000EA60
  jmp return

heartinfo:
  jmp newmem
  nop 4
return:
registersymbol(heartinfo)

[DISABLE]

heartinfo:
  db 8B 51 38 81 FA 60 EA 00 00

unregistersymbol(heartinfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0

"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38              -  mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00     -  cmp edx,0000EA60
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00        -  mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00     -  cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00        -  mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00     -  cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00        -  mov eax,00000004
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4269</ID>
      <Description>"Instant Max Skill Nature Sprites"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)

label(code)
label(return)

newmem:
mov byte [rax+rcx+38],ff
code:
  movzx eax,byte ptr [rax+rcx+38]
  jmp return

skillnature:
  jmp newmem
return:
registersymbol(skillnature)

[DISABLE]

skillnature:
  db 0F B6 44 08 38

unregistersymbol(skillnature)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8

"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02                 -  cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09                    -  ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38           -  movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0                    -  xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3                       -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC                       -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Can you add max hearts for your animals

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 2:42 am
by Impala
Using Drummers pointers

This is the address for Medals at the derby

[MoneyBasePtr]+f8ec

Or copy and paste below into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4271</ID>
      <Description>"Medals"</Description>
      <LastState Value="1250" RealAddress="1EDBBEC57AC"/>
      <VariableType>4 Bytes</VariableType>
      <Address>[MoneyBasePtr]+f8ec</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 3:09 am
by DrummerIX
Last update for tonight USA time. I was able to get a Run Speed Multiplier option working for me. Enjoy!

It's in EDIT 4.0.

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 3:35 am
by ZATO-1
Thanks for the cheat table. It works well.

My childhood is back ~~~

Re: Story of Seasons Friends of Mineral Town (Steam)

Posted: Thu Jul 16, 2020 3:45 am
by Kris_tham
Hi, thank you so so much!!!

Is there any chances for you to add x999 to all item you add in fridge and cabinet (i specifically said item that you add, because if it it is x999 automatically to the item that are already in cabinet, it will messed up the game, like truth of jewel, etc.)