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Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 3:56 am
by DrummerIX
4x4F wrote:
Sun Jul 12, 2020 3:53 am
it might be me, but the item editor is extremely buggy and very slow.. I cant even get the ItemID for anything to register quickly if atall.
That's a CE problem, you just have to highlight it and wait and it works for me. Alt-Tab out to CE to edit what you need.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 4:03 am
by nuocda
hope next table for "heart-to-heart" :D

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 4:04 am
by gradius12
so i tried to find some thing too and i found out that the crafting skills began for me at Sao_al.exe+23E5E8 dont know if its the same for you guys

trust value with the npc began for me at Sao_al.exe+1ef0e68

hope i could help a bit

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 4:07 am
by batf247
The item editor def works but there might be some caps(besides the ones stated on the editor) The reason I say that is cause I had like 224k hp and then moded another item with a bunch of vit and hp and the vit went up but my hp stayed the same didn't really look at much else but just thought I would throw that out there.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 4:33 am
by 4x4F
DrummerIX wrote:
Sun Jul 12, 2020 3:56 am
4x4F wrote:
Sun Jul 12, 2020 3:53 am
it might be me, but the item editor is extremely buggy and very slow.. I cant even get the ItemID for anything to register quickly if atall.
That's a CE problem, you just have to highlight it and wait and it works for me. Alt-Tab out to CE to edit what you need.
Yeah, I found that out haha. One thing I could recommend for you to add to the item editor, is the Swordskills that can be attached to the weapons, and maybe a Rarity editor?

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 4:41 am
by gradius12
gradius12 wrote:
Sun Jul 12, 2020 4:04 am
so i tried to find some thing too and i found out that the crafting skills began for me at Sao_al.exe+23E5E8 dont know if its the same for you guys

trust value with the npc began for me at Sao_al.exe+1ef0e68

hope i could help a bit
so i closed my game and restarted it seems its always these address so and i forgot a number for craftingsskill address its +23e5238 sry

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 5:17 am
by royalhell
Warning: DO NOT USE MAN ON THE WATCH TOWER WITH THE PASSIVE/BUFF CHEAT, IT WILL FREEZE YOUR CHARACTER AFTER DOING A SKILL

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 5:21 am
by 4x4F
Currently trying to find the weapon ID's for the character specific weapons on the allies, sadly I cant do the item editor on them since
it isnt in your "item" tab. would be dope to have the other weapons with the Enhance Armament on.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 6:46 am
by granitg
u can also easily edit the crafting skill levels. ex: blacksmithing cooking, alchemy, and engraving

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 7:53 am
by KS212
royalhell wrote:
Sun Jul 12, 2020 5:17 am
Warning: DO NOT USE MAN ON THE WATCH TOWER WITH THE PASSIVE/BUFF CHEAT, IT WILL FREEZE YOUR CHARACTER AFTER DOING A SKILL
This one falls under what Drummer was saying about SOME skills you do not want to be +, but actually -.

Man on the Watchtower is a -Delay after skills are finished, you want this to be as - as possible... if it makes it +your delay is so huge you can't move.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 8:39 am
by weeboo
granitg wrote:
Sun Jul 12, 2020 6:46 am
u can also easily edit the crafting skill levels. ex: blacksmithing cooking, alchemy, and engraving
I don't know if it is the same for anyone else, but the levels and values are all in the same general area:

+23E5318 = Smithing Skill Level
+23E531C = Current Smithing skill value
+23E5300 = Engraving Skill Level
+23E5304 = Current Engraving skill value
+23E52E8 = Alchemy Skill Level
+23E52EC = Current Alchemy skill value
+23E52D0 = Cooking Skill Level
+23E52D4 = Current Cooking skill value

What I've noticed for the values is that it is not a straight 0-100, but depends on the level.
Example: to raise a skill to Level 4 may require 100, but to raise to Level 5 will require 200 and for level 6 will require 300, etc.
(These are not the exact numbers but you get the idea)

Man, this game really DEMANDS you to grind.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 9:17 am
by OPCOXE
Here a some new address for the Trust in the north Cathedral city artisans:
sao_al.exe+1EF0DE0 : Smithman Thoven
sao_al.exe+1EF0DE4 : Smithman Sodem
sao_al.exe+1EF0DFC : Adamea (Die Girl)
sao_al.exe+1EF0DDC : Abyssena (Accessory Girl)
sao_al.exe+1EF0DF8 : Lufeita (Potion Girl)
sao_al.exe+1EF0DE8 : Cookman Alero

When their trust is maxed (1000), you are able to get all the recipes for craft. You only get the recipes you asked to the artisan so use the no require material to get all the recipes.

Edit: Max trust is 1000. I tried the crafting skill editor and you should put lvl 50 with 0 exp (this is the max) but you can overflow the max value.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 9:26 am
by KS212
weeboo wrote:
Sun Jul 12, 2020 8:39 am

Man, this game really DEMANDS you to grind.
No surprise. Every SAO game has been grind heavy as the actual content is generally exhausted within about 20-30 hours.

The rest is just minmaxing and trying to obtain the 'best' possible gear.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 9:45 am
by FictionOnes
I discovered from the item Id cheats for weapons that if you add 1000 value to the id, you get the +1 in the name.
Stats wise, nothing happen but if you want to use other weapon appearance, you could use this.

Re: Sword Art Online: Alicization Lycoris (Steam)

Posted: Sun Jul 12, 2020 10:20 am
by Genesis
Yup, things like 5801 (for +5 night sky sword) is possible.
Been messing around with the values but they don't seem to follow any *easily* discernible pattern for their weapon 'lists' through blind testing at the very least.