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Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Sun May 29, 2022 7:36 pm
by bloodsucker
yes, it needs an update. 1.3.3 nature law does not work with 1.4 Evolving Empires DLC.

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Mon Jul 04, 2022 7:08 pm
by Atros
Might we get an update for the table? Half of the pointers won't work in the latest update...

Also it would be nice if there were pointers for space culture points and sector exploration timer.

Also a way to change the secondary skills and traits would be nice. Perhaps a dropdown menu?

Edit:
Infrastructure level, Infrastructure Progress Points and construction slots (base) pointer offset has moved +10, but there seems to be another entry that is "consumed by buildings", which increases in negative value if you touch the construction slots (base) number... :/

Money has also offset change of +10.

Massive culture script crashes unity.

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Mon Jul 18, 2022 2:57 pm
by Okies
Table seems to work fine for me, but in one battle the game almost crashed because the AI fleet attacked me for a solud 2 minute before their turn ended, so I suspect the AI also get the increased ship load out increase, because it seemed like they had an insane amount of kinetic fearlessrevolution that kept shooting until my computer froze up. Other than that, great table!

*EDIT*

Played around a bit with the table, and it seems that a lot of the potions for leaders arent working anymore, but it is still a good tool.

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Tue Aug 09, 2022 3:26 pm
by fall2
Any chance somebody willing to update the table for GoG v1.4.4?

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Sun Aug 28, 2022 11:49 am
by lenete
Thank you GD25(gideon25).
This is modified table for Interstellar Space Genesis v1.4.4.
Not fully tested. Back up your save file, please.

If you need "Remote Exploration" cheats, you can try Shinkansen's table.
viewtopic.php?f=4&t=11307&p=264554#p264554

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Wed Nov 23, 2022 11:24 pm
by illusionbreaker
1.5 borked stuff again.

Some stuff still works... Empire editor/game state + colony editor + leader editor covers 90% of the rest of the table, would be safe to remove most options.

Would like a fix to "Massive Ship Space" as well as "Ruin regeneration".

If you're still taking suggestions... A way to manipulate special planet traits like Ancient Artifacts/Time Dilation/etc, and events too; i.e. force events to spawn on a target planet.

Re: Interstellar Space Genesis 1.3.4 **Updated** (New Ruins Script)

Posted: Thu Apr 27, 2023 9:34 pm
by Lord Blade
Loving the table. Working great.
Any chance of a cheat for combat to get invulnerable ships?