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Re: War for the Overworld

Posted: Wed Dec 01, 2021 6:05 pm
by Csimbi
kemenner wrote:
Wed Dec 01, 2021 3:49 pm
Thank you so much for this script. A note though, it seems the crucible has some sort of tampering detection and thus you can't unlock the skins or the achievements related to completing a certain number of waves
You're welcome, your positive feedback is much appreciated.
Thanks for letting us know - I think it's great that cheaters don't get achievements, more games should be like this (let cheaters cheat, but no goodies for cheaters).
You did not need to need to quote the whole post though ;-)

Re: War for the Overworld

Posted: Tue Jan 04, 2022 1:41 am
by Ontos
Csimbi wrote:
Fri Nov 26, 2021 10:12 pm
If it works, you can disable it, pop back into the Under Games map and then you can enable it there.
Thanks, that helped, and even playing underground games right away was able to activate the cheat - I just had to wait.

Re: War for the Overworld

Posted: Thu Feb 10, 2022 9:55 am
by CodeKiller
Hello,

Cannot make it to work on custom campaign. Tried slap, create imp but nothing work.

Thanks.

Re: War for the Overworld

Posted: Tue Apr 19, 2022 10:04 am
by Ricksanchez
Still works for the April 2022 Update v2.1.0f4 !

Re: War for the Overworld

Posted: Tue Apr 19, 2022 11:10 am
by SunBeam
There is a developer menu for both titles :) With a bunch of nice features.

Re: War for the Overworld

Posted: Wed Feb 01, 2023 10:25 am
by CodeKiller
Thanks for this CE table !
When I activate FOW it crashed my game.
Better use the console to clear it.

By the way, is it "clear FOW" or "reveal map" ? Which is not the same.
FOW if the fact you don't see what happens when you are not here.
Clear the map is a "instant" view of the full map (like F7 in debug mode, it clears the map AND remove the FOW, but if you press it again it just put back FOW and you still see the map as it was when you press the key).

Why enabling all by default ???

If you want to have "slap" efficiency boost only (175% like AI can do as it don't need to manually slap unit) and no "mess my game" values:

Code: Select all

//////////////////////////////////////////////
// Set your preferred default values below. //
//////////////////////////////////////////////
bEnableGodMode:
dd 0
bEnableGrantBasicNeeds:
dd 0
bEnableUnitMinEfficiency:
dd 1
fUnitMinEfficiency:
dd (float)1.75
bEnableUnitXPGainMod:
dd 0
fUnitXPGainMod:
dd (float)1.0
bEnableWageMod:
dd 0
fWageMod:
dd (float)1
bEnableMinCreatureGold:
dd 0
iMinCreatureGold:
dd (int)0
bEnableWorkerManaMod:
dd 0
fWorkerManaMod:
dd (float)1
//////////////////////////////////////////////
// Set your preferred default values above. //
//////////////////////////////////////////////
An interesting option to add would be to enable the internal "God Mode" no matter the map (like on some map after your won).

Re: War for the Overworld

Posted: Thu Feb 09, 2023 10:07 am
by CodeKiller
SunBeam wrote:
Tue Apr 19, 2022 11:10 am
There is a developer menu for both titles :) With a bunch of nice features.
Developer Menu ?
You mean the dev console ?
Nice but too much "all or nothing" and not really easy to use...

Would be nice to be able to use "mutators" even if not available, like force starting worker to 20 for example. SO that you don't care about them and don't need to cheat to create worker if no mana.