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Re: Dragon Ball Z - Kakarot

Posted: Tue Apr 28, 2020 6:26 pm
by fantomas
Here's FPS Unlocker script that I've made for v1.06 and that still works fine in v1.10

Code: Select all

{ Game   : Dragon Bal Z: Kakarot
  Version: 1.06
  Date   : 2020-04-20
  Author : Fantomas
  Credits : KingKrouch from Steam: https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/
}

[ENABLE]
//AT-Win64-Shipping.exe+23A5A77
{$lua}
return "aobscanmodule(maxFPS,"..process..",F30F100483??????????????????????????????????????0F)" 
{$asm}
alloc(newmem,$1000,maxFPS)

label(code)
label(return)

newmem:
  mov [rbx+rax*4],(float)165

code:
  movss xmm0,[rbx+rax*4]
  jmp return

maxFPS:
  jmp newmem
return:
registersymbol(maxFPS)

[DISABLE]
maxFPS:
  db F3 0F 10 04 83

unregistersymbol(maxFPS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AT-Win64-Shipping.exe"+23A5A77

"AT-Win64-Shipping.exe"+23A5A4C: 44 0F 2F 0C 87        -  comiss xmm9,[rdi+rax*4]
"AT-Win64-Shipping.exe"+23A5A51: 48 8B 7C 24 60        -  mov rdi,[rsp+60]
"AT-Win64-Shipping.exe"+23A5A56: 73 54                 -  jae AT-Win64-Shipping.exe+23A5AAC
"AT-Win64-Shipping.exe"+23A5A58: 80 3D 12 BE 07 02 00  -  cmp byte ptr [AT-Win64-Shipping.exe+4421871],00
"AT-Win64-Shipping.exe"+23A5A5F: 74 2C                 -  je AT-Win64-Shipping.exe+23A5A8D
"AT-Win64-Shipping.exe"+23A5A61: FF 15 59 0C 7D 00     -  call qword ptr [AT-Win64-Shipping.exe+2B766C0]
"AT-Win64-Shipping.exe"+23A5A67: 3B 05 07 BE 07 02     -  cmp eax,[AT-Win64-Shipping.exe+4421874]
"AT-Win64-Shipping.exe"+23A5A6D: 0F 94 C0              -  sete al
"AT-Win64-Shipping.exe"+23A5A70: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A73: 48 83 F0 01           -  xor rax,01
// ---------- INJECTING HERE ----------
"AT-Win64-Shipping.exe"+23A5A77: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
// ---------- DONE INJECTING  ----------
"AT-Win64-Shipping.exe"+23A5A7C: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
"AT-Win64-Shipping.exe"+23A5A81: 44 0F 28 4C 24 20     -  movaps xmm9,[rsp+20]
"AT-Win64-Shipping.exe"+23A5A87: 48 83 C4 50           -  add rsp,50
"AT-Win64-Shipping.exe"+23A5A8B: 5B                    -  pop rbx
"AT-Win64-Shipping.exe"+23A5A8C: C3                    -  ret 
"AT-Win64-Shipping.exe"+23A5A8D: B0 01                 -  mov al,01
"AT-Win64-Shipping.exe"+23A5A8F: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A92: 48 83 F0 01           -  xor rax,01
"AT-Win64-Shipping.exe"+23A5A96: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
"AT-Win64-Shipping.exe"+23A5A9B: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
}
Script edited!!!

Re: Dragon Ball Z - Kakarot

Posted: Thu Apr 30, 2020 11:51 pm
by macslayerz
fantomas wrote:
Tue Apr 28, 2020 6:26 pm
Here's FPS Unlocker script that I've made for v1.06 and that still works fine in v1.10

Code: Select all

{ Game   : Dragon Bal Z: Kakarot
  Version: 1.06
  Date   : 2020-04-20
  Author : Fantomas
  Credits : KingKrouch from Steam: https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/
}

[ENABLE]
//AT-Win64-Shipping.exe+23A5A77
{$lua}
return "aobscanmodule(maxFPS,"..process..",C00FB6C04883F001F30F1004830F)"
{$asm}
alloc(newmem,$1000,maxFPS)

label(code)
label(return)

newmem:
  mov [rbx+rax*4],(float)165

code:
  movss xmm0,[rbx+rax*4]
  jmp return

maxFPS+08:
  jmp newmem
return:
registersymbol(maxFPS)

[DISABLE]
maxFPS+08:
  db F3 0F 10 04 83

unregistersymbol(maxFPS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AT-Win64-Shipping.exe"+23A5A77

"AT-Win64-Shipping.exe"+23A5A4C: 44 0F 2F 0C 87        -  comiss xmm9,[rdi+rax*4]
"AT-Win64-Shipping.exe"+23A5A51: 48 8B 7C 24 60        -  mov rdi,[rsp+60]
"AT-Win64-Shipping.exe"+23A5A56: 73 54                 -  jae AT-Win64-Shipping.exe+23A5AAC
"AT-Win64-Shipping.exe"+23A5A58: 80 3D 12 BE 07 02 00  -  cmp byte ptr [AT-Win64-Shipping.exe+4421871],00
"AT-Win64-Shipping.exe"+23A5A5F: 74 2C                 -  je AT-Win64-Shipping.exe+23A5A8D
"AT-Win64-Shipping.exe"+23A5A61: FF 15 59 0C 7D 00     -  call qword ptr [AT-Win64-Shipping.exe+2B766C0]
"AT-Win64-Shipping.exe"+23A5A67: 3B 05 07 BE 07 02     -  cmp eax,[AT-Win64-Shipping.exe+4421874]
"AT-Win64-Shipping.exe"+23A5A6D: 0F 94 C0              -  sete al
"AT-Win64-Shipping.exe"+23A5A70: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A73: 48 83 F0 01           -  xor rax,01
// ---------- INJECTING HERE ----------
"AT-Win64-Shipping.exe"+23A5A77: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
// ---------- DONE INJECTING  ----------
"AT-Win64-Shipping.exe"+23A5A7C: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
"AT-Win64-Shipping.exe"+23A5A81: 44 0F 28 4C 24 20     -  movaps xmm9,[rsp+20]
"AT-Win64-Shipping.exe"+23A5A87: 48 83 C4 50           -  add rsp,50
"AT-Win64-Shipping.exe"+23A5A8B: 5B                    -  pop rbx
"AT-Win64-Shipping.exe"+23A5A8C: C3                    -  ret 
"AT-Win64-Shipping.exe"+23A5A8D: B0 01                 -  mov al,01
"AT-Win64-Shipping.exe"+23A5A8F: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A92: 48 83 F0 01           -  xor rax,01
"AT-Win64-Shipping.exe"+23A5A96: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
"AT-Win64-Shipping.exe"+23A5A9B: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
}
Hey thanks for this string
Ive seen you guy post the code in this format on here all the time and i never know what to do with it
how do i put this information in into the table. im used to just dragging and dropping the table into the engine.

when its not in .ct format i never know what to do with it...also does this fps unlocker work with vsync on?

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 3:44 am
by fantomas
macslayerz wrote:
Thu Apr 30, 2020 11:51 pm
how do i put this information in into the table
in CE, Ctr+Alt+A then copy/past that code. Then File(tab) + Assign to current cheat table

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 5:46 am
by macslayerz
fantomas wrote:
Fri May 01, 2020 3:44 am
macslayerz wrote:
Thu Apr 30, 2020 11:51 pm
how do i put this information in into the table
in CE, Ctr+Alt+A then copy/past that code. Then File(tab) + Assign to current cheat table
Awesome stuff thanks
This will definetly help me in the future 😁

When i try to assign it says "Lua Error in the script at line 10(string "localsyntaxcheck,memrec=... ..."):2: attempt to concatenate a nil value (global'process')

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 10:20 am
by fantomas
macslayerz wrote:
Fri May 01, 2020 5:46 am
...
You have to open your game processs in CE in first

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 5:49 pm
by macslayerz
fantomas wrote:
Fri May 01, 2020 10:20 am
macslayerz wrote:
Fri May 01, 2020 5:46 am
...
You have to open your game processs in CE in first
Alight thank you ill try that.

update: ok got passed the first error now another one appears and also i cant x the check box pls help

Error while scanning for AOBs : max fps
Error not all results found

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 6:24 pm
by fantomas
macslayerz wrote:
Fri May 01, 2020 5:49 pm
...
Line 10, change C00FB6C04883F001F30F1004830F into F30F100483??????????????????????????????????????0F

Lines 24 & 30, remove +08 (should be now maxFPS:)

Re: Dragon Ball Z - Kakarot

Posted: Fri May 01, 2020 8:43 pm
by macslayerz
fantomas wrote:
Fri May 01, 2020 6:24 pm
macslayerz wrote:
Fri May 01, 2020 5:49 pm
...
Line 10, change C00FB6C04883F001F30F1004830F into F30F100483??????????????????????????????????????0F

Lines 24 & 30, remove +08 (should be now maxFPS:)
Will give it a shot and let you know thanks

Edit: ok i tried looking for that and i cant find it all. All i see is Lua on line 10 and nothing remotely looking like that anywhere in that code.

can you please just make me a table because i dont even know where to look to even edit the string you made

Re: Dragon Ball Z - Kakarot

Posted: Thu May 14, 2020 3:06 pm
by Hylician Legend
Which of these cheat tables scattered through the thread works with the latest version?

I tried using fearlessrevolution's trainer but that just ended up freezing my game at some point.

Dragon Ball Z - Kakarot

Posted: Sun May 31, 2020 7:16 pm
by edergovoni
Please can someone help, the current table does not open in v1.10!?



I would just like to edit the critical rate.



Tnks.

Dragon Ball Z - Kakarot

Posted: Fri Jun 19, 2020 8:25 pm
by ashuraman
So does this table work for version 1.20?

Dragon Ball Z - Kakarot

Posted: Sun Jun 21, 2020 10:33 am
by LoneStrider
Unfortunately, I think that unless you can do it, this table will not be updated anymore, and may be declared dead in the water. I dunno though.

Re: Dragon Ball Z - Kakarot

Posted: Wed Jul 01, 2020 11:48 pm
by Darkedone02
Sadly the table on the OP don't work anymore, probably due to version change.

Re: Dragon Ball Z - Kakarot

Posted: Mon Aug 03, 2020 4:30 pm
by a_busy_man
Working table for current version 1.21

It is based on OP table, but with changes. There are some missing things, but those were broken and I have been unable to fix them.

Re: Dragon Ball Z - Kakarot

Posted: Tue Nov 03, 2020 8:42 am
by Seeker001
Could we please have an update for the table to v1.30 when possible? (CODEX Version after 2nd November 2020)

Thank you