2025/2/4 A table for 39316. Based on sbryzl's table.
Changes:
1. Fix Increase Movement, but still a little problem, enemy parties will have the same speed when they are after you. No idea how to solve it.
2. [Experimental]Add Suspicion Rate, makes suspicion reduce faster. Yet this script is unstable, may crush the game, or may not, I don't know why, or under what exact condition it will fail. Save before turn it on, and turn it off when you don't need it.
2025/2/4 A table for 39316. Based on sbryzl's table.
Changes:
1. Fix Increase Movement, but still a little problem, enemy parties will have the same speed when they are after you. No idea how to solve it.
2. [Experimental]Add Suspicion Rate, makes suspicion reduce faster. Yet this script is unstable, may crush the game, or may not, I don't know why, or under what exact condition it will fail. Save before turn it on, and turn it off when you don't need it.
Wartales_z_1.0.39316.CT
Could you add an option to have unlimited attack options in combat like unlimited movement points ?
Hey guys. Anyone got the Companion Pointer working? It shows me only of my characters in the table and whenever I switch to another, the table does as well for a fraction of a second and then goes back to the "main character". Can't really edit any of the other characters like this and I'm curious what could be causing this and if there's a workaround maybe?
I tried 2 tables, same issue. Anyone else experiencing this?
Could you add an option to have unlimited attack options in combat like unlimited movement points ?
For movement in battle, just use the companion pointer to give them all 100 aptitude points and add those to movement. Unlimited attacks isn't possible now, but that'd break the game anyway, so whatever.
Hey guys. Anyone got the Companion Pointer working? It shows me only of my characters in the table and whenever I switch to another, the table does as well for a fraction of a second and then goes back to the "main character". Can't really edit any of the other characters like this and I'm curious what could be causing this and if there's a workaround maybe?
I tried 2 tables, same issue. Anyone else experiencing this?
It works for me, both an older version and the one uploaded on this page by HakuyaNiji. Sadly not all pointers work, I had to tweak profession xp the hard way.
In the meantime I found a mod on nexus that is nice and helps a lot with stuff I'd normally change with a CT. It's called Another Impatience Overhaul . worth a check. Still hope someone will fix the traits pointers because even with that it's hard to fix traits.
Hey guys. Anyone got the Companion Pointer working? It shows me only of my characters in the table and whenever I switch to another, the table does as well for a fraction of a second and then goes back to the "main character". Can't really edit any of the other characters like this and I'm curious what could be causing this and if there's a workaround maybe?
I tried 2 tables, same issue. Anyone else experiencing this?
It works for me, both an older version and the one uploaded on this page by HakuyaNiji. Sadly not all pointers work, I had to tweak profession xp the hard way.
In the meantime I found a mod on nexus that is nice and helps a lot with stuff I'd normally change with a CT. It's called Another Impatience Overhaul . worth a check. Still hope someone will fix the traits pointers because even with that it's hard to fix traits.
Yeah, it also works for me, in case anyone wonders why that weird companion pointer interaction, it was because it always defaulted to a companion with damaged armor. Once I removed/repaired said armor it would allow me to check every companion with the pointer as intended. Weird interaction but at least it's figured out.
2025/2/23 39316 Update 2
Changes:
1. Fix Suspicion Rate. It should be stable now. Game's default rate is 0.03, so don't set it too high, 1 is already enough.
Still working on Unlimited Attack.
Also, does anyone have any idea about Drop Rate? Don't know where to start.
2025/2/23 39316 Update 2
Changes:
1. Fix Suspicion Rate. It should be stable now. Game's default rate is 0.03, so don't set it too high, 1 is already enough.
Still working on Unlimited Attack.
Also, does anyone have any idea about Drop Rate? Don't know where to start.
Wartales_z_1.0.39316_v2.CT
2025/3/3 39316 Update 3
Changes:
1. [Experimental]Fix Increase Movement. Now enemies won't be after you at the same speed. Need more testing. Bug reports appreciated.
2. Add Tavern Crown Ratio. Now you can decide the exchange rate yourself. Won't crush the game even if set higher than 100.
Update mainly because the fix, hope it works for everyone.
Still working on Unlimited Attack.
Wondering about Drop Rate.
2025/2/23 39316 Update 2
Changes:
1. Fix Suspicion Rate. It should be stable now. Game's default rate is 0.03, so don't set it too high, 1 is already enough.
Still working on Unlimited Attack.
Also, does anyone have any idea about Drop Rate? Don't know where to start.
Wartales_z_1.0.39316_v2.CT
2025/3/3 39316 Update 3
Changes:
1. [Experimental]Fix Increase Movement. Now enemies won't be after you at the same speed. Need more testing. Bug reports appreciated.
2. Add Tavern Crown Ratio. Now you can decide the exchange rate yourself. Won't crush the game even if set higher than 100.
Update mainly because the fix, hope it works for everyone.
Still working on Unlimited Attack.
Wondering about Drop Rate.
Thank you for your work, hope the update of this week won't break your table
2025/2/23 39316 Update 2
Changes:
1. Fix Suspicion Rate. It should be stable now. Game's default rate is 0.03, so don't set it too high, 1 is already enough.
Still working on Unlimited Attack.
Also, does anyone have any idea about Drop Rate? Don't know where to start.
Wartales_z_1.0.39316_v2.CT
2025/3/3 39316 Update 3
Changes:
1. [Experimental]Fix Increase Movement. Now enemies won't be after you at the same speed. Need more testing. Bug reports appreciated.
2. Add Tavern Crown Ratio. Now you can decide the exchange rate yourself. Won't crush the game even if set higher than 100.
Update mainly because the fix, hope it works for everyone.
Still working on Unlimited Attack.
Wondering about Drop Rate.
I hope you can find a solution for the Drop Rate, because I can only change it by modifying the Data.cdb and even changing the Drop seems to work differently/independently, the Probability of items coming by rarity, and also the Factor and Chance are different and independent inputs.
Changing the Factor increases the quantity, but this is still selective for some items.
Changing the Chance changes the probability of loot items that should come from that battle.
Changing the Chance of Rarities, Unconmon, Unique, Legendary Rare seem to be independent of each other.
I'm still modifying and trying to understand how all this works.
2025/2/23 39316 Update 2
Changes:
1. Fix Suspicion Rate. It should be stable now. Game's default rate is 0.03, so don't set it too high, 1 is already enough.
Still working on Unlimited Attack.
Also, does anyone have any idea about Drop Rate? Don't know where to start.
Wartales_z_1.0.39316_v2.CT
2025/3/3 39316 Update 3
Changes:
1. [Experimental]Fix Increase Movement. Now enemies won't be after you at the same speed. Need more testing. Bug reports appreciated.
2. Add Tavern Crown Ratio. Now you can decide the exchange rate yourself. Won't crush the game even if set higher than 100.
Update mainly because the fix, hope it works for everyone.
Still working on Unlimited Attack.
Wondering about Drop Rate.
Hello sir can you add for change trait?? thx before
Be sure to also check out tfigment's table here
Also check out sanitka's table here
*Please find some useful instructions at the bottom of the post.
Unlimited Resources
Ignore Level Requirement
No Fatigue
Cursor Pointer
- Item Quantity
- Equipment Data
Increase Movement Speed
No Carry Weight
No Camp Weight
Increase Carrying Capacity
Combat Pointer
- Health
- Armor
- Movement
Companion Pointer
- Level
- Experience
- Aptitude Points
- Profession Experience
- Attribute Increases
- Class Base Attributes
Resource Pointers
- Krowns
- Influence
- Happiness
- Valour Points
- Knowledge Experience (no effect?)
- Knowledge Points
How to Change Companion Class:
Within the Companion Pointer script, there is an entry for Copy Class Pointer from Another Companion.
Select a companion that is the class you want and copy the pointer address of that entry.
Select the other companion you wish to change and paste the pointer value over that entry.
Save and reload the game for the changes to take effect.
How to Add Extra Traits:
Be extra careful with this one. Backup your saves!
Activate the Companion Pointer and select one of your units.
Click Replace Traits Address With Larger Array and it will copy your traits into a new array.
The Size of Array field should now be showing a size of 100.
Open up memory view to the Trait 1 Pointer address.
Paste the trait addresses you want into the empty spaces.
When done, update the Number of Traits value to match the number of trait addresses you now have.
For extra safety, save and quit the game entirely before trying to play normally.
Modify the encrypted value when it is not zero in order to update the in-game value.
As of version v.1.18519, some common encrypted values are as follows:
Can anyone give me a tip on how to change the Path Knowledge points? I can find the values with cheat engine, 11 points when you reach level 12 in a path, but every time I edit the value, it reverts back to the original...