So I can use a cheat table for version 1.37.0 on the current version of the game and it works just fine. I think the current table
eu4_X64_v1-37-1-0_c051_STEAM_VS_DD02_PF_CE70_S11-2-AOB_T72.CT needs recifence's script to work (idk if recifense has an updated one for at least 1.37.0). I really only need administrative effiency. I would support recifense if they have an updated 1.37.0 version that I could use for administrative effiency combined with the extension table but on patreon it's blurred so I cannot see if it it's only 1.32 or 1.33
On an older laptop with windows 10 I just did:
*scan for 0 ( 4 bytes )
*console command tech 16 to get admin eff at 10%
*then scan for 100 ( 4 bytes) (the game it shows this as 10% admin efficiency)
*I knew that the instruction was something like (add eax, [base + 6C]) (something like that I can't remember) so I just looked for addresses that ended in ?C which usually was like 20 or less out of 100. After doing "find what accesses this address" so many times I was able to kind of figure this out. I went throught the list looking for ?C and manually changed them one by one until I found the address I was looking for.
*I would then do an AOB injection to write (int) 9999 and changed the value 9999 to at thataddress. I would then have 90% adminsitrative effiency and it would show "+98,999% bonus from technology". Maybe not the best way but it worked.
*Then I would load my save game and start playing with admin eff at 90% and that +98,999% bonus
Now on windows 11 (different computer) I cannot do this anymore, I guess there is something I am missing or not taking account of. It worked once so I am pretty sure the instruction add eax, [base+6C] is the same. Pointerscanning/pointermaps never worked for me ( I tried all sorts of tutorials) so I went through this method everytime I started the game. which was ok, not optimal but it worked.
So I can use a cheat table for version 1.37.0 on the current version of the game and it works just fine. I think the current table
eu4_X64_v1-37-1-0_c051_STEAM_VS_DD02_PF_CE70_S11-2-AOB_T72.CT needs recifence's script to work (idk if recifense has an updated one for at least 1.37.0). I really only need administrative effiency. I would support recifense if they have an updated 1.37.0 version that I could use for administrative effiency combined with the extension table but on patreon it's blurred so I cannot see if it it's only 1.32 or 1.33
On an older laptop with windows 10 I just did:
*scan for 0 ( 4 bytes )
*console command tech 16 to get admin eff at 10%
*then scan for 100 ( 4 bytes) (the game it shows this as 10% admin efficiency)
*I knew that the instruction was something like (add eax, [base + 6C]) (something like that I can't remember) so I just looked for addresses that ended in ?C which usually was like 20 or less out of 100. After doing "find what accesses this address" so many times I was able to kind of figure this out. I went throught the list looking for ?C and manually changed them one by one until I found the address I was looking for.
*I would then do an AOB injection to write (int) 9999 and changed the value 9999 to at thataddress. I would then have 90% adminsitrative effiency and it would show "+98,999% bonus from technology". Maybe not the best way but it worked.
*Then I would load my save game and start playing with admin eff at 90% and that +98,999% bonus
Now on windows 11 (different computer) I cannot do this anymore, I guess there is something I am missing or not taking account of. It worked once so I am pretty sure the instruction add eax, [base+6C] is the same. Pointerscanning/pointermaps never worked for me ( I tried all sorts of tutorials) so I went through this method everytime I started the game. which was ok, not optimal but it worked.
Just as a reference, the table you listed is the current working table by Recifence (atleast it works without any issue for me.). However, if Reci's table doesnt work for you, perhaps try using the 'Get player pointer (experimental)' option in Namelessly's extension table.
So I can use a cheat table for version 1.37.0 on the current version of the game and it works just fine. I think the current table
eu4_X64_v1-37-1-0_c051_STEAM_VS_DD02_PF_CE70_S11-2-AOB_T72.CT needs recifence's script to work (idk if recifense has an updated one for at least 1.37.0). I really only need administrative effiency. I would support recifense if they have an updated 1.37.0 version that I could use for administrative effiency combined with the extension table but on patreon it's blurred so I cannot see if it it's only 1.32 or 1.33
On an older laptop with windows 10 I just did:
*scan for 0 ( 4 bytes )
*console command tech 16 to get admin eff at 10%
*then scan for 100 ( 4 bytes) (the game it shows this as 10% admin efficiency)
*I knew that the instruction was something like (add eax, [base + 6C]) (something like that I can't remember) so I just looked for addresses that ended in ?C which usually was like 20 or less out of 100. After doing "find what accesses this address" so many times I was able to kind of figure this out. I went throught the list looking for ?C and manually changed them one by one until I found the address I was looking for.
*I would then do an AOB injection to write (int) 9999 and changed the value 9999 to at thataddress. I would then have 90% adminsitrative effiency and it would show "+98,999% bonus from technology". Maybe not the best way but it worked.
*Then I would load my save game and start playing with admin eff at 90% and that +98,999% bonus
Now on windows 11 (different computer) I cannot do this anymore, I guess there is something I am missing or not taking account of. It worked once so I am pretty sure the instruction add eax, [base+6C] is the same. Pointerscanning/pointermaps never worked for me ( I tried all sorts of tutorials) so I went through this method everytime I started the game. which was ok, not optimal but it worked.
Just as a reference, the table you listed is the current working table by Recifence (atleast it works without any issue for me.). However, if Reci's table doesnt work for you, perhaps try using the 'Get player pointer (experimental)' option in Namelessly's extension table.