Re: Monster Hunter World (Steam)
Posted: Wed Oct 07, 2020 6:34 am
so can someone walk me through this, my game keeps crashing even though i downloaded the updated Table what am I doing wrong ?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
yea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urselfsophie944 wrote: ↑Tue Oct 06, 2020 11:43 amGame still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
It comes from Caliber from 'CH'. no news from him
EXACTLYCIKOMELANTIK wrote: ↑Wed Oct 07, 2020 7:21 amyea, u can even if u havent defeat fatalis and u use the "Unlocking equipment manufacturing" u can craft that fatalis set
i think when u download the mods, the folder inside zip is "nativePC" so idk how u can get that nativepc as the name of the folder unless u create the folder by urselfsophie944 wrote: ↑Tue Oct 06, 2020 11:43 amGame still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
if this what you meant, then it's green all across the boardscyborg5742 wrote: ↑Mon Oct 05, 2020 1:41 pmit will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.spidyboy wrote: ↑Mon Oct 05, 2020 12:01 pmdelete it and re-extract it, still crashingcyborg5742 wrote: ↑Mon Oct 05, 2020 10:46 am
you're welcome but should be no problem regardless of soloing or with friends. Anyway how about you delete that nativePC folder since you messed it up first time remember? Then do it again the correct way.
Also if yours is Win10 check to see if windows security is blocking one of the essential files.
what should I check regarding win10 security?
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
spidyboy wrote: ↑Thu Oct 08, 2020 1:49 amif this what you meant, then it's green all across the boardscyborg5742 wrote: ↑Mon Oct 05, 2020 1:41 pmit will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
see if you're having the same problem as this guysophie944 wrote: ↑Tue Oct 06, 2020 11:43 amGame still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
..\SteamLibrary\steamapps\common\Monster Hunter World\nativePC\plugins\!CRCBypass.dllcyborg5742 wrote: ↑Thu Oct 08, 2020 6:16 amspidyboy wrote: ↑Thu Oct 08, 2020 1:49 amif this what you meant, then it's green all across the boardscyborg5742 wrote: ↑Mon Oct 05, 2020 1:41 pm
it will show you threats that require your actions to proceed (if any). So IF there is a threat detected check whether its one of the files you downloaded. If so the just click allow files on device.
If your game still crashes then i got no idea. I didnt install the redist++ tho maybe its already in my pc or not i honestly didnt check
see if you're having the same problem as this guysophie944 wrote: ↑Tue Oct 06, 2020 11:43 amGame still keeps crashing when i start it.
Its the first time i m using the stackes mod but i did everything as told.
I installed the vc_redist.x86.exe and vc_redist.x64.exe before.
then i got the loder files and put them into my mhw main folder+the crc dll.
Restartet my PC and the game keeps crashing....
*Edit*
i shake my head in disbelief...changed nativepc folder name to nativePC and its working....rly can it crash from that?
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)
label(code)
label(return)
registersymbol(INJECT)
newmem:
mov [rdi+00002374],6
code:
mov eax,[rdi+00002374]
jmp return
INJECT:
jmp newmem
nop
return:
[DISABLE]
INJECT:
db 8B 87 74 23 00 00
unregistersymbol(INJECT)
dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-09
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)
label(code)
label(return)
registersymbol(ballesta)
newmem:
cmp [rsi+r8*8+000023A8],1
jg code
mov [rsi+r8*8+000023A8],1
code:
cmp [rsi+r8*8+000023A8],eax
jmp return
ballesta:
jmp newmem
nop 3
return:
[DISABLE]
ballesta:
db 42 39 84 C6 A8 23 00 00
unregistersymbol(ballesta)
dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-10
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)
label(code)
label(return)
newmem:
mov [rcx+0C],#10
code:
mov eax,[rcx+0C]
mov rbx,[rsp+30]
jmp return
BALLESTA:
jmp newmem
nop 3
return:
registersymbol(BALLESTA)
[DISABLE]
BALLESTA:
db 8B 41 0C 48 8B 5C 24 30
unregistersymbol(BALLESTA)
dealloc(newmem)
Thanks so much for this :3wildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
My man!!! thanks matewildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
use the trainer for that one dudeKazicoon wrote: ↑Sat Oct 10, 2020 1:22 pmThanks so much for this :3wildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
Which trainer would that be? FLiNGs trainer?cyborg5742 wrote: ↑Sat Oct 10, 2020 4:01 pmuse the trainer for that one dudeKazicoon wrote: ↑Sat Oct 10, 2020 1:22 pmThanks so much for this :3wildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
yeapKazicoon wrote: ↑Sat Oct 10, 2020 4:19 pmWhich trainer would that be? FLiNGs trainer?