Page 37 of 377

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 1:36 am
by bopped
if I use have all materials, how do i discover them? they show up as question marks.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:06 am
by Twilight Odin
Edit: just read the comments about the plans to upgrade the modify armor to save after reloading.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:40 am
by Squall8
[SPOILER="Have All Items (Specialized Tool Fix)"]

[CODE=cea]{ Game : MonsterHunterWorld.exe

Version:

Date : 2018-08-11

Author : Idlehands88

}



[ENABLE]



aobscan(INJECT_Items,50 00 00 00 00 00 00 00 38 D0 C6 42 01 00 00 00)

alloc(newmem,$1000,INJECT_Items)



label(code)

label(return)



newmem:



code:



INJECT_Items+19E20:

db 40 A1 C3 42 01 00 00 00 01 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 02 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 03 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 04 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 05 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 06 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 07 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 08 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 09 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 0F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 10 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 11 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 12 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 13 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 14 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 15 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 16 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 17 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 18 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 19 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 1F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 20 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 21 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 22 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 23 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 24 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 25 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 26 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 27 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 28 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 29 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 2F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 30 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 31 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 32 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 33 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 34 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 35 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 36 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 37 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 38 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 39 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 3F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 40 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 41 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 42 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 43 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 44 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 45 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 46 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 47 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 48 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 49 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 4F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 50 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 51 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 52 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 53 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 54 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 55 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 56 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 57 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 58 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 59 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 5F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 60 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 61 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 62 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 63 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 64 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 65 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 66 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 67 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 68 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 69 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6A 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6B 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6C 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6D 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6E 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 6F 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 70 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 71 00 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 00 00 00 00 00 00 00 00 40 A1 C3 42 01 00 00 00 AC 03 00 00 88 13 00 00 40 A1 C3 42 01 00 00 00 AD 03 00 00 88 13 00 00

return:

registersymbol(INJECT_Items)



[DISABLE]



INJECT_Items:



unregistersymbol(INJECT_Items)

dealloc(newmem)[/CODE]

[/SPOILER]



[SPOILER="Palico Gadget Exp Multiplier"]

[CODE=cea]{ Game : MonsterHunterWorld.exe

Version:

Date : 2018-08-14

Author : Squall8

}



[ENABLE]



aobscanmodule(pgadmul,MonsterHunterWorld.exe,44 01 82 50 6B 06 00)

alloc(newmem,$1000,pgadmul)



label(code)

label(return)

label(mulval1)



registersymbol(pgadmul)

registersymbol(mulval1)



newmem:

imul r8d,[mulval1]



code:

add [rdx+00066B50],r8d

jmp return



mulval1:

dq 2



pgadmul:

jmp newmem

nop

nop

return:



[DISABLE]



pgadmul:

db 44 01 82 50 6B 06 00



unregistersymbol(pgadmul)

unregistersymbol(mulval1)

dealloc(newmem)[/CODE]

[/SPOILER]



[SPOILER="Inf Slinger Ammo"]

[CODE=cea]{ Game : MonsterHunterWorld.exe

Version:

Date : 2018-08-14

Author : Squall8

}



[ENABLE]



aobscanmodule(infsla,MonsterHunterWorld.exe,89 41 08 89 D0 C3)

registersymbol(infsla)



infsla:

db 90 90 90



[DISABLE]



infsla:

db 89 41 08



unregistersymbol(infsla)[/CODE]

[/SPOILER]



Here are a few new scripts. Sorry but I just don't want to upload anything until the conversion is finished. These will be in the next table update.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:41 am
by ranonadg
[QUOTE="Zein, post: 55504, member: 20462"]Hey, is the trainer supposed to take a long long time to load? It's been going for a longggggggg time and it isn't up.[/QUOTE]

Ask questions about the trainer in the Trainer thread. The thread was linked to earlier, or you can just run a search in the Trainers forum. Please don't ask about trainers in a cheat table thread, as you will likely be ignored.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:43 am
by vain117
When using the highlighted armor/weapon editor, I'm assuming there's no way for those stats to stick after restarting the game?

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:52 am
by simon93
Guys, I discovered something very interesting, don't know if anyone noticed this yet using this CT.



Basically, I used the armored editor to create some extra slots, for example adding two extra jewel slots for armor pieces that only have one, then put in my jewels, and I saved the sets under the loadouts. As expected, all the armors got reset when I reentered the game (so they reverted back to having one jewel slot instead of 3), but interestingly, after I loaded the modded set, all the jewel effects that shouldn't be there because the jewels have been removed are still there! When you look at the status menu, all the previous effects are there, for example having attack boost 7 even though there aren't any attack jewel equipped! And it's not just having the appearance on the menu, the effects are literally there too! For example I can still see the protective sharping skill on the menu, but no longer have it on a slot, yet the skill works 100% in actual combat :D



Is this intentional? So basically with this we can kinda permanently mod the armor pieces (and potentially weapons as well) in terms of jewel effects, which is pretty darn awesome!



On a side note, I have not been able to reopen the "edit highlighted armor" tab no matter what I do. I just can't check the box for this tab so unfortunately I haven't been able to retry this on another set of armor. Can anyone tell me what's the problem? Like why can't I activate this cheat anymore? Every other boxes can be checked and expanded very easily, just not this one.

[automerge]1534301727[/automerge]

[QUOTE="vain117, post: 55527, member: 13764"]When using the highlighted armor/weapon editor, I'm assuming there's no way for those stats to stick after restarting the game?[/QUOTE]

Read my post right above and below yours :)

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 2:55 am
by Zein
[QUOTE="vain117, post: 55527, member: 13764"]When using the highlighted armor/weapon editor, I'm assuming there's no way for those stats to stick after restarting the game?[/QUOTE]

Yep, found it shortly after and forgot to remove my post. Sorry!

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 3:00 am
by vain117
[QUOTE="simon93, post: 55529, member: 2164"]Guys, I discovered something very interesting, don't know if anyone noticed this yet using this CT.



Basically, I used the armored editor to create some extra slots, for example adding two extra jewel slots for armor pieces that only have one, then put in my jewels, and I saved the sets under the loadouts. As expected, all the armors got reset when I reentered the game, but interestingly, after I loaded the modded set, all the jewel effects that shouldn't be there because the jewels have been removed are still there! When you look at the status menu, all the previous effects are there, for example having attack boost 7 even though there aren't any attack jewel equipped!



Is this intentional? So basically with this we can kinda permanently mod the armor pieces (and potentially weapons as well) in terms of jewel effects, which is pretty darn awesome!



On a side note, I have not been able to reopen the "edit highlighted armor" tab no matter what I do. I just can't check the box for this tab so unfortunately I haven't been able to retry this on another set of armor. Can anyone tell me what's the problem? Like why can't I activate this cheat anymore? Every other boxes can be checked and expanded very easily, just not this one.

[automerge]1534301727[/automerge]



Read my post right above and below yours :)[/QUOTE]





Oh snap, nice find!! I was actually wondering about that, was hesitant because I didn't want to mess up my save lol.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 3:42 am
by teknova
[QUOTE="simon93, post: 55529, member: 2164"]Guys, I discovered something very interesting, don't know if anyone noticed this yet using this CT.



Basically, I used the armored editor to create some extra slots, for example adding two extra jewel slots for armor pieces that only have one, then put in my jewels, and I saved the sets under the loadouts. As expected, all the armors got reset when I reentered the game (so they reverted back to having one jewel slot instead of 3), but interestingly, after I loaded the modded set, all the jewel effects that shouldn't be there because the jewels have been removed are still there! When you look at the status menu, all the previous effects are there, for example having attack boost 7 even though there aren't any attack jewel equipped! And it's not just having the appearance on the menu, the effects are literally there too! For example I can still see the protective sharping skill on the menu, but no longer have it on a slot, yet the skill works 100% in actual combat :D



Is this intentional? So basically with this we can kinda permanently mod the armor pieces (and potentially weapons as well) in terms of jewel effects, which is pretty darn awesome!



On a side note, I have not been able to reopen the "edit highlighted armor" tab no matter what I do. I just can't check the box for this tab so unfortunately I haven't been able to retry this on another set of armor. Can anyone tell me what's the problem? Like why can't I activate this cheat anymore? Every other boxes can be checked and expanded very easily, just not this one.

[automerge]1534301727[/automerge]



Read my post right above and below yours :)[/QUOTE]



So if I'm understanding this right, the only semi-permanent armor modding is using extra decorations right

[automerge]1534305310[/automerge]

[QUOTE="relixx, post: 55512, member: 20683"]Any workaround for this? I just want to get to mixing and matching armor without fussing with the progression. I've played this game twice through now through console and would love to just have something versatile to plow towards High Rank with! It'd be nice to be able to boot up without needing Cheat Engine to go through and highlight my favorite sets every time.[/QUOTE]

Probably not, I imagine the reason it doesn't work is because the game saves the kind of armor you have, as well as any augments/decos you have equipped, and fetches the stats/skills from game data, and doesn't store them in the save. And since CE is a memory editting tool, it's not like we can just change the armor's base values in the game files.

This is also probably why simon's deco trick works, the game saves your attached decos and doesn't check that they're valid.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 4:17 am
by vain117
[QUOTE="teknova, post: 55532, member: 13826"]So if I'm understanding this right, the only semi-permanent armor modding is using extra decorations right

[automerge]1534305310[/automerge]



Probably not, I imagine the reason it doesn't work is because the game saves the kind of armor you have, as well as any augments/decos you have equipped, and fetches the stats/skills from game data, and doesn't store them in the save. And since CE is a memory editting tool, it's not like we can just change the armor's base values in the game files.

This is also probably why simon's deco trick works, the game saves your attached decos and doesn't check that they're valid.[/QUOTE]



Yeah, that makes sense. Games like this don't have the same freedom as games like Skyrim when it comes to modifying weapons/armor/item stats.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 4:26 am
by simon93
[QUOTE="teknova, post: 55532, member: 13826"]So if I'm understanding this right, the only semi-permanent armor modding is using extra decorations right



Pretty much. By putting extra gem slots and then saving the setup, it would trick the game into loading the effects from the saved setup even if you were to reload the game without the actual gems.[/QUOTE]

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 4:31 am
by Squall8
Update 19 added.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 4:35 am
by asterlong
@idlehand88 apparently your all items scripts only work when the character is in the first save slot. My main though is in the second save slot, is there a fix you can help me with? this is my first time open up a script table

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 4:59 am
by sephirotu
[QUOTE="Squall8, post: 55537, member: 240"]Update 19 added.[/QUOTE]



hi just some bugs i came across



when i used the all Materials option it duplicated some of the materials like two of the same materials next to each other. and when i used the all Items option it removed the (empty phial item) from my box for some reason. and when i used all Ammo option it added the empty phial item in the Ammo Section. i used all the options separately.

Monster Hunter World (Steam)

Posted: Wed Aug 15, 2018 5:19 am
by valz
[QUOTE="Squall8, post: 55537, member: 240"]Update 19 added.[/QUOTE]

Will you collab with seikur0 to add more feature, and complete add some feature from Fl*ng trainer ? cause i prefer more of your product Mr. Squall

Thank you for you effort.