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Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 1:09 am
by EvenLess
Wavves5 wrote:
Mon Oct 02, 2023 11:54 pm
Zanzer or Evenless please for the love of god tell me how to change the value of skills, for example perception, and I will worship you for all eternity no cap
I haven't seen (or really looked for) how to increase skills. Best bet is to add the various passives such as Observant. Use my BG3Commander and just search for "Perception" in the "Passives" table. Or download Noway3's dump of Passives and find the passives that add bonus to perception checks.

Then there's of course the dice cheats, where you can simply add whatever you want, to whatever skill you want.
If I want to be really sure to succeed all rolls, I just run the following script. Dug out every skill and ability from the files, that I could find, and just added it to my script. It does have a tendency to crash the game when being activated. Sometimes I have to load the game a few times before it will add the bonus without crashing.

Code: Select all

{$lua}
if syntaxcheck then return end
local rollBonus = 100         -- Bonus added to all dice rolls.
local ability = {
  "Strength",
  "Dexterity",
  "Constitution",
  "Intelligence",
  "Wisdom",
  "Charisma",
}
local skill = {
  "Acrobatics",
  "AirSpecialist",
  "AnimalHandling",
  "Arcana",
  "Athletics",
  "Brewmaster",
  "Crafting",
  "Deception",
  "DualWielding",
  "FireSpecialist",
  "History",
  "Insight",
  "Intimidation",
  "Investigation",
  "Leadership",
  "Luck",
  "MagicArmorMastery",
  "Medicine",
  "Perception",
  "Perseverance",
  "PhysicalArmorMastery",
  "Polymorph",
  "Ranged",
  "RangerLore",
  "Reason",
  "Religion",
  "Repair",
  "RogueLore",
  "Runecrafting",
  "Shield",
  "SingleHanded",
  "SleightOfHand",
  "Stealth",
  "Sulfurology",
  "Survival",
  "Thievery",
  "TwoHanded",
  "Performance",
  "Persuasion",
  "Wand",
  "WarriorLore",
  "WaterSpecialist"
}
rollType = {
  'MeleeWeaponAttack',
  'MeleeOffHandWeaponAttack',
  'RangedWeaponAttack',
  'RangedOffHandWeaponAttack',
  'MeleeSpellAttack',
  'RangedSpellAttack',
  'Attack',
  'SkillCheck',
  'RawAbility',
  'DeathSavingThrow',
  'SavingThrow',
}

boost = {
  "Advantage(AllSavingThrows);",
  "Advantage(AllAbilities);",
  "Advantage(AttackRoll);",
}
for i = 1, #rollType do
  table.insert(boost, string.format("RollBonus(%s,%s);", rollType[i], rollBonus))
end
for i = 1, #ability do
  table.insert(boost, string.format("ProficiencyBonus(SavingThrow, %s);", ability[i]))
end
for i = 1, #skill do
  table.insert(boost, string.format("ProficiencyBonus(Skill, %s);", skill[i]))
  table.insert(boost, string.format("ExpertiseBonus(%s);", skill[i]))
  table.insert(boost, string.format("Advantage(Skill,%s);", skill[i]))
end
[ENABLE]
AddBoostsToPlayer(boost)
[DISABLE]
RemoveBoostsFromPlayer(boost)

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 1:53 am
by dreadpiro485
Wavves5 wrote:
Mon Oct 02, 2023 11:59 pm
Table works entirely flawless despite this one thing that I can't find any solution to... I need my skills
I removed all mods, still got crashes when I quick-saved or saved normally. Can I just not use this on the Nautiloid? It's so weird how it makes it so, CE or not, I can never save on that character again without crashing. I'm trying a full clean install of the game now to see if that helps. If you have any advice or know of any previous issues that I could be tripping over, I'd be grateful.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 3:13 am
by Araragi
MagikMurlok wrote:
Wed Aug 16, 2023 8:10 pm
How do you actually turn OFF things like infinite action points? It seems to stay turned on forever no matter what, even reloading that save. Can't really find any combat related options that don't stay permanently on? Am I missing something obvious?
Did you ever figure this out? I have one character who has infinite action points no matter what I do. The others are fine.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 5:07 am
by nonsensetricks
Alright, so maybe someone here can help me. I'm trying REALLY hard to avoid a little order of events bug from ruining my playthrough so far. Here's my conundrum:
Spoilers for Act 3
Spoiler
I am currently in Act 3. I was under the impression that if I started the Coronation right away, I'd be locked out of a lot of sidequests. I tried to do as much as possible before the coronation. This involved "siding" with Orin (of course I'm going to betray her), attempting to go to the Iron Throne, and heeding Gortash's warning that those in there would become blown up, going as far as I could in the Steel Watch foundry thing before getting 'save the gondians' stuff (which of course I can't do because I didn't want to risk the Iron Throne going boom), and a bunch of other things. Essentially I had only the various tied-together quests left to do: Destroy the Steel Watch, Ironhands/Gondians quest, Duke Ravenguard, and the 'kill Gortash"/"Kill Orin" stuff. So, I went to do the Coronation. I don't know what I did, but after the coronation and playing friendly with Gortash, the moment I leave, all of Wyrm's Rock becomes hostile, Gortash is mad at me, and Wyll's dad dies. I tried having Wyll run ahead to talk to Mizora, she just plays an animation and the same thing happens. I want to know what flags I need to remove (and maybe a little help on how exactly the flag removal works with visuals please) in order for this catastrophe to be avoided. I don't have previous saves to go to that will avoid this that won't also set me back 40+ hours worth of playtime. Please, I just want to save Wyll's dad and stick it to Mizora.... and not get blown up by Wyrm's Rock.
I'm like SUPER new to Cheat Engine and am only really doing this as a last-ditch effort to save my playthrough. I tried removing any and all tags I thought were related... and something kinda sorta did something because for whatever weird reason two of my party members do make mention of things related to the Iron Throne... but beyond that I am clueless.
Relevant info: I do play with quite a few mods, mostly that add items and classes to the game. I also run Party Limit Begone and some similar things. This means I run the game through BG3Mod Manager.

I will be super duper thankful for any help! I just wanna finish my run :, )

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 5:45 am
by Huddybuddymodz
“Last item moved” is unfortunately not working at this time. Any suggestions around this? On how to change my inventory quantities? Would love to figure that out or how to fix the “last item moved” button

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 9:14 am
by mko
I used this to add some buff to my characters, but now people see them as otherworldly, But I do not know what option is causing this, can anyone point me in the right direction?

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 10:16 am
by knightjedi
Huddybuddymodz wrote:
Tue Oct 03, 2023 5:45 am
“Last item moved” is unfortunately not working at this time. Any suggestions around this? On how to change my inventory quantities? Would love to figure that out or how to fix the “last item moved” button
Last move.CT
(4.4 KiB) Downloaded 188 times
add into your table

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 10:20 am
by Noway3
Bakasenpai wrote:
Mon Oct 02, 2023 1:01 am
I accidently drank the broken promised potion with the thought of removing it using curse break spell. Now it stuck to me with a condition permanent debuff. Could anyone succeed in removing it ?
I have read on reddit that there is only one way to cure it, sort of: the curse is wiped when dying.
You should let your character die and revive or let ShadowHeart resurrect it: she will inspire you for this!

No need for cheat , just resurrect ... :) ??

Enjoy the game!

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 10:35 am
by junkty
(After patch 3 cannot spawn the disc 2 of History of Prince Orpheus.)

Is it possible to duplicate item in inventory and then load an other save and duplicate the same item there?
Aka can I get the missing quest piece from the NPC and then try this method to save myself replaying hours and hours of gameplay?

Other method would be if possible to spawn NPC Young Varrl, but no idea how to do this. Can't find his UUID or the command to do it.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 11:43 am
by Noway3
Masqurin wrote:
Mon Oct 02, 2023 5:26 pm
Daz wrote:
Thu Aug 31, 2023 2:33 am
6c55edb0-901b-4ba4-b9e8-3475a8392d9b --S_GLO_Nightsong

She has a few appearance options as well:
e8d29eff-5c93-4f53-b996-0a769cb4aefd --CINE_Humans_Female_Strong_NightSong_BothOutfits
195f1804-e883-45ec-8586-1ad6820672f7 --CINE_Humans_Female_Strong_Nightsong_NoHelmet
4a3af6b2-51a2-4490-b163-9ab71416fc87 --CINE_Nightsong_NoWings_NoHelmet
9671ecbb-4030-48ff-b63e-f138e988835f --[WIP] Humans_Female_Strong_NightSong

I also found this in the files:
6b3a693a-d7c6-4122-ba81-41c8786e0cb9 --Cine_Test_Humans_Male_Nightsong

Hi, do you (or anyone else) know if NPC uuids change between acts? I'm trying to spawn Rolan in act 3 using his act 2 uuid

Code: Select all

S_GLO_Prodigy_b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b
but nothing happened.
I have found these variation of Rolan, they are found in the "_merged.lsf.lsx" files check my worksheet "Merged_characters.xlsx" here for more details: viewtopic.php?p=311868#p311868

Code: Select all

MapKey                               Name                       DisplayNameEnglish LevelName  Stats
------------------------------------ -------------------------- ------------------ ---------- -----------------
b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b S_GLO_Prodigy              Rolan              WLD_Main_A GLO_Prodigy
c6a47d05-5051-42de-86b0-776fe0285cd1 S_LOW_RolanProjection      Rolan's Projection CTY_Main_A Tiefling_Commoner
1fb677fe-8937-4aba-aab1-3811f239e7d5 S_HAV_RolanHologramSpeaker Rolan              SCL_Main_A Tiefling_Caster

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 11:49 am
by EvenLess
dreadpiro485 wrote:
Tue Oct 03, 2023 1:53 am
Wavves5 wrote:
Mon Oct 02, 2023 11:59 pm
Table works entirely flawless despite this one thing that I can't find any solution to... I need my skills
I removed all mods, still got crashes when I quick-saved or saved normally. Can I just not use this on the Nautiloid? It's so weird how it makes it so, CE or not, I can never save on that character again without crashing. I'm trying a full clean install of the game now to see if that helps. If you have any advice or know of any previous issues that I could be tripping over, I'd be grateful.
A hostfix was just released today that
Larian Studios wrote:Fixed an issue with invalid savegames being created.
[Link]
Maybe that is the issue you are/were experiencing.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 12:54 pm
by Basti-Fantasti
I had the same issue with my savegames as well.
I had to go back several savegames until I found one that was loading. I lost around 15 hours of progress...

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 1:13 pm
by SilvesTheRog
Hello!
Is there a table or some doc with all the passive features present in the game (including NPC, monsters and so on) with the description of what they do? I've tried using B3 commander and finding them manually, but that's just not it.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 2:53 pm
by nuclearhavoc
Is there a guide/post to adding feats to a character for v10 of the table? I tried to use the "search this topic" box but the google search ain't working.

Re: z Baldur's Gate 3

Posted: Tue Oct 03, 2023 4:48 pm
by ShadowfeindX
ammapuliaju wrote:
Mon Oct 02, 2023 10:24 pm
can anyone provide me a uuid for elixir of colossus ,couldnt find it anywhere please..

Code: Select all

Elixir of Colossus (0aacb1f9-116a-45ec-9b0c-cb436301d4b2)
PrinceRevivalDK wrote:
Mon Oct 02, 2023 11:53 pm
So I know that the table has "long rest" option, but the thing is, it also removes, buffs, spells, conditions from characters.
did anyone find a code to get the effect from the potion "Angelic" instead? because drinking one of these potions will just benefit you with the long rest effect, and keep your spells/condition intact.

would be better this way, without going into a 2 turn slumber ofc.

anyone figured it out please let me know XD I would very much like that.
They are applied via statuses.

Code: Select all

Potion of Angelic Relief (Short Rest) - ALCH_POTION_REST_SLEEP_LESSER_RESTORATION
Potion of Angelic Slumber (Long Rest) - ALCH_POTION_REST_SLEEP_GREATER_RESTORATION
Wavves5 wrote:
Mon Oct 02, 2023 11:54 pm
Zanzer or Evenless please for the love of god tell me how to change the value of skills, for example perception, and I will worship you for all eternity no cap
There's not a way to directly change the value of skills since they are calculated based off your stats, however you can add your own bonuses to any rolls. Add something like this to your character via a Boost.

Code: Select all

RollBonus(SavingThrow,4,Constitution);
RollBonus(SkillCheck,12,Medicine);
RollBonus(RawAbility,12,Intelligence);
Image
nuclearhavoc wrote:
Tue Oct 03, 2023 2:53 pm
Is there a guide/post to adding feats to a character for v10 of the table? I tried to use the "search this topic" box but the google search ain't working.
What exactly are you looking for a guide to do?
Image