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Re: z Baldur's Gate 3

Posted: Mon Sep 25, 2023 8:15 pm
by kidlightnings
Hi there - given a few bugs that came about as of patch 3 (specifically, a weird interaction of Dammon and the Strange Ox during Act 2), I'm trying to check the statuses of some NPCs so I know if I need to roll back my save or not. I've been checking a bunch of related flags and feel reasonably sure that no fight triggered, but is there a more definitive way to know if an NPC is recorded as alive or dead? Thanks!

Re: z Baldur's Gate 3

Posted: Mon Sep 25, 2023 8:22 pm
by balb
does any know how to make feat complited in character level up menu?

Re: z Baldur's Gate 3

Posted: Mon Sep 25, 2023 9:16 pm
by Ragnarok1980
cpuddle wrote:
Mon Sep 25, 2023 8:10 pm
Ragnarok1980 wrote:
Mon Sep 25, 2023 2:47 pm
Hello to all,

I'm a long-time user and supporter of CE; however, this is the 1st time I've ever needed to ask for help or even post. I had to create a new account since I no longer have the original email I used back then. With all the years of CE and CT I have used, I'm still, unfortunately, a noob, hence the post. Would someone be so kind as to tell me if it is possible to increase a single permanent ability stat, and if so, how would one do so? I'm running the Steam version of BG3, but I launch with BG3 MOD Manager (if that matters). My issue is that my character/party member stats do not seem to populate in the table; they just show "???". I don't know if that is due to the MOD Manager, but I only have two basic MODs: the better containers and the cosmetic MOD that keeps your original eye instead of the Volo replacement eye. I want to thank anyone who takes the time to help me and, of course, the incredible people who make the programs and tables happen.

FYI:

CE version ---> 7.5.1
CT version ---> 10
Mods shouldn't matter, I have more mods than you. This table is a thing of beauty but it's a bit difficult to get the hang of.

What you want to do worked for me in the past just fine. What you have to do is check the boxes for the cheat you want to execute, save the game to populate the attributes, change them in CE, and then reload that save to make the changes appear in game.

Note that there's a value offset. That means that when Strength for example shows up as 0 in CE, it means that your Strength in game is 8. So if you set it to 4 in CE, it's 12 in game.
Hey, just wanted to thank you for your advice. I got it working with your help.

Re: z Baldur's Gate 3

Posted: Mon Sep 25, 2023 11:04 pm
by EvenLess
rollin340 wrote:
Mon Sep 25, 2023 5:07 pm
rollin340 wrote:
Mon Sep 25, 2023 9:51 am
EvenLess wrote:
Sun Sep 24, 2023 6:25 pm
...
...
Quoting this this this is an official update on how I "fixed" this issue. I downloaded the CE repository and compiled it on Lazarus, but specifically for x86_64bit. This worked; it actually detects everything just fine. I only had the 32bit version compiled, which was simply incompatible with 64bit processes.

tldr: If you get the "$process" not found error, ensure that you're running the 64bit version of CE. Administrator rights isn't even required.
Odd. I haven't compiled anything myself, I've just used the official installer from the CE homepage. I just launch CE using either the file association for .CT-files, or by using the shortcut the installer created. The shortcut points to "C:\Program Files\Cheat Engine 7.5\Cheat Engine.exe". Also have shortcuts for "C:\Program Files\Cheat Engine 7.5\cheatengine-i386.exe", "C:\Program Files\Cheat Engine 7.5\cheatengine-x86_64.exe", and "C:\Program Files\Cheat Engine 7.5\cheatengine-x86_64-SSE4-AVX2.exe", but I've never used any of those.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 1:20 am
by BRazredge
Anyone found a way to permanently remove "Enemy of Justice"?
I found this code, but although it works, it's temporary, loading a save game will cause the "debuff" to reappear. Did anyone manage to find an actual permanent solution?

Code: Select all

{$lua}
if syntaxcheck then return end

local status = {
 "GB_GUARDKILLER"
}

[ENABLE]
RemoveStatusFromPlayer(status)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 1:34 am
by Zanzer
BRazredge wrote:
Tue Sep 26, 2023 1:20 am
Anyone found a way to permanently remove "Enemy of Justice"?
I found this code, but although it works, it's temporary, loading a save game will cause the "debuff" to reappear. Did anyone manage to find an actual permanent solution?

Code: Select all

{$lua}
if syntaxcheck then return end

local status = {
 "GB_GUARDKILLER"
}

[ENABLE]
RemoveStatusFromPlayer(status)
[DISABLE]
Anyone out there try this one out yet?

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
SetArgToString(0, player)
ExecuteCall("CharacterDisableAllCrimes")
[DISABLE]
local player = GetHostCharacter()
SetArgToString(0, player)
ExecuteCall("CharacterEnableAllCrimes")
Or this one...

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ExecuteCall("CrimeClearAll")
[DISABLE]

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 2:19 am
by rollin340
EvenLess wrote:
Mon Sep 25, 2023 11:04 pm
rollin340 wrote:
Mon Sep 25, 2023 5:07 pm
rollin340 wrote:
Mon Sep 25, 2023 9:51 am

...
Quoting this this this is an official update on how I "fixed" this issue. I downloaded the CE repository and compiled it on Lazarus, but specifically for x86_64bit. This worked; it actually detects everything just fine. I only had the 32bit version compiled, which was simply incompatible with 64bit processes.

tldr: If you get the "$process" not found error, ensure that you're running the 64bit version of CE. Administrator rights isn't even required.
Odd. I haven't compiled anything myself, I've just used the official installer from the CE homepage. I just launch CE using either the file association for .CT-files, or by using the shortcut the installer created. The shortcut points to "C:\Program Files\Cheat Engine 7.5\Cheat Engine.exe". Also have shortcuts for "C:\Program Files\Cheat Engine 7.5\cheatengine-i386.exe", "C:\Program Files\Cheat Engine 7.5\cheatengine-x86_64.exe", and "C:\Program Files\Cheat Engine 7.5\cheatengine-x86_64-SSE4-AVX2.exe", but I've never used any of those.
I started to compile it myself when CE had a version that came bundled with something else. This way also doesn't make Windows Defender throw a fit. So I compiled those exact 3 to test. I guess the installer launches the 64bit version.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 4:56 am
by Cesuke
Is there a way to cheat on multiplayer? Maybe at character creation? I can edit my stats with CE Manually but dont know how to enable the "proceed" button.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 9:49 am
by jjonesii
Anyone knows the UUID or name for Viconia's boots and gloves?

Alternatively, anyone knows in which file location loadouts for NPCs are stored, so I can search there?

I want to side with her on one run, but would like to wear the whole set on Shadowheart.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 10:23 am
by waldorf
Hey, is there a way to add the illithid fly ability via script like adding spells, without becoming a mindflayer in the campaign.

I want to try a playthrough without becoming half illithid but the flight is too good to pass up.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 10:35 am
by DandelionRoses
EvenLess wrote:
Sat Sep 23, 2023 11:25 pm
Yes. Same link for download. Just download the sqlite db and replace the one you got before.
The link in that post leads to a file named bg3data_old.sqlite3 , and it was the same file I'd been using for BG3 Commander. Would you be able to link me to the new database version to download?

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 1:20 pm
by EvenLess
DandelionRoses wrote:
Tue Sep 26, 2023 10:35 am
EvenLess wrote:
Sat Sep 23, 2023 11:25 pm
Yes. Same link for download. Just download the sqlite db and replace the one you got before.
The link in that post leads to a file named bg3data_old.sqlite3 , and it was the same file I'd been using for BG3 Commander. Would you be able to link me to the new database version to download?
Ah. Thought I had overwritten the old one.

You can see all the files here: [Link]
Or simply download the [Link] directly.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 3:38 pm
by Fieryabyss
Fieryabyss wrote:
Mon Sep 25, 2023 3:50 pm
Answered my own question.
For anyone else that has picked the Caravan Strongbox but still wants access to Brem's expanded inventory i have tested and confirmed two different options.

If you only want Brem's inventory and dont care about killing them all you can allow Brem's special Trade.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "1bba9a5b-8d05-4dc1-9df1-b6d3c3a382c6" --PLA_ZhentDungeon_State_AllowedSpecialTrade


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
If you want to continue the Zhentarim Questline you can remove the flag that says you ever opened the chest.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "118e5e96-5ee0-4760-86f3-5e3044bc9f76" --PLA_ZhentShipment_State_ChestUnlocked


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 6:06 pm
by Lapis52
ok, I'm not sure if Patch 3 broke or changed something with the system, but I'm running into an issue with Ability Stat Points. I save the game then reload, but the scores are insanely high, some are 68, others are 5 to 6 digits like 287491. Everywhere I've looked and before the Patch they instead gave the numbers others gave like 25 or 20 etc.

Is there a way to track how to change the numbers to proper ones now? All I want is to just adjust my ability scores.

Re: z Baldur's Gate 3

Posted: Tue Sep 26, 2023 6:08 pm
by Fatelord
Is there a way to permanently increase perception ?