Astroneer

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damarsage
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Re: Astroneer

Post by damarsage »

Solenya wrote:
Sun Jan 21, 2024 12:56 am
I have gone through the table and updated existing scripts to work with steam version 1.29.61.0 I have also added the following features:
- Adjust gravity
- Jump strength
- Sprint multiplier
- Max speed
- Max acceleration
- Encumbrance speed multiplier
- Player position
- Free backpack crafting
- Terrain tool range
- Terrain tool brush size
- Terrain tool strength
- Unlock Camera Zoom

In version 2 there are some teleport features:
- Teleport to terrain tool cursor location by pressing F2
- Teleport to Core

It's best to teleport on the surface after you have unlocked zoom and extended the terrain tool range. Teleporting to cursor can only be done with the terrain tool equipped.
This table does not work on Steam version and has been update in the latest version, but i still appreciate the effort for making this table work again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nyexx
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Re: Astroneer

Post by Nyexx »

GarnoriZ wrote:
Sun Jul 12, 2020 1:10 am
Astroneer 1.23.132.0.CT
Info about this table:
  • Game Process: Astro-Win64-Shipping.exe
  • Game Version: see history below (tested with the Steam version)
  • Author: mece
  • CE Version: 7.4
Features (survival mode):
  • True Flat: activate the script while holding the terrain tool, then hold SHIFT to align the brush position to voxel grid. Hotkey can be changed in the table lua script.
  • Brush stats: size, speed, range and soil consumption rate.
  • Terrain tool augments: inhibitor, analyzer, alignment, drill 3. You don't need to have them installed to use this cheat.
  • Auto color picker: when analyzer and inhibitor mods are ON then the brush will automatically pick up a soil color under it.
  • Manual color picker: by default when analyzer mod is ON clicking SHIFT button picks up the soil color even the Color picker is OFF.
  • Alignment always horizontal: activate script and alignment mod brush will be always horizontal.
History:
  • 2022-02-05: fix for 1.23.132.0
  • 2021-04-01: fix for 1.19.134.0
  • 2021-02-25: fix for 1.18.68.0
  • 2020-12-30: fix for 1.17.89.0
  • 2020-11-04: fix for 1.16.70.0
  • 2020-10-24: fix for 1.16.60.0
  • 2020-09-26: fix for 1.15.51.0
  • 2020-08-30: changing brush stats in UI also changes values for creative mode but not vice versa.
  • 2020-08-26: fixed true flat bug: z-coor. incorrectly calculated; added details into the features description.
  • 2020-08-22: fix for 1.14.74.0
  • 2020-07-18: fix for 1.13.128.0
  • 2020-07-12: fix for 1.13.126.0
  • 2020-06-01: fix for 1.12.95.0
  • 2020-05-09: fix for 1.11.62.0
I need an update pleeaaseee

ZenfulOmnis
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Re: Astroneer

Post by ZenfulOmnis »

Solenya wrote:
Sun Jan 21, 2024 12:56 am
I have gone through the table and updated existing scripts to work with steam version 1.29.61.0 I have also added the following features:
- Adjust gravity
- Jump strength
- Sprint multiplier
- Max speed
- Max acceleration
- Encumbrance speed multiplier
- Player position
- Free backpack crafting
- Terrain tool range
- Terrain tool brush size
- Terrain tool strength
- Unlock Camera Zoom

In version 2 there are some teleport features:
- Teleport to terrain tool cursor location by pressing F2
- Teleport to Core

It's best to teleport on the surface after you have unlocked zoom and extended the terrain tool range. Teleporting to cursor can only be done with the terrain tool equipped.
Could you update this to the latest version?
Thankyou :)

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Solenya
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Re: Astroneer

Post by Solenya »

Updated for the new Glitchwalkers Expansion. Tested most things but not all. Let me know if you have issues and I will fix when I can.
Attachments
Astroneer Glitchwalkers (Steam).CT
(221.94 KiB) Downloaded 603 times

ZenfulOmnis
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Re: Astroneer

Post by ZenfulOmnis »

Solenya wrote:
Tue Nov 19, 2024 5:05 pm
Updated for the new Glitchwalkers Expansion. Tested most things but not all. Let me know if you have issues and I will fix when I can.
Thank you so much.
Everything seems to be working fine, I just have a question how did you fix it?

I saw this change (In red) as in example but how did you konow to do this.
aobscanmodule(IsInvincibleCreative,Astro-Win64-Shipping.exe,08 74 0C F6 81* * 00 00

Just want to get into more coding and creating things like this and learn :)

Appreciate your work :)

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Solenya
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Re: Astroneer

Post by Solenya »

ZenfulOmnis wrote:
Tue Nov 19, 2024 9:23 pm
Solenya wrote:
Tue Nov 19, 2024 5:05 pm
Updated for the new Glitchwalkers Expansion. Tested most things but not all. Let me know if you have issues and I will fix when I can.
Thank you so much.
Everything seems to be working fine, I just have a question how did you fix it?

I saw this change (In red) as in example but how did you konow to do this.
aobscanmodule(IsInvincibleCreative,Astro-Win64-Shipping.exe,08 74 0C F6 81* * 00 00

Just want to get into more coding and creating things like this and learn :)

Appreciate your work :)
An "array of byte" (AoB) scan, scans the memory of a process for a specific sequence of bytes or instructions and is known as the signature. When games update, some instructions change which will cause the AoB to fail. Looking at the code snippet (blue writing at the bottom) and the signature in the "Invincible" script that were used, we have two signatures:

08 74 0C F6 81 C9 06 00 00 40
08 74 0C F6 81 29 07 00 00 40

Looking at the above signaturess we can see that there are 2 bytes that are different between versions and so with some luck only those 2 bytes have changed again. The * symbol is a wildcard, which means that byte can be any value. So the signature that we choose to scan for is:
08 74 0C F6 81 * * 00 00 40

Scanning for the new signature yields only 1 result:
08 74 0C F6 81 51 08 00 00 40

Up until now only those 2 bytes have changed after updates so it makes sense to leave wildcards there for future updates until there are drastic changes to the code that breaks functionality.

This is a really simple explanation of one of the easier to find changes. Essentially I will look at the code snippet provided in the script and craft a signature to scan for in an AoB until I am able to find new code that resembles the old code snippet. For more complex scripts the code has to be modified also since the offsets and registers change.

squall0833
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Re: Astroneer

Post by squall0833 »

Solenya wrote:
Tue Nov 19, 2024 5:05 pm
Updated for the new Glitchwalkers Expansion. Tested most things but not all. Let me know if you have issues and I will fix when I can.
this is the kind of cheat I wish I have that level of knowledge and skill to do

also this is why I stopped update my old table years ago, the more codes changed, the harder I can update my table

I can only use the most basic and messy way to do cheats for complex game engine like Unreal Engine,(most stuff in game shared the same opcodes, make it difficult to mod for cheats)

but can never figured out how to do cheats like how to look for address that's part of Creative mode, and force enable it

and Free printing cheat that does not require resources to print anything on printers


been trying that for years but no luck, I'm willing to learn, but knowledge I can find on internet for self learning is really limited.
since there are better and more advanced cheat table available, I stopped mine :(
We love this game, and hope your awesome table continuously get updates. :D
Thank you for your works, it really helped, and make things fun.

squall0833
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Re: Astroneer

Post by squall0833 »

WhiteRau wrote:
Tue Jul 18, 2023 11:03 pm
ahmadmahrous wrote:
Fri Apr 28, 2023 10:44 am
Is "Astro-Win64-Shipping squall0833 1.19.134.0 v2.CT" going to be updated for 1.27.310?
How can I fix unlimited jump jet
given the disparity between 1.19 and 1.127... i think he's either moved on or is dead. :) unfortunate. parts of his table still work though. i've blended parts of tables together to make a hodge-podge. it crashes the game on first run, but if you leave CE open and hook back in, it works. the free print does not, though. it consistently borks the game right out.
i'm not dead :D , it's just my limited skill unable to make it work properly anymore, since there are much better tables available, so imma stop it for good

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WhiteRau
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Re: Astroneer

Post by WhiteRau »

squall0833 wrote:
Sun Nov 24, 2024 6:34 pm
WhiteRau wrote:
Tue Jul 18, 2023 11:03 pm
ahmadmahrous wrote:
Fri Apr 28, 2023 10:44 am
Is "Astro-Win64-Shipping squall0833 1.19.134.0 v2.CT" going to be updated for 1.27.310?
How can I fix unlimited jump jet
given the disparity between 1.19 and 1.127... i think he's either moved on or is dead. :) unfortunate. parts of his table still work though. i've blended parts of tables together to make a hodge-podge. it crashes the game on first run, but if you leave CE open and hook back in, it works. the free print does not, though. it consistently borks the game right out.
i'm not dead :D , it's just my limited skill unable to make it work properly anymore, since there are much better tables available, so imma stop it for good
glad you're not dead. ;) and yeah, i feel your pain. i wish my skills (and time) were up to snuff too. thanks for all you do, bro.

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WhiteRau
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Re: Astroneer

Post by WhiteRau »

@Soleyna: your table is a wonder. thank you so very much. what a relief to have this working so well. fantastic job. :)

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