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Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Jun 11, 2021 1:39 pm
by tDtPWND
Is there away to enable the pistol cant seem to find any command to work anymore i only ask as the last time i play was last year after release date putting g_enablepistol 1 did work back then but now fuck all dose anything

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Jun 11, 2021 4:46 pm
by SunBeam
People in Africa don't have water.. but fuck that, I want to enable the pistol in Doom Eternal. Gen Z issues...

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sun Jun 13, 2021 4:51 pm
by Mirsario
Mirsario wrote:
Mon May 10, 2021 4:53 pm
I found out about your tool through some very hard googling, but it can't seem to open my profile.bin, and its output's 'RootVariable' field is an empty json object.
@infogram
Ridiculously, I missed the line about Doom Save Manager actually decrypting saves, and thought that it's just a file copy utility. Found out about encryption when I tried to "repair" the tool. Anyway, I managed to restore nearly everything! Thanks a lot for the tool, wishing you all the best!

Re: DOOM Eternal [Engine:idTech 7]

Posted: Mon Jun 14, 2021 10:12 pm
by nota
Is there a way to just increase your extra lives to a certain amount rather than having just infinite? The console can't be unrestricted any more for me...

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Jul 01, 2021 11:18 pm
by OmniMan
The DOOMEternalx64vk.exe has been updated (2021-06-30), the curent table is not working any longer.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sat Jul 03, 2021 8:21 pm
by dmehojevich
any updates?

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sat Jul 03, 2021 8:57 pm
by SunBeam
OmniMan wrote:
Thu Jul 01, 2021 11:18 pm
The DOOMEternalx64vk.exe has been updated (2021-06-30), the curent table is not working any longer.
dmehojevich wrote:
Sat Jul 03, 2021 8:21 pm
any updates?
Hello there. The table is not maintained for public use anymore. Below, in my signature, you can find a way to get an updated table. Your choice if you want to subscribe to my Patreon or not. Cheers.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sun Jul 04, 2021 8:48 am
by konker777
Any chance anyone here know the infinite rune cheat/cvars set of changes to make it happen?

i am trying to have infinite slow motion. Seems the best way to do that is infinite rune time.

A user here by the name of Loveness had a script in Doom Eternal Steam March update v2.CT
Script name: Infinite Rune Energy
[Page 33]
viewtopic.php?f=4&t=11889&start=480

That was very useful until it stopped working in this latest update.

I've narrowed down that when you use chrono strike in game (the rune, known as target_strike in game files) modifies gametime scale from 1.0 to 0.300. I've tried searching for value changes via the cheat engine but im no expert and I bet I keep messing it up.

I've tried scanning for decreasing values multiple times. And even tried no change in values since the rune actually stops draining the value until re-used. It doesn't gradually regenerate.

I used the cvar command "g_tracegametimescaling 1" to see what is being modified when the player activates "Chrono Strike [The rune]"

"timescale" is not useable as it changes the frame rate for some reason. Even though it accomplishes the same thing (modifies gametime), for some reason editing this cvar really messes with the framerate.

Any help would be appreciated.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sun Jul 04, 2021 9:01 am
by Manji
konker777 wrote:
Sun Jul 04, 2021 8:48 am
[...]i am trying to have infinite slow motion. [...]
Any help would be appreciated.
- enable CE speedhack
- move the slider or enter a desired value
- slomo

kind regards

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sun Jul 04, 2021 9:15 am
by konker777
Thank you!

Seems like moving it to .3 is the same as the in-game value.

Appreciate the help sir/madam.

Muchas gracias!

I spent a whole day looking for this. You are a hero

Re: DOOM Eternal [Engine:idTech 7]

Posted: Wed Jul 28, 2021 9:46 pm
by lerthe61
Unlimited ammo script
script

Code: Select all

{ Game   : DOOMEternalx64vk.exe
  Version: 
  Date   : 2021-07-26
  Author : lerthe61

  Enable unlimited ammunition (side effect - unlimited chainsaw)
}

[ENABLE]

aobscanmodule(INJECT,DOOMEternalx64vk.exe,03 7B 40 89 7B 40) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  mov edi,FF
code:
  add edi,[rbx+40]
  mov [rbx+40],edi
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 03 7B 40 89 7B 40

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DOOMEternalx64vk.exe+1C18A40

DOOMEternalx64vk.exe+1C18A25: 89 B3 14 01 00 00  - mov [rbx+00000114],esi
DOOMEternalx64vk.exe+1C18A2B: EB 47              - jmp DOOMEternalx64vk.exe+1C18A74
DOOMEternalx64vk.exe+1C18A2D: 33 F6              - xor esi,esi
DOOMEternalx64vk.exe+1C18A2F: 40 84 ED           - test bpl,bpl
DOOMEternalx64vk.exe+1C18A32: 74 0C              - je DOOMEternalx64vk.exe+1C18A40
DOOMEternalx64vk.exe+1C18A34: 39 73 40           - cmp [rbx+40],esi
DOOMEternalx64vk.exe+1C18A37: 7D 07              - jnl DOOMEternalx64vk.exe+1C18A40
DOOMEternalx64vk.exe+1C18A39: 03 FE              - add edi,esi
DOOMEternalx64vk.exe+1C18A3B: 89 7B 40           - mov [rbx+40],edi
DOOMEternalx64vk.exe+1C18A3E: EB 0F              - jmp DOOMEternalx64vk.exe+1C18A4F
// ---------- INJECTING HERE ----------
DOOMEternalx64vk.exe+1C18A40: 03 7B 40           - add edi,[rbx+40]
// ---------- DONE INJECTING  ----------
DOOMEternalx64vk.exe+1C18A43: 89 7B 40           - mov [rbx+40],edi
DOOMEternalx64vk.exe+1C18A46: 8B CF              - mov ecx,edi
DOOMEternalx64vk.exe+1C18A48: 8B C7              - mov eax,edi
DOOMEternalx64vk.exe+1C18A4A: 40 84 ED           - test bpl,bpl
DOOMEternalx64vk.exe+1C18A4D: 74 1B              - je DOOMEternalx64vk.exe+1C18A6A
DOOMEternalx64vk.exe+1C18A4F: 48 8B 03           - mov rax,[rbx]
DOOMEternalx64vk.exe+1C18A52: 48 8B CB           - mov rcx,rbx
DOOMEternalx64vk.exe+1C18A55: FF 90 D8 00 00 00  - call qword ptr [rax+000000D8]
DOOMEternalx64vk.exe+1C18A5B: 85 FF              - test edi,edi
DOOMEternalx64vk.exe+1C18A5D: 79 04              - jns DOOMEternalx64vk.exe+1C18A63
}
Made by lerthe61

Re: DOOM Eternal [Engine:idTech 7]

Posted: Wed Jul 28, 2021 9:53 pm
by smashbro596
you know, people could use the doom eternal modloader to unrestrict console commands without the need for a cheat table...

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Jul 29, 2021 10:11 pm
by MonkiManMk69
Yeah, you don't need to buy this cheat table people. M347h00k unrestricts all commands and binds, and adds noclip+notarget, + the chrispy command which can be used to spawn ai. modloader can also unrestrict binds and commands but doesnt add noclip and notarget or the chrispy command. also it works on all the games versions with just the one dll so bethesda version and ms versions can use cheat

you can find the m347h00k here: https://www.fearlessrevolution.com/doometernal/mods/623
it is very easy to install, but if you have trouble with it or want to use the modloader instead, u can go to the doom modding discord here: [Link]

these r both free tools, you dont need to subscribe to anyones patreon

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Jul 29, 2021 10:20 pm
by MonkiManMk69
lerthe61 wrote:
Wed Jul 28, 2021 9:46 pm
Unlimited ammo script
script

Code: Select all

{ Game   : DOOMEternalx64vk.exe
  Version: 
  Date   : 2021-07-26
  Author : lerthe61

  Enable unlimited ammunition (side effect - unlimited chainsaw)
}

[ENABLE]

aobscanmodule(INJECT,DOOMEternalx64vk.exe,03 7B 40 89 7B 40) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  mov edi,FF
code:
  add edi,[rbx+40]
  mov [rbx+40],edi
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 03 7B 40 89 7B 40

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DOOMEternalx64vk.exe+1C18A40

DOOMEternalx64vk.exe+1C18A25: 89 B3 14 01 00 00  - mov [rbx+00000114],esi
DOOMEternalx64vk.exe+1C18A2B: EB 47              - jmp DOOMEternalx64vk.exe+1C18A74
DOOMEternalx64vk.exe+1C18A2D: 33 F6              - xor esi,esi
DOOMEternalx64vk.exe+1C18A2F: 40 84 ED           - test bpl,bpl
DOOMEternalx64vk.exe+1C18A32: 74 0C              - je DOOMEternalx64vk.exe+1C18A40
DOOMEternalx64vk.exe+1C18A34: 39 73 40           - cmp [rbx+40],esi
DOOMEternalx64vk.exe+1C18A37: 7D 07              - jnl DOOMEternalx64vk.exe+1C18A40
DOOMEternalx64vk.exe+1C18A39: 03 FE              - add edi,esi
DOOMEternalx64vk.exe+1C18A3B: 89 7B 40           - mov [rbx+40],edi
DOOMEternalx64vk.exe+1C18A3E: EB 0F              - jmp DOOMEternalx64vk.exe+1C18A4F
// ---------- INJECTING HERE ----------
DOOMEternalx64vk.exe+1C18A40: 03 7B 40           - add edi,[rbx+40]
// ---------- DONE INJECTING  ----------
DOOMEternalx64vk.exe+1C18A43: 89 7B 40           - mov [rbx+40],edi
DOOMEternalx64vk.exe+1C18A46: 8B CF              - mov ecx,edi
DOOMEternalx64vk.exe+1C18A48: 8B C7              - mov eax,edi
DOOMEternalx64vk.exe+1C18A4A: 40 84 ED           - test bpl,bpl
DOOMEternalx64vk.exe+1C18A4D: 74 1B              - je DOOMEternalx64vk.exe+1C18A6A
DOOMEternalx64vk.exe+1C18A4F: 48 8B 03           - mov rax,[rbx]
DOOMEternalx64vk.exe+1C18A52: 48 8B CB           - mov rcx,rbx
DOOMEternalx64vk.exe+1C18A55: FF 90 D8 00 00 00  - call qword ptr [rax+000000D8]
DOOMEternalx64vk.exe+1C18A5B: 85 FF              - test edi,edi
DOOMEternalx64vk.exe+1C18A5D: 79 04              - jns DOOMEternalx64vk.exe+1C18A63
}
Made by lerthe61
u can just use g_infiniteAmmo 1

Re: DOOM Eternal [Engine:idTech 7]

Posted: Sun Aug 08, 2021 12:23 am
by klunky
Can I hack somehow mission challenges? Weapon upgrade thing stuck on 0/1 in super gore nest lvl ([Link]).