Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Niedzielan wrote:
Wed Jun 11, 2025 10:15 am
Duhllin wrote:
Wed Jun 11, 2025 4:30 am
Niedzielan wrote:
Tue Jun 10, 2025 2:40 pm

My table viewtopic.php?p=407765#p407765 (as of fli_013) has a pointer to Life Stars (DataManager -> Chara Status -> m_stAvatarP -> m_lifeStatus), so you should be able to set your stars back down to a reasonable level. You might have to count how many you should have - e.g. if you have turned in 450 stars of quests you'd have 350 stars because of the 100 for getting to fledgeling - if you want it to be exact, I don't know if there are excess stars.
Tagging you as well, in hopes that you may know what is causing my issue. It's not your table this time. I think it's probably that I am doing something wrong. I can't trade certain items if they have skills attached. Maybe I am adding the wrong skills? I see that there are ones that start with "ps" and some that start with "es". Can you explain what the difference is, and if that is causing the issue? If not, do you know what is? I can send the same item if there are no skills attached.
It's possible that trading has some checks to make sure items are valid. For instance, the gauntlets are addSkillTbl_Armor_01 which doesn't have es_drop_item_up02, but the cloak is addSkillTbl_Cloak_01 which does.

As to the difference between es and ps I'm not sure, I have yet to take a look at where each come from. I could make guesses (like equipement skill / plant dungeon skill ?) but I'll take a look when I have time.

I have no way of testing trading so I doubt I'd be able to find a way to make things tradeable. There is a flag on base item data that marks whether they're tradeable but that can't be the issue here since it works without skills. It may be possible for you to backup your save and cross-save your switch to pc and edit there
How would I go about finding whether it has addSkillTbl_Cloak_01 or something else? From what I am gathering, you're saying it's most likely the skills I have set are not valid to the game, meaning those items don't exist in the game with those skills. Is that right?

To add, regarding the table freezing, it seems to be freezing after it's been on a couple of minutes after the scan completes. I have enough time to make some alterations, but not a lot.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mushdoom
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Mushdoom »

Am I doing something wrong for the Ginormisa points loss multiplier? I'm trying to reduce my points but it seems to have zero effect

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Niedzielan »

PJRamaglia wrote:
Sun Jun 15, 2025 2:25 am
Sorry to bother you again Niedzielan, lol

I’ve been noticing an intermittent movement bug while using a custom combined table setup. Here’s what’s happening:
  • My character’s movement becomes slightly floaty, with some momentum after stopping.
  • More significantly, I lose the ability to descend terrain: I can walk up slopes, stairs, or ledges just fine, but once elevated, I get stuck at that height and can’t move back down.
  • It seems like my character no longer properly registers elevation changes—once I’m on higher ground, I can continue moving in a straight line, even across edges where I’d normally drop down. The character remains suspended and can even walk over objects or areas below, like being stuck slightly above the ground with standard descent logic disabled.
  • I always wait until my save file is fully loaded and I’m in control of my character before enabling anything—not at the main menu.
  • The behavior doesn’t happen every time, but I’ve seen it crop up consistently during the same sequence of events.
  • At this point, the only way I’ve found to reset the issue is to fully close and relaunch the game. One time, I tried quick-traveling using Skelegon while the bug was active, and the game hard crashed to the desktop.
So far, I’ve encountered the issue in:
  • Base Camp
  • Guild Office
  • Treasure Grove
I’m using a custom merged table, based on NFL1-Win64-Shipping.CT, where I removed unused scripts and added:
  • fli_013.CT
  • FantasyLifeI-AffinityMultiplier.CT
  • FantasyLifeI-CropInstantGrowth.CT
I saved the result as a standalone file to simplify loading. I’m currently playing the Steam version 1.3.2, as shown on the title screen. Do you think maybe the new version could be causing this issue? I started using these tables when the game was version 1.2.1.

Here’s the script activation flow I typically follow:
  1. Load my custom table
  2. Enable the parent "Activate Trainer" script
  3. Enable "Special Skills Always Full"
  4. Enable "Initialize FNames"
  5. Followed by "getNameStuff"
  6. Then "getHoveredItem_with_FName"
The bug generally surfaces around that final step, but not always.
I spent a bit of time trying, but couldn't reproduce this - also on 1.3.2. I can't see anything that would be an obvious cause, so my guess would be that either one of the scripts has found the wrong AOB to hook or has a cmp without saving flags (e.g. if the original code is "cmp value to 0, ORIGINAL CODE, jump if false" and the script does "cmp value to 0, JUMP TO CUSTOM CODE WITH CMP, jump if false" then the jump might happen when it shouldn't.)
Duhllin wrote:
Sun Jun 15, 2025 6:03 am
How would I go about finding whether it has addSkillTbl_Cloak_01 or something else? From what I am gathering, you're saying it's most likely the skills I have set are not valid to the game, meaning those items don't exist in the game with those skills. Is that right?

To add, regarding the table freezing, it seems to be freezing after it's been on a couple of minutes after the scan completes. I have enough time to make some alterations, but not a lot.
with FModel ([Link]) and the key/map for FLi ([Link])
you can extract the files (go into pakchunk0.utoc, select Game -> Content -> Gamedata, right click and save as json.)
Then in GameData\Item\GDSItemArmorData.json you can find the item and corresponding "addSkillLotTableList" and in GameData\Item\GDSAddSkillLotTable.json it lists which skills are available in that skill table.

I've had the game and table running for hours both in the background and actively playing/testing and other than that one time not noticed issues. Perhaps it's a RAM issue, since I make a fairly large list, though it shouldn't be that much memory. Could you check Task Manager next time it happens?

minhnhatx
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by minhnhatx »

Mushdoom wrote:
Sun Jun 15, 2025 6:58 am
Am I doing something wrong for the Ginormisa points loss multiplier? I'm trying to reduce my points but it seems to have zero effect
Try this table.
In my previous table, I didn't realize Ginormisa Area Point multiplier was only for Trees/Rocks. And I didn't know how to make a Loss Multiplier.
This table should include everything, and there shouldn't be any crashes.
Don't forget to de-activate Trainer 12.
Image
Attachments
FantasyLifeI-MinerWoodcutterAnglerDamageMultiplier4.CT
(9.66 KiB) Downloaded 7 times

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

[/quote]

with FModel ([Link]) and the key/map for FLi ([Link])
you can extract the files (go into pakchunk0.utoc, select Game -> Content -> Gamedata, right click and save as json.)
Then in GameData\Item\GDSItemArmorData.json you can find the item and corresponding "addSkillLotTableList" and in GameData\Item\GDSAddSkillLotTable.json it lists which skills are available in that skill table.

I've had the game and table running for hours both in the background and actively playing/testing and other than that one time not noticed issues. Perhaps it's a RAM issue, since I make a fairly large list, though it shouldn't be that much memory. Could you check Task Manager next time it happens?
[/quote]

It's possible it could be the list being large, but I can run your fli_012 table while running the game, and i can even run a second game, and a second table. There does seem to be a decent jump in size from fli_012 to 13, so it's definitely possible it could be that. For the moment, I am only able to use fli_012

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Niedzielan wrote:
Sun Jun 15, 2025 10:13 am

with FModel ([Link]) and the key/map for FLi ([Link])
you can extract the files (go into pakchunk0.utoc, select Game -> Content -> Gamedata, right click and save as json.)
Then in GameData\Item\GDSItemArmorData.json you can find the item and corresponding "addSkillLotTableList" and in GameData\Item\GDSAddSkillLotTable.json it lists which skills are available in that skill table.

I've had the game and table running for hours both in the background and actively playing/testing and other than that one time not noticed issues. Perhaps it's a RAM issue, since I make a fairly large list, though it shouldn't be that much memory. Could you check Task Manager next time it happens?
It's possible it could be the list being large, but I can run your fli_012 table while running the game, and i can even run a second game, and a second table. There does seem to be a decent jump in size from fli_012 to 13, so it's definitely possible it could be that. For the moment, I am only able to use fli_012.

Thanks for letting me know how to get the addSkill stuff.

thiagodmc
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by thiagodmc »

""flutter cham "" someone help me put, I couldn't do it any way

minhnhatx
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by minhnhatx »

thiagodmc wrote:
Sun Jun 15, 2025 10:14 pm
""flutter cham "" someone help me put, I couldn't do it any way
Are you using Google translate?
viewtopic.php?f=4&t=35056&start=406

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