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Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 12:23 am
by PeDaGaNG
M1G wrote:
Fri Sep 08, 2023 12:16 am
Truhel wrote:
Thu Sep 07, 2023 10:26 pm
PeDaGaNG wrote:
Thu Sep 07, 2023 10:16 pm


testing now. I call it Super Power Spell Booster. Thank you for sharing

EDIT: Working great and holy powerful. By Bhaal, I can kill Vlaakith with it. :D
It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area :D).

How do I properly input this to test it? Sorry, I'm new.
viewtopic.php?p=313900#p313900

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 12:28 am
by KetamineBruh
Anyone know where to find a complete ID list for items, the pastebin ( doesn't seem to have any of the unique items.

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 12:30 am
by PeDaGaNG
KetamineBruh wrote:
Fri Sep 08, 2023 12:28 am
Anyone know where to find a complete ID list for items, the pastebin ( doesn't seem to have any of the unique items.
Made by Noway3

viewtopic.php?p=311868#p311868

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 1:46 am
by Jmar1180
Are there UUID's for The Red Knight's Final Stratagem and The Annals of Karsus?

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 2:04 am
by FitzBlitz
Is there any flag to make it so that we saved the Us brain pet during the tutorial?

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 2:39 am
by WolvenBolt
nell9 wrote:
Thu Sep 07, 2023 6:58 pm
Does anyone know the code for those items

dark mind
slave mind

^^
Start a new game (won't affect your main save), go about the ship and find the slave and dark mind jars, pick them up, and open the cheat table, there's an option for showing the UUID of the last item you moved in the game, select it, move a mind jar, check the table, copy code somewhere like notepad, go back to the game, move the other jar, go back and get its code and put it in the notepad, go back to the table and to the section that lets you spawn items, where it has "Spawn hand crossbow", double click on the text on the right of it that says script and where it has the code coloured red in brackets, replace it with one of the mind jar codes, hit ok, then press the square to the right of the sample script text and voila, do this again for the other mind jar and you're sorted. I've no idea of your experience level or whatnot so you probably knew how to do that, but just in case, there it is. This is how I got the codes a few weeks ago and it still works

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 3:13 am
by depressedjacket
Hey there, I'm wondering if there's any way to turn off the unlimited resource console commands after activating them.

Additionally if anyone knows, how would one edit the damage output of a weapon attack? ie: Turn 1d12 slashing damage into 3d12 + 3 slashing damage. I know of the lightning, thunder, etc. damage boosts but can't seem to edit them.

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 3:36 am
by SiliconMage
depressedjacket wrote:
Fri Sep 08, 2023 3:13 am
Hey there, I'm wondering if there's any way to turn off the unlimited resource console commands after activating them.
The only way I know is kinda roundabout, but you can save, and then reload your game, and the unlimited resources should no longer be functional for your characters.

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 5:41 am
by Prism13
Is it possible to spawn enemies ?

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 7:44 am
by Sandman23
Is clearing tags gained from making your character impossible?

When I try to clear the bard & male tags from my character they seem to instantly come back.

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 8:08 am
by AkimboDK
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 8:16 am
by infearno
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 8:31 am
by AkimboDK
infearno wrote:
Fri Sep 08, 2023 8:16 am
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers
Life saver! I am gonna try add those lol. and mess around with those powers, they are so fun to use lol.
three are missing though, the tentacles attack, Fly, and the eat brain one. :)

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 12:14 pm
by infearno
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:31 am
infearno wrote:
Fri Sep 08, 2023 8:16 am
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers
Life saver! I am gonna try add those lol. and mess around with those powers, they are so fun to use lol.
three are missing though, the tentacles attack, Fly, and the eat brain one. :)
Target_MF_Tentacles_MindFlayer
Target_ExtractBrain_Player_Mindflayer
Target_ExtractBrain_Mindflayer
Zone_MF_MindBlast

Actually there are more than three, but...they are not animated properly. Mindblast at least works okay.
Permanent Mind Sanctuary for example, but it's tricky to add and remove.

Code: Select all

{$lua}
if syntaxcheck then return end
passive = {
"MF_MindSanctuary",
"MF_MindSanctuary_Technical"
}
status = "MF_MIND_SANCTUARY"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
RemoveStatusFromPlayer(status)
After that - enter turn based mode and deplete your main and bonus actions and you're good to go

Re: z Baldur's Gate 3

Posted: Fri Sep 08, 2023 12:15 pm
by M1G
PeDaGaNG wrote:
Fri Sep 08, 2023 12:23 am
M1G wrote:
Fri Sep 08, 2023 12:16 am
Truhel wrote:
Thu Sep 07, 2023 10:26 pm


It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area :D).

How do I properly input this to test it? Sorry, I'm new.
viewtopic.php?p=313900#p313900
Not having any luck. Doesn't activate for me.