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Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sat Jan 26, 2019 5:13 pm
by borucic
budabum wrote: ↑Wed Jan 23, 2019 9:30 pm
(...)
To remove such item, you first need to copy empty pPerk2 value, find item where you do not have engravings, pPerk2 will be empty. Copy its value. Now you need to expand top level [Debug] section and enable "HoverOver" cheat. then you hover mouse over stuck item and see how cheat got updated with values. You go to pItem and replace its Value (not Address) with number you copied from Empty Perk2. Then Save/Load. If stuck item disappeared from the Inventory, you are good to proceed with gameplay.
I'm posting back 1.1.3.1 table
Thanx for your help and kindness, buda!
Side notes:
1. both 'Cultist's Disguise' and 'Athenian Attire', being head and torso respectively, change your entire appearance.
Like 'Bare Chested'.
But, as opposed to the latter, I can't make them into a transmog (put 'em in and get 'em out of Adrestia chest like twice).
Somebody?
2. 'Garamantes Travelers', 'Hetaerae' (and, I suspect, other "???" rarity crew themes) gives you strange thumbnails and are not proper themes.
3. not checked if they are proper ship designs, but 'Palaityros', 'Keto's Wrath' and 'Artemision' gives you empty thumbnail.
Have somebody tried to equip other (Delos, Lakedaimonia, Old Nereus, Piraeus, Salaminia & Tartessos) designs?
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sat Jan 26, 2019 6:19 pm
by budabum
re: 1, ubi did not implete transmog slots for the items.
re: 2, thumbnails are empty, however actual ship design is updated, I assume ubi will refresh/fix these items for one of the weekly ship events. all those "???" are legendary ship designs.
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sun Jan 27, 2019 5:50 pm
by borucic
budabum wrote: ↑Sat Jan 26, 2019 6:19 pm
(...)
re: 2, thumbnails are empty, however actual ship design is updated, I assume ubi will refresh/fix these items for one of the weekly ship events. all those "???" are legendary ship designs.
This is, in fact, "re:3".
Do you think it is safe (crashes in my mind) to use them now?
ad re:2
As you see, I swapped for a "Hubris" theme. (The same thumbnail I got for other '???' themes.)
If I equip this new theme nothig would change - 'Bandits' would be still on board
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sun Jan 27, 2019 6:28 pm
by budabum
do not follow your sarcasm, you are free to use free table at your own risk or do not use.
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sun Jan 27, 2019 8:27 pm
by borucic
budabum wrote: ↑Sun Jan 27, 2019 6:28 pm
do not follow your sarcasm, you are free to use free table at your own risk or do not use.
I didn't mean to be any sarcastic.
I just asked you , a person who knows game code and its behaviour, if it's safe to use
not fully implemented item.
I'm sorry, if you felt otherwise.
Cheers.
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Sun Jan 27, 2019 9:47 pm
by jomoroon
If we add perks to a weapon and edit the value of the perks (15->50% bonus assassin damage for example), how do we get it to stick across saves?
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Mon Jan 28, 2019 5:47 am
by topaztincture
jomoroon wrote: ↑Sun Jan 27, 2019 9:47 pm
If we add perks to a weapon and edit the value of the perks (15->50% bonus assassin damage for example), how do we get it to stick across saves?
You can't. Each time the game starts up, loads default values from a fixed file that isn't with the save files. I'm not sure if you can make boosts span different save loads in a play session, I just know that nonstandard boosts aren't actually saved and will definitely be resent when you close and reopen the game.
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Mon Jan 28, 2019 4:17 pm
by kiking15
Hi @budabum!! When you will share the Wild Boar Set?? Thanks in advance!!
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Mon Jan 28, 2019 5:06 pm
by Rankti
He already did. Check the Excel file in the first post
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Mon Jan 28, 2019 5:18 pm
by kiking15
Ooww..I see..let me check though..thanks @Rankti!!
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Tue Jan 29, 2019 3:32 am
by Nozgame
Hey I'm pretty new to Cheat Engine, I followed the tutorial video but when I try to scan I get this error: Scan error:controller:No readable memory found
When I open the "Memory view" tab the whole thing is filled with question marks.
Anyone know what I'm doing wrong here ?
Edit: Nevermind, fixed it
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Wed Jan 30, 2019 9:19 pm
by jomoroon
I'm trying to add sword of damocles via semi auto option (mainly for the cosmetic), but the sacrificed item I use only changes perks (properly) and rarity to legendary. It stays the same name after an f5 + f9, and even after a reload the entire game. So that when I store and retrieve it on my ship there is no cosmetic added to my list.
Anyway to get around this?
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Thu Jan 31, 2019 4:11 am
by topaztincture
xp booster doesn't seem to work in the latest version. I've even tried putting bigger values in and xp gains do not change at all.
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Thu Jan 31, 2019 6:52 am
by cosminuk2011
@badabum you are so great !!!
I own permanent booster and i used your xp booster to increase xp from 50% to 350%. The nice thing is that now i always have booster 350% without using cheat table again. i can set my owned permanent booster at what value i wish and is persistent between restarts. thanks for this
It is possible to make a booster like xp booster , but for drachmae ? .. to increase the permanent booster from 50% to a higher value ?
Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Thu Jan 31, 2019 8:50 am
by budabum
drachmae booster is in next table version. meanwhile you may use this increment.
copy/paste into CE window.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>24502</ID>
<Description>"[Enable] XP/Drachmae booster"</Description>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(scan_SaveData,ACOdyssey.exe,48 8B 05 ?? ?? ?? ?? 4C 8B 70 08 48 89 74 24 ?? 48 8D 0D ?? ?? ?? ?? 48 89 7C 24 ?? E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 45 33 C0 49 8B D6 E8 ?? ?? ?? ?? 48 85 C0 0F 85 ?? ?? ?? ?? 4C 8B 05 ?? ?? ?? ?? 8D 50 08 B9 90 00 00 00 48 89 6C 24 ??)
alloc(newmem_XP_boost,0x1000)
registersymbol(newmem_XP_boost)
registerSymbol(OnlineGameSaveData)
label(OnlineGameSaveData)
CreateThread(newmem_XP_boost)
newmem_XP_boost:
//sub rsp, 28
reassemble(scan_SaveData)
mov rax,[rax+8]
mov rax,[rax+8]
mov [OnlineGameSaveData], rax
mov byte ptr [rax+D1], 01
mov dword ptr [rax+E4], (float)4.5 //XP multiplier
mov dword ptr [rax+E8], (float)2.5 //Drachmae multiplier
mov dword ptr [rax+EC], 0 //Permanent XP, time passed 0-#7200
mov dword ptr [rax+F0], 0 //Permanent Drachmae, time passed 0-#7200
//add rsp, 28
ret
align 10 CC
OnlineGameSaveData:
dq 0
{$lua}
if not syntaxcheck then memrec.color = 0x008000; end;
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck then
local addr = readQword("OnlineGameSaveData")
writeFloat ( addr+0xE4, 1)
writeFloat ( addr+0xE8, 1)
writeInteger( addr+0xEC, 7200)
writeInteger( addr+0xF0, 7200)
memrec.color = 0x0000ff;
end;
{$asm}
dealloc(newmem_XP_boost)
unregistersymbol(newmem_XP_boost)
unregisterSymbol(OnlineGameSaveData)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>24505</ID>
<Description>"XP Multiplier"</Description>
<VariableType>Float</VariableType>
<Address>OnlineGameSaveData</Address>
<Offsets>
<Offset>E4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>24506</ID>
<Description>"Drachmae Multiplier"</Description>
<VariableType>Float</VariableType>
<Address>OnlineGameSaveData</Address>
<Offsets>
<Offset>E8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>