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Re: z Baldur's Gate 3
Posted: Tue Sep 05, 2023 11:59 pm
by hXc Mike
hotfix #5 is (a)LIVE! personally i'm excited for this bullet point
"PERFORMANCE
Fixed a memory leak when creating and destroying multiple objects. "
hopefully will lead to fewer crashes with item spawner (looking at ALL SCROLLS)
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 12:23 am
by knightjedi
hXc Mike wrote: ↑Tue Sep 05, 2023 11:59 pm
hotfix #5 is (a)LIVE! personally i'm excited for this bullet point
"PERFORMANCE
Fixed a memory leak when creating and destroying multiple objects. "
hopefully will lead to fewer crashes with item spawner (looking at ALL SCROLLS)
is this table still work?
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 12:24 am
by EvenLess
Babbymode wrote: ↑Tue Sep 05, 2023 6:28 pm
Gonna try to figure out a good conditional IF() that fixes any issues using MinimumRollResult() within reasonable use of the bonus, Reliable Talent and Remarkable Athlete passives seems to be a good place to start, I'll publish my results if they seem to fix any crashes I get
You could try taking a look at
CriticalHit()
and
ReduceCriticalAttackThreshold()
. Those are two boosts that affect the requirement for a critical hit. F.ex.
ReduceCriticalAttackThreshold(1)
will make you crit on 19 and 20. Maybe setting it to 19 will make you crit on 1+
![Smile :)](./images/smilies/icon_e_smile.gif)
I'm sure there are more functions like them. I haven't looked for them yet, but I you could try looking for them using part of their names, such as
ReduceCritical
. There are probably others that aren't specific for attacking.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 1:27 am
by hXc Mike
knightjedi wrote: ↑Wed Sep 06, 2023 12:23 am
hXc Mike wrote: ↑Tue Sep 05, 2023 11:59 pm
hotfix #5 is (a)LIVE! personally i'm excited for this bullet point
"PERFORMANCE
Fixed a memory leak when creating and destroying multiple objects. "
hopefully will lead to fewer crashes with item spawner (looking at ALL SCROLLS)
is this table still work?
still checking things out, all scrolls still crashes, but i can one at a time go through about 30ish items before crashing. (going through scrolls alphabetically i got to Dethrone, which is a bit ironic
![Laughing :lol:](./images/smilies/icon_lol.gif)
) but considering before it would crash after like 5-10 items in a row, i'll call that progress. tbf, i am running on a system with 32GB of RAM.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 2:33 am
by schidney
acecel wrote: ↑Tue Aug 15, 2023 4:14 pm
I made some mistake and activated scripts i shouldn't have and now i have this :
Any idea how to fix this ? (the icons on top of the skill bar)
ik this is and old post and
no solution but..
I wanna know how you did this, i've been trying to figure out how to add a lot of those things.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 5:21 am
by PapaPetro
EvenLess wrote: ↑Thu Aug 31, 2023 4:08 pm
You could probably accomplish it using a combination of the form builder and Lua to make a searchable list and apply from it. I just lack the patience to deal with ui
Same
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 5:30 am
by Babbymode
EvenLess wrote: ↑Wed Sep 06, 2023 12:24 am
Babbymode wrote: ↑Tue Sep 05, 2023 6:28 pm
Gonna try to figure out a good conditional IF() that fixes any issues using MinimumRollResult() within reasonable use of the bonus, Reliable Talent and Remarkable Athlete passives seems to be a good place to start, I'll publish my results if they seem to fix any crashes I get
You could try taking a look at
CriticalHit()
and
ReduceCriticalAttackThreshold()
. Those are two boosts that affect the requirement for a critical hit. F.ex.
ReduceCriticalAttackThreshold(1)
will make you crit on 19 and 20. Maybe setting it to 19 will make you crit on 1+
![Smile :)](./images/smilies/icon_e_smile.gif)
I'm sure there are more functions like them. I haven't looked for them yet, but I you could try looking for them using part of their names, such as
ReduceCritical
. There are probably others that aren't specific for attacking.
I already have ReduceCriticalAttackThreshold set in my personal scripts, unfortunately I haven't been able to experiment like i thought today, but I will soon be able to play around. My first attempts are these if people want to try them themselves:
Damage Bonus and Always roll maximum damage (except for a 'bug' with some cantrips using saving throws, Larian-sided)
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(IsWeaponAttack() or IsSpell()):DamageBonus(1d12*ProficiencyBonus);IF(IsWeaponAttack() or IsSpell()):MinimumRollResult(Damage, 20)")
[DISABLE]
Always Roll 20s on attack rolls for weapon and spell attacks (includes the special weapon attacks and unarmed/improvised)
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(IsWeaponAttack() or IsSpell()):MinimumRollResult(Attack, 20)")
[DISABLE]
Always Roll a 20 on any Ability Check or Saving Throw you have Proficiency in.
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,20)")
[DISABLE]
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 5:34 am
by trevox
schidney wrote: ↑Wed Sep 06, 2023 2:33 am
acecel wrote: ↑Tue Aug 15, 2023 4:14 pm
I made some mistake and activated scripts i shouldn't have and now i have this :
Any idea how to fix this ? (the icons on top of the skill bar)
ik this is and old post and
no solution but..
I wanna know how you did this, i've been trying to figure out how to add a lot of those things.
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("ActionResource(SpellSlot,1,1)")
[DISABLE]
{$lua}
if syntaxcheck then return end
[ENABLE]
RemoveBoostsFromPlayer("ActionResource(SpellSlot,1,1)")
[DISABLE]
the first one adds spell slots, the 2nd one removes it. You can change the numbers to whatever you like and play around with it.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 5:47 am
by kyoski
is there a way to add githyanki tag to characters to use physic conditional on weapons?
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 10:54 am
by xxhollowxx
Hey guys, please help me out if you can, here's the things:
1- I want to recruit Karlach but I've 'killed' the druids so I'm not able to recruit her
2- I've already spoken with her and she already told me to f off and nothing else because I killed the druids
3- I've killed the hunters that wanted her head
4- I'm still in act 1
Can you please let me know if I can make her recruitable again and if so, what I need to do? The code that I need to use on CE?
Thanks!!
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 11:32 am
by PerpetuallyAmiss
Is it possible change to monk attack animations with this? Elves are...pretty heinous; I want to see if monks are some how less WEEB.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 2:02 pm
by Tobbel123
Can someone tell me the UUID of the Boots of Striding, Xyanyde and Spidersilk Armour? Mintharas gear basically.
and how to spawn it with ce?
tyvm
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 2:21 pm
by MrEasy
just a lame question. i used this tables console commands and now after saving and closing the game i cant get the console command on CE to check and open. i just wanted to add more coins lol
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 3:56 pm
by ShadowfeindX
Just checking, is there any way to disable or apply a visual status effect with the console? Other than transform obviously.
Re: z Baldur's Gate 3
Posted: Wed Sep 06, 2023 4:34 pm
by Mildcheater85
Nothing happens when I click "Console."