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Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 3:21 pm
by Sukaitas
Thanks for creating this table!!

Can anyone help me, how to add arcane recovery points permanently?

I used -> Charater resource cheat -> Add resources -> Arcane recovery points, but isnt' permanently :(

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 3:59 pm
by PeDaGaNG
Sukaitas wrote:
Sun Sep 03, 2023 3:21 pm
Thanks for creating this table!!

Can anyone help me, how to add arcane recovery points permanently?

I used -> Charater resource cheat -> Add resources -> Arcane recovery points, but isnt' permanently :(
I'm not the one who created this table. But to clarify, the game identify boost as non permanent. Can't make it permanent unless its passive abilities.
But you can make it semi-permanent by Right Click on that Arcane Recovery point and Choose Set Hotkeys says NUMPAD 1. So everytime you want, you just press NUM1.

You can change the hotkeys to multiple boosts you want by using the same keys NUM1. One press and all Boosts applied.

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 4:24 pm
by Sukaitas
PeDaGaNG wrote:
Sun Sep 03, 2023 3:59 pm
Sukaitas wrote:
Sun Sep 03, 2023 3:21 pm
Thanks for creating this table!!

Can anyone help me, how to add arcane recovery points permanently?

I used -> Charater resource cheat -> Add resources -> Arcane recovery points, but isnt' permanently :(
I'm not the one who created this table. But to clarify, the game identify boost as non permanent. Can't make it permanent unless its passive abilities.
But you can make it semi-permanent by Right Click on that Arcane Recovery point and Choose Set Hotkeys says NUMPAD 1. So everytime you want, you just press NUM1.

You can change the hotkeys to multiple boosts you want by using the same keys NUM1. One press and all Boosts applied.
thanks u :D , apparently there is no option to add recovery arcana as spell resource passive :(

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 4:56 pm
by 0xa08ab242
fythis wrote:
Sun Sep 03, 2023 1:41 am
Anyone else having an issue with Ability Stat Points? I can save the game and see the stat values show up, just with an invalid name. When I load that save, it comes back with wild values in those fields.
It sounds like you need to save one more time.

In other words,using shorthand version of the process is:
load save to edit
fire up cheat engine, load the CT, attach cheat engine to the game process
save the game - you should now see the table populate correctly
use cheat engine to make your changes
save the game again - after making your changes
load the save file you just created
save one more time to see the table populate correctly and resuming cheat table tasks <--- I think this is the step you were missing

A longer way of saying the above and including limits, caveats, etc. is this old post (viewtopic.php?f=4&t=13996&p=307926#p307926).

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 5:59 pm
by SusuV12
Hi, i need help pls

I want to add the passive Awakened to my character, is anyone know the way pls ? thx !

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 6:15 pm
by PeDaGaNG
SusuV12 wrote:
Sun Sep 03, 2023 5:59 pm
Hi, i need help pls

I want to add the passive Awakened to my character, is anyone know the way pls ? thx !
If you can search the forum. Its the most hot "I need help" topic
viewtopic.php?p=310940#p310940

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 6:28 pm
by suyu
does anyone know the uuid or name OBJ_ of face painting kits (that sold in circus) ?

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 6:36 pm
by PeDaGaNG
suyu wrote:
Sun Sep 03, 2023 6:28 pm
does anyone know the uuid or name OBJ_ of face painting kits (that sold in circus) ?

Code: Select all

  {
    "Name": "TOOL_GEN_DisguiseKit_A_Open",
    "MapKey": "8ec2a70b-32cc-4223-9c4e-fb845deb262d",
    "Path": "Shared/Public/Shared/RootTemplates/8ec2a70b-32cc-4223-9c4e-fb845deb262d.lsx",
    "Data": {
      "DisplayName": "Disguise Kit",
      "Description": "A case containing makeup, prosthetics, and wigs - tools for concealing one\u0027s identity, or adopting someone else\u0027s.",
      "ParentTemplateId": "239edfa9-46b4-44ad-b0c4-faa4421a8a57",
      "VisualTemplateId": "62ba9e49-15c3-e7c2-1493-2f522a4d956a",
      "Icon": "Item_TOOL_GEN_DisguiseKit_A_Open"
    },
    "ResolvedData": {
      "Parents": [
        "TOOL_GEN_DisguiseKit_A_Closed",
        "BASE_LOOT"
      ]
    }
  },
UUID
"8ec2a70b-32cc-4223-9c4e-fb845deb262d",

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 6:39 pm
by Jaxtes
anyone figure the id for the weapon bond with eldritch knights or all the other class action skills/"spells" a few are in the spells list not all unfortunately.

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 6:41 pm
by Barbon70
Hi Anyone have Unlimited Ki Points ID
Thank you

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 7:33 pm
by Taktassd
PeDaGaNG wrote:
Sun Sep 03, 2023 11:31 am
Taktassd wrote:
Sun Sep 03, 2023 11:06 am

I tried some of the example IDs there, but they did not spawn anything. Maybe these IDs are used inside the actual items to determine what models they display?

This could mean that any armor could be modified to display the NPC only clothes.

I think it also means that these NPC only clothes simply do not exist as spawnable items, which unfortunately does make sense. They would have to be modded in. I will not have the free time to do that for a very long time, unfortunately. I hope someone does it.
if you download RootTemplates.Xlsx by Noway3 here viewtopic.php?p=311868#p311868

I try to filter the Type - Item, can see a lot of other things not listed in Zanzer items pastebin like this;

Code: Select all

3d3c949f-8fff-4133-b12e-3c739dbd6428	ARM_Hat_MuffinHat_B	item	ARM_Hat
can be used with Item spawn. Picture given can't help to narrow down the search and its like finding needle in a haystack. look for ARM_ under ParentTemplateName
I tried to find anything. I tried a lot. I just can't.

I hope someone better at this can help me.

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 7:36 pm
by ptyler
Trying to do a script to add the Morninglord's Radiance condition, so I don't have to make a trip back to the Rosymorn Monastery to apply the buff. I can only find that putting one of the weapons back on the tables applies the "CRE_MAG_LATHANDER_PUZZLE_BOON" condition but manually applying it myself just crashes the game.
edit: ah, just found out it's just simply applying a renamed crusader's mantle effect from the status_boost.txt, i'll just apply that effect instead and be happy with that.

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 7:47 pm
by reaperofzombies
dumb thing to ask, but here goes.

testing passives to see what we could end up with in the game, got lathanders light, but cannot remove. even if i change the script to remove, this typically works with the other commands.

is there a better way to remove this passive/condition?

EDIT: there is, well maybe not better

the method i used was to add the weapon responsible for the buff, equip it, than unequip it.

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 8:16 pm
by PeDaGaNG
reaperofzombies wrote:
Sun Sep 03, 2023 7:47 pm
dumb thing to ask, but here goes.

testing passives to see what we could end up with in the game, got lathanders light, but cannot remove. even if i change the script to remove, this typically works with the other commands.

is there a better way to remove this passive/condition?

EDIT: there is, well maybe not better

the method i used was to add the weapon responsible for the buff, equip it, than unequip it.

Code: Select all

RemoveStatusFromWeapon("MAG_LATHANDERS_LIGHT")

Re: z Baldur's Gate 3

Posted: Sun Sep 03, 2023 8:56 pm
by Wallis
It probably has been asked a lot but I couldn't find the answer to my question. Anyways the question is does the cheat table work in multiplayer or no?