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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 5:24 pm
by 6yXJI0
Image
What do you think they will do? :lol:

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 5:32 pm
by SunBeam
They will use Denuvo to kill CE. Which is easily bypassable. Apart from that, any other checks done server-sided are not this community's concern.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 5:41 pm
by jc10001
This patch broke the table. Damn.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 5:50 pm
by Moh
More accurately the presence of the CE prevents the game from loading. I wonder how long that will last...

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 6:02 pm
by LeoNatan
SunBeam wrote:
Fri May 24, 2019 5:32 pm
They will use Denuvo to kill CE. Which is easily bypassable.
Any pointers how to bypass? I tried renaming the binary, removing digital signature, running process using a different account (UAC). Any other ideas?
Thanks

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 7:30 pm
by SunBeam
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 7:55 pm
by pstuff0
SunBeam wrote:
Fri May 24, 2019 7:30 pm
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.
Unfortunately unsigning CE doesn't help in this case as it was mentioned above by @LeoNatan

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:05 pm
by jc10001
pstuff0 wrote:
Fri May 24, 2019 7:55 pm
SunBeam wrote:
Fri May 24, 2019 7:30 pm
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.
Unfortunately unsigning CE doesn't help in this case as it was mentioned above by @LeoNatan
Can confirm, as I just attempted it myself.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:07 pm
by TimFun13
Yeah it seems to be much the same as RE7 and Sniper Elite 4, doesn't care about other debuggers just CE. But I'm not to worried about it, kinda moved on from this game. But my money's on, if you kill the right thread it won't detect CE. So someone will have to find it and patch the EXE to not start or just end the thread.

Stephen Chapman has a video on how to do it.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:15 pm
by TimFun13
Yeah, I have CE running with the game already.
[Link]

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:34 pm
by SunBeam
^ Like I said.. they will always rely on what the protection has to offer, regardless of the public methods to kill that anti-cheat feature, then both do this: a) brag about how they added anti-cheat to scold cheating users (ooOooOo, I'm scared!) and b) bitch to Denuvo their anti-cheat sucks and they want their money back :D

P.S.: Without any debuggers, read this:

Image

Yes, I know it works without even trying. Remember who told you of this post :P And don't you fucking credit me, but the author.

BR,
Sun

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:34 pm
by jc10001
I tried following the tutorial, but when I attempt to run pass exceptions in 64dbg it doesn't run past them. Any hints? It keeps stopping.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:39 pm
by TimFun13
I'll make a video on how to do here soon. I already have the EXE patched.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:41 pm
by SunBeam
^ If your .exe runs "patched", then there's no integrity checks. Which is another dose of stupidity from the developers. Guess they thought "it's enough the game runs slow as fuck with VM on; why make it worse enabling anti-tampering?" :D :D

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Fri May 24, 2019 8:42 pm
by Dan_el
ShyTwig16 wrote:
Fri May 24, 2019 8:39 pm
I'll make a video on how to do here soon. I already have the EXE patched.
Please share the EXE. Thanks