Re: HELLDIVERS 2
Posted: Thu Feb 29, 2024 6:54 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I would like to point out how invulnerable is actually real in this? using the CE script i could die before but with this i literally cannot die, i have tried spamming the rocket launcher at the floor or anything. you literally cant die!!!
For the script you have, the add 5 resources, can I edit that to look at the other two samples instead? What parts of the script would I have to change to make it work with the other two? It worked perfectly for green samples.gir489 wrote: ↑Thu Feb 29, 2024 6:30 pmI removed that script because it doesn't work in MP. It writes to the 0th player's (host's) slot. I instead chose to hijack the code later down the chain when it adds the elements to your inventory. This ensures that only you are adding X number of elements to your inventory and not corrupting the host's (although it doesn't really matter, since the host is the one who submits the end round data to the master server).jonaaa wrote: ↑Thu Feb 29, 2024 5:28 pm
Alright, here's the script properly modified for you guys, i don't take any credit for it.
It works just fine.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>26</ID> <Description>"Max Resources"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : helldivers2.exe Version: Date : 2024-02-27 Author : admin This script does blah blah blah } [ENABLE] aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique alloc(newmem,$1000) label(return) label(resource_ptr) (DWORD)[samples+03]+samples+07: resource_ptr: newmem: push rax mov rax,[resource_ptr] mov [rax+17EC],#500 mov [rax+17F0],#250 mov [rax+17F4],#100 mov r10,rax pop rax jmp return samples: jmp newmem nop 2 return: registersymbol(samples) [DISABLE] samples: mov r10,[resource_ptr] unregistersymbol(samples) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: game.dll+5286BD game.dll+52869D: CC - int 3 game.dll+52869E: CC - int 3 game.dll+52869F: CC - int 3 game.dll+5286A0: 45 85 C9 - test r9d,r9d game.dll+5286A3: 0F 84 EA 00 00 00 - je game.dll+528793 game.dll+5286A9: 48 89 6C 24 20 - mov [rsp+20],rbp game.dll+5286AE: 41 56 - push r14 game.dll+5286B0: 48 83 EC 20 - sub rsp,20 game.dll+5286B4: 3B 15 92 0E 1E 01 - cmp edx,[game.dll+170954C] game.dll+5286BA: 41 8B E9 - mov ebp,r9d // ---------- INJECTING HERE ---------- game.dll+5286BD: 4C 8B 15 54 EB 14 01 - mov r10,[game.dll+1677218] // ---------- DONE INJECTING ---------- game.dll+5286C4: 45 8B F0 - mov r14d,r8d game.dll+5286C7: 0F 84 7D 00 00 00 - je game.dll+52874A game.dll+5286CD: 45 8B 8A 18 08 00 00 - mov r9d,[r10+00000818] game.dll+5286D4: 45 33 C0 - xor r8d,r8d game.dll+5286D7: 45 8B 9A 20 08 00 00 - mov r11d,[r10+00000820] game.dll+5286DE: 48 89 5C 24 30 - mov [rsp+30],rbx game.dll+5286E3: 48 89 74 24 38 - mov [rsp+38],rsi game.dll+5286E8: 44 0F AF DA - imul r11d,edx game.dll+5286EC: 41 8D 71 FF - lea esi,[r9-01] game.dll+5286F0: 48 89 7C 24 40 - mov [rsp+40],rdi } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Spoiler
I see. I only tested in a solo session (since there's no reason to invite people to do stuff like this), thanks for the explanation!gir489 wrote: ↑Thu Feb 29, 2024 6:30 pm
I removed that script because it doesn't work in MP. It writes to the 0th player's (host's) slot. I instead chose to hijack the code later down the chain when it adds the elements to your inventory. This ensures that only you are adding X number of elements to your inventory and not corrupting the host's (although it doesn't really matter, since the host is the one who submits the end round data to the master server).
if you afraid there is source code that you can compile your self..drnub wrote: ↑Thu Feb 29, 2024 7:09 pmI know you confirmed it's clean but on mine shows as this
Kekner wrote: ↑Thu Feb 29, 2024 1:16 pmholy shit great work! I tried using HxD for the patriot exo suit and unfortunately couldnt figure out what i was doing wrong.Mirfah wrote: ↑Thu Feb 29, 2024 12:49 pmAlright, got them all now, I think, making this in a new post so it's easier to grab.Code: Select all
-----Backpack----- DA D7 B6 71 - Supply Backpack 7B 79 E2 C7 - Ballistic Shield Backpack - Address 160 F4 48 1A E5 - Generator Pack 23 52 83 68 - Jumppack Backpack 48 BD F5 1C - Guard Dog (Drone) 06 32 BE 38 - Laser Rifle (Drone) 63 24 3D 82 - Displacement Backpack -----Consumable----- 96 BE BA 33 - Resupply BE 23 DF 84 - Health Pack Rack -----Eagle----- 75 9B 61 A7 - Air Support 0B B7 83 F5 - 500KG Bomb 95 16 03 76 - 110MM Rocket Pods 04 DA CF 49 - Airstrike DB 07 9A 79 - Napalm Airstrike 5A 97 72 64 - Airstrike Smoke D3 C7 EF D9 - Cluster Bombs 58 F5 B4 E4 - Rearm BB 60 E0 B2 - (Not Used) Air-To-Air Missiles 17 D3 6C 37 - (Not Used) Additional Strafing Runs -----Emplacement----- 5C 26 C8 E4 - Defense Wall LMG 5C C0 D3 93 - Defense Wall Grenade Launcher FF 84 04 88 - Shield Generator Relay 63 43 09 AE - Heavy Machinegune Emplacement 58 9C C1 00 - Anti-Personnel Mine Deployer 9D C2 71 A3 - Incendiary Mine Deployer 3B 9F 34 8F - Tesla Tower -----Misc----- 41 E2 1C 31 - Ship Bowling -----Missions----- 5C 9B 55 82 - Shoulder Mounted Camera 09 FC 2E EA - Cyborg Carry Data 07 C6 41 8A - Carry Data 85 76 B1 2A - Drilling Charge 00 05 E6 06 - Extraction FC 0A C8 ED - Hellbomb 90 E2 96 59 - Bug Plug B0 75 BD 5F - Cargo Container 80 0A C4 6C - Spire Sterilizer 1A 01 DE DD - Raise Flag 13 85 2D A2 - Bug Thumper 55 7B D7 28 - Prospecting Drill 61 0C C5 26 - Seismic Probe 2F 31 8C 72 - Prospector Scanner CF 27 F6 3B - Scrambler 1E 37 EF 33 - Extraction Beacon FC A4 AE 2A - Emergency Extraction Beacon DB 7B 14 87 - Reinforcement Beacon DB 10 12 65 - Orbital Illumination Flare A5 BF 58 BE - SOS Beacon 6F 2B BC C4 - Upload Discovery AA F5 C3 9E - Nuke 8F 07 F2 35 - Carpet Bombing Run C9 65 64 56 - SEAF Squad 1B C1 7D 49 - Remote Explosives 29 91 91 E6 - Jammed Pinata 2A 31 EE B1 - SEAF Gun -----Orbital----- BC 2C 06 D2 - Precision Strike DD 0F 02 5D - Airburst Strike 17 1B 56 4C - Static Field Conductors F6 03 61 3F - 120MM HE Strike 09 DB 55 BE - Gas Strike 0B 34 48 B9 - 380MM HE Barrage A4 E6 D7 39 - Laser A5 52 95 A3 - Railcannon 01 FB 7D C3 - Walking Barrage 59 4C 41 7C - Gatling Barrage 38 8E 58 DD - Smoke Strike -----President Rewards----- 4C B8 36 4D - Ammo Cache F4 8C 37 0F - Health Pack Rack 63 12 49 67 - Light Armored Vehicle (LAV) 1C 10 82 7C - Recon Vehicle (FRV) BF 3C 40 9A - Combat Walker CE 33 0B 41 - Medic Backpack D0 3D AC C5 - Jumppack Backpack 38 6D 38 C3 - Rocket Sentry 44 6C 6E 5D - Machinegun -----Team Weapons----- 6B D9 2F 34 - Autocannon 0D 74 4C C7 - Grenade Launcher D1 A4 1F BC - Grenade Launcher (Incendiary) A2 8F 4F 1B - Machinegun 76 E6 DA 00 - Light Machinegun 9D 3F 7A B7 - Railgun 3D 10 67 4D - Recoiless Rifle 5D F9 3C A8 - Laser Cannon 5B 75 77 9C - Laser Pulse Cannon 39 0A 97 83 - Sniper 90 80 77 CB - Expendable Anti-Tank 6B B8 18 85 - Commando 4D 50 63 55 - Flamethrower 61 CA C9 1F - Heavy Machine Gun F8 CD CD 82 - Mini Missile Silo 7F 8D DE E9 - Spear 6A EE 21 3B - Arc Thrower F5 78 8C 8B - Stinger -----Sentries----- 6D 33 28 25 - Gatling Sentry A9 FF B5 FC - Machingun Sentry CA FF 52 5E - Mortar Sentry 5A 0B E9 B7 - EMS Mortar Sentry 0F 58 C7 2A - Rocket Sentry B3 9A EF 32 - Autocannon Sentry -----Tutorial----- 6E 09 76 33 - Reinforcement Beacon 36 E4 EB 84 - Extraction -----Vehicles----- A7 7D FE EE - Light Armored Vehicle (LAV) 4B 2C 90 EA - Recon Vehicle (FRV) 8F F3 9E 11 - Combat Walker 2F 77 EB 4C - Combat Walker Obsidian
I tried what vl1adiaxlee posted and it helped massively with finding the codes, thanks a bunch vl1adiaxlee! However still didnt get the patriot to drop in game.
Apologies but could someone give me some tips / step by step on how to get any of these working? Cheers!![]()
vl1adiaxlee wrote: ↑Thu Feb 29, 2024 2:26 amIf you use HxD, make sure when youorCode: Select all
CTRL + F = FIND
you are in the "Hex-Values" tab in the prompt.Code: Select all
CTRL + R = REPLACE
It defaults to string, and since the values above are Hex values, you need to search for Hex
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Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?Mirfah wrote: ↑Thu Feb 29, 2024 12:49 pmAlright, got them all now, I think, making this in a new post so it's easier to grab.Code: Select all
-----Backpack----- DA D7 B6 71 - Supply Backpack 7B 79 E2 C7 - Ballistic Shield Backpack - Address 160 F4 48 1A E5 - Generator Pack 23 52 83 68 - Jumppack Backpack 48 BD F5 1C - Guard Dog (Drone) 06 32 BE 38 - Laser Rifle (Drone) 63 24 3D 82 - Displacement Backpack -----Consumable----- 96 BE BA 33 - Resupply BE 23 DF 84 - Health Pack Rack -----Eagle----- 75 9B 61 A7 - Air Support 0B B7 83 F5 - 500KG Bomb 95 16 03 76 - 110MM Rocket Pods 04 DA CF 49 - Airstrike DB 07 9A 79 - Napalm Airstrike 5A 97 72 64 - Airstrike Smoke D3 C7 EF D9 - Cluster Bombs 58 F5 B4 E4 - Rearm BB 60 E0 B2 - (Not Used) Air-To-Air Missiles 17 D3 6C 37 - (Not Used) Additional Strafing Runs -----Emplacement----- 5C 26 C8 E4 - Defense Wall LMG 5C C0 D3 93 - Defense Wall Grenade Launcher FF 84 04 88 - Shield Generator Relay 63 43 09 AE - Heavy Machinegune Emplacement 58 9C C1 00 - Anti-Personnel Mine Deployer 9D C2 71 A3 - Incendiary Mine Deployer 3B 9F 34 8F - Tesla Tower -----Misc----- 41 E2 1C 31 - Ship Bowling -----Missions----- 5C 9B 55 82 - Shoulder Mounted Camera 09 FC 2E EA - Cyborg Carry Data 07 C6 41 8A - Carry Data 85 76 B1 2A - Drilling Charge 00 05 E6 06 - Extraction FC 0A C8 ED - Hellbomb 90 E2 96 59 - Bug Plug B0 75 BD 5F - Cargo Container 80 0A C4 6C - Spire Sterilizer 1A 01 DE DD - Raise Flag 13 85 2D A2 - Bug Thumper 55 7B D7 28 - Prospecting Drill 61 0C C5 26 - Seismic Probe 2F 31 8C 72 - Prospector Scanner CF 27 F6 3B - Scrambler 1E 37 EF 33 - Extraction Beacon FC A4 AE 2A - Emergency Extraction Beacon DB 7B 14 87 - Reinforcement Beacon DB 10 12 65 - Orbital Illumination Flare A5 BF 58 BE - SOS Beacon 6F 2B BC C4 - Upload Discovery AA F5 C3 9E - Nuke 8F 07 F2 35 - Carpet Bombing Run C9 65 64 56 - SEAF Squad 1B C1 7D 49 - Remote Explosives 29 91 91 E6 - Jammed Pinata 2A 31 EE B1 - SEAF Gun -----Orbital----- BC 2C 06 D2 - Precision Strike DD 0F 02 5D - Airburst Strike 17 1B 56 4C - Static Field Conductors F6 03 61 3F - 120MM HE Strike 09 DB 55 BE - Gas Strike 0B 34 48 B9 - 380MM HE Barrage A4 E6 D7 39 - Laser A5 52 95 A3 - Railcannon 01 FB 7D C3 - Walking Barrage 59 4C 41 7C - Gatling Barrage 38 8E 58 DD - Smoke Strike -----President Rewards----- 4C B8 36 4D - Ammo Cache F4 8C 37 0F - Health Pack Rack 63 12 49 67 - Light Armored Vehicle (LAV) 1C 10 82 7C - Recon Vehicle (FRV) BF 3C 40 9A - Combat Walker CE 33 0B 41 - Medic Backpack D0 3D AC C5 - Jumppack Backpack 38 6D 38 C3 - Rocket Sentry 44 6C 6E 5D - Machinegun -----Team Weapons----- 6B D9 2F 34 - Autocannon 0D 74 4C C7 - Grenade Launcher D1 A4 1F BC - Grenade Launcher (Incendiary) A2 8F 4F 1B - Machinegun 76 E6 DA 00 - Light Machinegun 9D 3F 7A B7 - Railgun 3D 10 67 4D - Recoiless Rifle 5D F9 3C A8 - Laser Cannon 5B 75 77 9C - Laser Pulse Cannon 39 0A 97 83 - Sniper 90 80 77 CB - Expendable Anti-Tank 6B B8 18 85 - Commando 4D 50 63 55 - Flamethrower 61 CA C9 1F - Heavy Machine Gun F8 CD CD 82 - Mini Missile Silo 7F 8D DE E9 - Spear 6A EE 21 3B - Arc Thrower F5 78 8C 8B - Stinger -----Sentries----- 6D 33 28 25 - Gatling Sentry A9 FF B5 FC - Machingun Sentry CA FF 52 5E - Mortar Sentry 5A 0B E9 B7 - EMS Mortar Sentry 0F 58 C7 2A - Rocket Sentry B3 9A EF 32 - Autocannon Sentry -----Tutorial----- 6E 09 76 33 - Reinforcement Beacon 36 E4 EB 84 - Extraction -----Vehicles----- A7 7D FE EE - Light Armored Vehicle (LAV) 4B 2C 90 EA - Recon Vehicle (FRV) 8F F3 9E 11 - Combat Walker 2F 77 EB 4C - Combat Walker Obsidian
aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be uniquejonaaa wrote: ↑Thu Feb 29, 2024 5:28 pmAlright, here's the script properly modified for you guys, i don't take any credit for it.AJonesy wrote: ↑Thu Feb 29, 2024 5:10 pmI do have their table. I'm not a pro at reading scripts, but it seems his only script in there for resources is to add 5 of the green sample, and nothing for the other 2. Sure I can edit green to 500, but I have no idea how to change it to include the other 2 items.
It works just fine.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>26</ID> <Description>"Max Resources"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : helldivers2.exe Version: Date : 2024-02-27 Author : admin This script does blah blah blah } [ENABLE] aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique alloc(newmem,$1000) label(return) label(resource_ptr) (DWORD)[samples+03]+samples+07: resource_ptr: newmem: push rax mov rax,[resource_ptr] mov [rax+17EC],#500 mov [rax+17F0],#250 mov [rax+17F4],#100 mov r10,rax pop rax jmp return samples: jmp newmem nop 2 return: registersymbol(samples) [DISABLE] samples: mov r10,[resource_ptr] unregistersymbol(samples) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: game.dll+5286BD game.dll+52869D: CC - int 3 game.dll+52869E: CC - int 3 game.dll+52869F: CC - int 3 game.dll+5286A0: 45 85 C9 - test r9d,r9d game.dll+5286A3: 0F 84 EA 00 00 00 - je game.dll+528793 game.dll+5286A9: 48 89 6C 24 20 - mov [rsp+20],rbp game.dll+5286AE: 41 56 - push r14 game.dll+5286B0: 48 83 EC 20 - sub rsp,20 game.dll+5286B4: 3B 15 92 0E 1E 01 - cmp edx,[game.dll+170954C] game.dll+5286BA: 41 8B E9 - mov ebp,r9d // ---------- INJECTING HERE ---------- game.dll+5286BD: 4C 8B 15 54 EB 14 01 - mov r10,[game.dll+1677218] // ---------- DONE INJECTING ---------- game.dll+5286C4: 45 8B F0 - mov r14d,r8d game.dll+5286C7: 0F 84 7D 00 00 00 - je game.dll+52874A game.dll+5286CD: 45 8B 8A 18 08 00 00 - mov r9d,[r10+00000818] game.dll+5286D4: 45 33 C0 - xor r8d,r8d game.dll+5286D7: 45 8B 9A 20 08 00 00 - mov r11d,[r10+00000820] game.dll+5286DE: 48 89 5C 24 30 - mov [rsp+30],rbx game.dll+5286E3: 48 89 74 24 38 - mov [rsp+38],rsi game.dll+5286E8: 44 0F AF DA - imul r11d,edx game.dll+5286EC: 41 8D 71 FF - lea esi,[r9-01] game.dll+5286F0: 48 89 7C 24 40 - mov [rsp+40],rdi } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Spoiler
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.IndigoHotel87 wrote: ↑Thu Feb 29, 2024 8:22 pmHoly crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?Mirfah wrote: ↑Thu Feb 29, 2024 12:49 pmAlright, got them all now, I think, making this in a new post so it's easier to grab.Code: Select all
-----Backpack----- DA D7 B6 71 - Supply Backpack 7B 79 E2 C7 - Ballistic Shield Backpack - Address 160 F4 48 1A E5 - Generator Pack 23 52 83 68 - Jumppack Backpack 48 BD F5 1C - Guard Dog (Drone) 06 32 BE 38 - Laser Rifle (Drone) 63 24 3D 82 - Displacement Backpack -----Consumable----- 96 BE BA 33 - Resupply BE 23 DF 84 - Health Pack Rack -----Eagle----- 75 9B 61 A7 - Air Support 0B B7 83 F5 - 500KG Bomb 95 16 03 76 - 110MM Rocket Pods 04 DA CF 49 - Airstrike DB 07 9A 79 - Napalm Airstrike 5A 97 72 64 - Airstrike Smoke D3 C7 EF D9 - Cluster Bombs 58 F5 B4 E4 - Rearm BB 60 E0 B2 - (Not Used) Air-To-Air Missiles 17 D3 6C 37 - (Not Used) Additional Strafing Runs -----Emplacement----- 5C 26 C8 E4 - Defense Wall LMG 5C C0 D3 93 - Defense Wall Grenade Launcher FF 84 04 88 - Shield Generator Relay 63 43 09 AE - Heavy Machinegune Emplacement 58 9C C1 00 - Anti-Personnel Mine Deployer 9D C2 71 A3 - Incendiary Mine Deployer 3B 9F 34 8F - Tesla Tower -----Misc----- 41 E2 1C 31 - Ship Bowling -----Missions----- 5C 9B 55 82 - Shoulder Mounted Camera 09 FC 2E EA - Cyborg Carry Data 07 C6 41 8A - Carry Data 85 76 B1 2A - Drilling Charge 00 05 E6 06 - Extraction FC 0A C8 ED - Hellbomb 90 E2 96 59 - Bug Plug B0 75 BD 5F - Cargo Container 80 0A C4 6C - Spire Sterilizer 1A 01 DE DD - Raise Flag 13 85 2D A2 - Bug Thumper 55 7B D7 28 - Prospecting Drill 61 0C C5 26 - Seismic Probe 2F 31 8C 72 - Prospector Scanner CF 27 F6 3B - Scrambler 1E 37 EF 33 - Extraction Beacon FC A4 AE 2A - Emergency Extraction Beacon DB 7B 14 87 - Reinforcement Beacon DB 10 12 65 - Orbital Illumination Flare A5 BF 58 BE - SOS Beacon 6F 2B BC C4 - Upload Discovery AA F5 C3 9E - Nuke 8F 07 F2 35 - Carpet Bombing Run C9 65 64 56 - SEAF Squad 1B C1 7D 49 - Remote Explosives 29 91 91 E6 - Jammed Pinata 2A 31 EE B1 - SEAF Gun -----Orbital----- BC 2C 06 D2 - Precision Strike DD 0F 02 5D - Airburst Strike 17 1B 56 4C - Static Field Conductors F6 03 61 3F - 120MM HE Strike 09 DB 55 BE - Gas Strike 0B 34 48 B9 - 380MM HE Barrage A4 E6 D7 39 - Laser A5 52 95 A3 - Railcannon 01 FB 7D C3 - Walking Barrage 59 4C 41 7C - Gatling Barrage 38 8E 58 DD - Smoke Strike -----President Rewards----- 4C B8 36 4D - Ammo Cache F4 8C 37 0F - Health Pack Rack 63 12 49 67 - Light Armored Vehicle (LAV) 1C 10 82 7C - Recon Vehicle (FRV) BF 3C 40 9A - Combat Walker CE 33 0B 41 - Medic Backpack D0 3D AC C5 - Jumppack Backpack 38 6D 38 C3 - Rocket Sentry 44 6C 6E 5D - Machinegun -----Team Weapons----- 6B D9 2F 34 - Autocannon 0D 74 4C C7 - Grenade Launcher D1 A4 1F BC - Grenade Launcher (Incendiary) A2 8F 4F 1B - Machinegun 76 E6 DA 00 - Light Machinegun 9D 3F 7A B7 - Railgun 3D 10 67 4D - Recoiless Rifle 5D F9 3C A8 - Laser Cannon 5B 75 77 9C - Laser Pulse Cannon 39 0A 97 83 - Sniper 90 80 77 CB - Expendable Anti-Tank 6B B8 18 85 - Commando 4D 50 63 55 - Flamethrower 61 CA C9 1F - Heavy Machine Gun F8 CD CD 82 - Mini Missile Silo 7F 8D DE E9 - Spear 6A EE 21 3B - Arc Thrower F5 78 8C 8B - Stinger -----Sentries----- 6D 33 28 25 - Gatling Sentry A9 FF B5 FC - Machingun Sentry CA FF 52 5E - Mortar Sentry 5A 0B E9 B7 - EMS Mortar Sentry 0F 58 C7 2A - Rocket Sentry B3 9A EF 32 - Autocannon Sentry -----Tutorial----- 6E 09 76 33 - Reinforcement Beacon 36 E4 EB 84 - Extraction -----Vehicles----- A7 7D FE EE - Light Armored Vehicle (LAV) 4B 2C 90 EA - Recon Vehicle (FRV) 8F F3 9E 11 - Combat Walker 2F 77 EB 4C - Combat Walker Obsidian