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Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 7:28 pm
by PasDeBras
Scan21 wrote:
Thu Aug 31, 2023 5:31 pm
Hi all, I may ask a stupid question, but is it possible to use the table if I play with friends together, but the leader of the group who created the game is another person? I just don't have anything activated
If BG3 functions like DOS2 do, which i believe it does, then the host has full control over the save used for the multiplayer campaign, meaning if you are the host, any edit you make to your save will carry over to your friends game as well.
That being said, in DOS2 you'd use a save editor offline, then load the modded save, that being said, i would not try and use a cheat table on the fly in a multiplayer session (that would risk a desync), but edit what i want solo, save, then re-enable multiplayer, if that made sense.

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 7:40 pm
by Fatelord
anyone got the ID for the Duke Ravengard sword ? it is missing in all of the tables here for some reason.

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 8:11 pm
by PeDaGaNG
Fatelord wrote:
Thu Aug 31, 2023 7:40 pm
anyone got the ID for the Duke Ravengard sword ? it is missing in all of the tables here for some reason.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local item = {
"06fbf04c-41be-4709-91df-76b4cbc9ccf5"
}
TemplateAddToPlayer(item, 1)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 8:39 pm
by BourbieSpeedrun
Is there a way to change the distance of spells?

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 8:40 pm
by Lord Blade
Does the table work with the new patch?

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 9:19 pm
by Zanzer
BourbieSpeedrun wrote:
Thu Aug 31, 2023 8:39 pm
Is there a way to change the distance of spells?
Remove any boosts you don't want.

Code: Select all

boosts = "UnlockSpellVariant(SubtleSpellCheck(),ModifyTargetRadius(AdditiveBase,100),ModifyAreaRadius(AdditiveBase,20),ModifyNumberOfTargets(Override,10,false),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifySpellFlags(Melee,0))"
AddBoostsToPlayer(boosts)

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 9:34 pm
by kidicarus
insanelyinsecure wrote:
Thu Aug 31, 2023 6:38 am
Is there a way to add the baby owlbear into the camp? and how please :(
id also like to know this, i made the mistake of finding the owlbear cave after i went to the goblin camp because i didnt read any guides or spoilers, turns out you cant get the owlbear unless you find the cave first

does anyone know if we can set tags to put the owlbear in camp?

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 9:38 pm
by BourbieSpeedrun
Zanzer wrote:
Thu Aug 31, 2023 9:19 pm
BourbieSpeedrun wrote:
Thu Aug 31, 2023 8:39 pm
Is there a way to change the distance of spells?
Remove any boosts you don't want.

Code: Select all

boosts = "UnlockSpellVariant(SubtleSpellCheck(),ModifyTargetRadius(AdditiveBase,100),ModifyAreaRadius(AdditiveBase,20),ModifyNumberOfTargets(Override,10,false),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifySpellFlags(Melee,0))"
AddBoostsToPlayer(boosts)
Ty it worked! :D

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 9:58 pm
by bruticus0
Wiese2007 wrote:
Wed Aug 30, 2023 3:10 am
bruticus0 wrote:
Wed Aug 30, 2023 12:49 am
Wiese2007 wrote:
Sun Aug 13, 2023 7:32 am


ok i have it now working but still only the men wants romance with me (since the false answer to wyll). when i try to date a women they all say there was something between us but that has ended .... so no romance for me like in rl xD
You ever figure this out? I'm like, page 130 deep in this thread and I'm treading water trying to get a date lol. Everyone was way too horny for my taste at beginning, but I wouldn't mind it now. Karlach's precious.
nope sry i only have seen an answer from the original poster that its only work in the first act xD and since then never look again xD
I actually got it! lol. Let's see if I can explain it. So in my game, I shut everyone down at beginning for being too pushy lol. I just got done defeating #2 big bad and making a daring escape from Wyrm Fortress. Then I got the itch to do some romance stuff. I went to Riverview entrance and did 4 scripts.
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f9c85cb9-4bf4-e94c-d703-af5025aaaca1" -- CAMP_GoblinHunt_State_KarlachPartner


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "0d3a46b9-074c-4d71-aa11-ff078e8017b5" -- NIGHT_Karlach_TheForgingOfTheHeart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "0373609c-b495-497a-8e22-7f86c7b38bd9" -- NIGHT_BurningUpForYou


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d9ff60fa-0af9-45d7-99b4-bd7c3f80ed12" -- ORI_State_PartneredWithKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
I think the last one is the clencher. Now after you do that, you can talk about your relationship to Karlach. Do a long rest, then you need to go to the Lower City Area. Once you do that, go back to camp and start a Long Rest. You should see the exclamation over Karlach's head. This will get you your date and romance scene. And if you don't wanna laugh the entire time, do not be a a very short Dark Gnome........

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 10:47 pm
by themaoci
guys lets go patch 2 is up for at last 7h :)
[Link]

time to download patch and see f that works :)

Re: z Baldur's Gate 3

Posted: Thu Aug 31, 2023 10:55 pm
by themaoci
Guys. Works like a charm in Patch 2

[Link]

also added auto attaching (like it was for few updated now) but also with this it auto activates everything required you just start table (must be maximum at main menu) it will load toll console commands then you load saved game and it will finish up loading the commands

1. you can start table before starting the game (safest)
2. you can start table in main menu
3. you can start table in loaded game save the game and reload (not tested, could not work)

Auto Attached To bg3_dx11.exe!
Auto Activating Console Commands
Activated: Console Commands [2WS] (ENABLE IN MAIN MENU) [ID:347] (Auto Disabler:OFF).
Auto Activating Register Commands
Commands Found: 1264
Activated: Register Commands [2WS] (ENABLE AFTER GAME IS LOADED) [ID:357] (Auto Disabler:OFF).

Re: z Baldur's Gate 3

Posted: Fri Sep 01, 2023 12:23 am
by Yoel095
hello again, can someone share their a file that contains all the passives with their description? I tried to get them through the game directory but its always incomplete. Thank you in advance.

Re: z Baldur's Gate 3

Posted: Fri Sep 01, 2023 12:54 am
by yaodm2020
Like the one below, the upper limit of the target radius inside is 100, you can change it to a larger value in the mod, but the upper limit in the actual game is still 100, no change. Is there any way to change this threshold.

new entry "Projectile_MagicBarrage"
type "SpellData"
data "SpellType" "Projectile"
data "Level" ""
data "SpellSchool" "Evocation"
data "SpellProperties" "DealDamage(10d10+10,Force,Magical)"
data "TargetFloor" "-1"
data "TargetRadius" "100"
data "AreaRadius" "6"
data "ExplodeRadius" "6"
data "AmountOfTargets" "6"
data "SpellRoll" ""

Re: z Baldur's Gate 3

Posted: Fri Sep 01, 2023 1:20 am
by fallendante
hello, is there a way to make your characters permanently float like the mindflayers npcs do? is there a passive of some kind that can be added to a character?

Re: z Baldur's Gate 3

Posted: Fri Sep 01, 2023 1:37 am
by Zephyx
Base_N wrote:
Wed Aug 30, 2023 4:55 am
bearyPanda wrote:
Tue Aug 29, 2023 10:26 pm
Awesome, it works, thank you so much.
You're welcome :)
Zephyx wrote:
Wed Aug 30, 2023 2:04 am
Base_N wrote:
Tue Aug 29, 2023 5:08 am

Code: Select all

{$lua}
if syntaxcheck then return end

passive = "CRE_GithInfirmary_Awakened"

[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
I am somewhat new to CE and have looked on the stickies forums for how to enter this into the CE console but am stuck. How do you use this script once you have opened the executable, loaded your saved game, etc?
Load the table, enable "Console Commands" -> "Register Commands". Then go to any of the menus under it select a command, hit enter, delete everything in the window that pops up, paste this in and click ok. Then just tick it to add the passive, untick it to remove it. Make sure you have selected the character you want in-game before you do so.

Thank you!