Page 31 of 100

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 7:31 pm
by AkashiGamer
SunBeam wrote:
Wed Oct 24, 2018 7:21 pm
The above has nothing to do with Inventory and Items (Gear Swapper) :P Sorry to burst yer bubble.
Nothing terrible, we will wait)

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 7:39 pm
by Artyriaboy
With version 1.0.05 no cheat works for me or do I do something wrong?

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 7:43 pm
by budabum
re: store protection. they added protection last ACO build. if you use old way(thru eStore) to get new items by hash, then uplay blocks you for a while. the same protection is inherited in ACOd.
yet to test if replacement still works.

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 8:39 pm
by Griffihn
ok, found out something that seems odd to say the least: if you activate any script after loading a save, within 2 hours, the game crashes. if you load up the table while in the main menu and activate the scripts there (including the damage multipliers), no crashes but i get a graphical bug as if there's always something near me that i can interact with...

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 9:26 pm
by budabum
re: crashes. i often saw tables are crashing if a table creator uses "jmp short" injections while CE-allocated memory is accessible sometimes by far jump. simple "jmp" is treated as "jmp short"
to avoid this, i always apply "jmp far" injections even it is not required.
of cause, need to make sure the command size is taken into account. 12 bytes vs 4

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 9:32 pm
by SunBeam
..or use any free memory at the end of any of the game's sections, after fullaccess( addr, 0x1000 )..

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 9:57 pm
by budabum
old good gears replacements does work. a bit patience and someone will release it.
I was able to replace one inventory item by another one which i did not have.

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 10:48 pm
by zedocax
Emlorp wrote:
Wed Oct 24, 2018 2:41 pm
axellslade wrote:
Wed Oct 24, 2018 10:16 am
Griffihn wrote:
Tue Oct 23, 2018 9:47 pm
EDIT: nope, the damage multiplier isn't working... sorry about that.
Can confirm the damage multipliers are no longer working. :(
Thats odd mine works just fine check for the most recent released one cause i know they were making new posts of the table updates for damage not updating the original link
yeah mine also works just fine and so do the rest of the cheats, try getting the latest table

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 11:00 pm
by simon93
Thanks for sharing this! Is it possible to have cheats that allow us to freely customize the perks on our gears? Like changing the perks on legendary and epic gears to what we want?

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 11:16 pm
by AkashiGamer
budabum wrote:
Wed Oct 24, 2018 9:57 pm
old good gears replacements does work. a bit patience and someone will release it.
I was able to replace one inventory item by another one which i did not have.
Glory to the gods, you are the best, we will wait for the release!!!

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Wed Oct 24, 2018 11:19 pm
by AkashiGamer
It remains only to find out the hash id of these items and do everything correctly in the table.

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Thu Oct 25, 2018 9:56 am
by ColdWater
Wait for updates

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Thu Oct 25, 2018 7:48 pm
by budabum
for latest updates refer to this thread
viewtopic.php?f=4&t=8309



=======
latest table update 1.0.7.1
- added Ship Editor
- added pItem/pPerk extractor under [Debug] section. E.g. go to Oikos shop and hover over gold item which is being traded today. Grab its pItem/pPerk values and copy over an item you are swapping.
- Quests x/y booster. Applicable for the quests like "Sink 0/15 Triremes" or "Kill 0/30 Spartans". Each kill counts as 20.
- Damage Multiplier by SubBeam for Player and Adresia.

for detailed instruction how to swap items, refer to this post
viewtopic.php?p=66924#p66924
not to break pPerk1 after blacksmith upgrade:
some of you noticed if you go to blacksmith and upgrade swapped item it may get pPerk1 of original item you used as donor.
to avoid this, choose donor item which possesses pPerk1 the same as your new item. and it does not matter level of that perk. %10 or %15. After upgrade you will get actual one.
to get guaranteed 1 search result. search as follows:
- select value type 'Grouped'
- paste into search string the following pattern "BA:1 1:0 2:0x8000 w:4 8:0xHASH"
- instead of HASH, paste yours
- once value is found. grab it and subtract by 9. Use windows calc in HEX mode or any other online hex calculator
- example for Odysseus Lieutenant is attached
[Link]
for hash tables:
viewtopic.php?p=66080#p66080

to unlock transmog after swapping:
drop a gear into the Adrestia storage and retrieve it back, it'll be unlocked in transmog

bonus:
Special Items which are not lootable in 1.0.6(CPY release) but can be obtained by HashId or through gameplay in legit version since 1.0.7:

Code: Select all

0000017814A6B1C6 Bare Chested		Torso	Legendary
00000177AB94EB78 Bare-Chested and Oiled	Torso	Legendary
00000176B383A2F8 Cultist's Disguise	Head	Common	
archive
Dear friends. i'm posting first version of pre-alfa Inventory Editor/Swapper.

With first version you may start collecting hash values for the different type of gears. Go to inventory menu and equip your hero. Whenever you click an inventory item, the CE table is populated.

Later i'll probably add actual swapper and add more editable parameters. Looks like this time ubisoft ciphered inventory items even more and reversing may take more time.

Well, ACO users may start using ACOd swapper even with pre-alpha version, you know how: replace pItem value with the one you may find by hash id.
Assassin’s Creed® Odyssey - InventoryEditor v1.0.6.1.CT
1.0.6.1
(28.38 KiB) Downloaded 230 times
Assassin’s Creed® Odyssey - InventoryEditor v1.0.5.3.CT
1.0.5.3
(10.38 KiB) Downloaded 161 times
Assassin’s Creed® Odyssey - InventoryEditor v1.0.5.2.CT
1.0.5.2
(456.44 KiB) Downloaded 169 times
Assassin’s Creed® Odyssey - InventoryEditor v1.0.5.1.CT
1.0.5.1
(4.42 KiB) Downloaded 154 times
[/archive]

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Thu Oct 25, 2018 8:05 pm
by AkashiGamer
I do not know how to determine the hash id of items that I want to replace for the place of their

Re: Assassin's Creed Odyssey +16 (table Update11.2)

Posted: Thu Oct 25, 2018 8:09 pm
by budabum
i'll add more instructions later, now it is half cooked dish.