Khorne wrote: ↑Tue May 06, 2025 8:37 am
StinVec, is there a way to highlight interactive objects with cheat engine? If so, would you consider adding this function to the table.
Hi! That's an interesting thing I haven't looked into before. I'll look first at testing the moment an item becomes highlighted upon mousing over it and then see if that highlight effect becoming active can be made always activated and expanded to all interactive items. Thanks for asking about that!
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EDIT - Progress Update 1
Destructibles are either targetable or not targetable 'decorations', such as grave stones and such.
I've made an option that makes non-targetable destructibles able to be targeted.
Working on the highlighting when hovering on targetable items to make the highlight visible even when not mousing over a targetable item.
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EDIT - Progress Update 2
Currently have highlight on things persisting once moused over, but requires mousing over everything to get them to be initially highlighted.
It's also currently affecting highlighting everything (including enemies) instead of only interactives/destructibles.
Working on figuring out those issues.
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EDIT - Progress Update 3
Nearly completed highlighting of interactive items.
[Link]
Still one issue to resolve and more testing to do to make sure it is catching all types of interactive items.
Will likely have it in a 'Targeting/Highlighting' section with several options:
- All Destructibles Targetable (gravestones, chairs, tables, etc. made targetable)
- Always Highlight All Interactive Items (corpses, chests, destructibles, podiums, texts, etc.)
Might expand it later to possibly also offer highlighting all enemies, maybe to also change the highlighting colors, or other types of options.
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EDIT - Progress Update 4
Finally worked out the issues I was having of random world models (a tree, lamp post, plant, rock, wall, etc.) also getting caught and highlighted.
Currently it will offer:
"
MONEY -|- ITEMS" section
Highlighting\Targeting Control (may rename group)
> All Destructibles Targetable (gravestones, chairs, tables, etc. made targetable)
> Highlight Items Of Interest (corpses, chests, destructibles, etc. always highlighted)
> Highlight Untouched Meals (might be able to include this in the other option, but having it separate for now)
Going to do a final check of a few areas I know of with specific items to interact with to make sure they are getting highlighted as well.
If no further adjustments are needed then I will update the table with the options in ~12 hours (Wednesday afternoon).
(edit: Adjustments were needed and I was delayed. Was missing levers and some doors, and now random world models are again getting highlighted. Working on it.)