Re: God of War [Engine:Unknown]
Posted: Sat Jan 22, 2022 7:28 pm
Can you provide an example code. Thanks
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Can you provide an example code. Thanks
game.Wallets.AddRecipe("HERO", "KratosArmorTrinket_EmpoweringRift_Reinforce1_NGP", 1, "NO_TELEMETRY")
Code: Select all
local GiveLightArrow = function()
local son = game.AI.FindSon()
if not game.Wallets.HasResource("HERO", "ArrowUnlock_Light") then
game.Wallets.AddResource("HERO", "ArrowUnlock_Light", 1, "NO_TELEMETRY")
game.Wallets.AddRecipe("HERO", "Recipe_SonPerk_LightArrow_WeakenDefense")
if son ~= nil and not son:PickupIsAcquired("SonArrow_Light") then
son:PickupAcquire("SonArrow_Light")
end
local lightRecipesByTier = {
ReinforcementBow_Tier02 = {
"Recipe_SonPerk_LightArrow_Potency_Tier01"
},
ReinforcementBow_Tier03 = {
"Recipe_SonPerk_LightArrow_Potency_Tier02",
"Recipe_SonPerk_LightArrow_ExplosionRadius"
},
ReinforcementBow_Tier04 = {
"Recipe_SonPerk_LightArrow_Potency_Tier03"
},
ReinforcementBow_Tier05 = {
"Recipe_SonPerk_LightArrow_ExplosionSpread"
}
}
GiveSkillTreeRecipes(lightRecipesByTier)
else
local lightResourceCount = game.Wallets.GetResourceValue("HERO", "ArrowUnlock_Light")
if lightResourceCount == 0 then
game.Wallets.AddResource("HERO", "ArrowUnlock_Light", 1, "NO_TELEMETRY")
end
if son ~= nil and not son:PickupIsAcquired("SonArrow_Light") then
son:PickupAcquire("SonArrow_Light")
end
end
end
local RemoveLightArrow = function()
local son = game.AI.FindSon()
if game.Wallets.HasResource("HERO", "ArrowUnlock_Light") and son ~= nil and not son:PickupIsAcquired("SonArrow_Regular") then
son:PickupAcquire("SonArrow_Regular")
game.Wallets.Craft("HERO", "SonLightArrow_Consume")
end
end
local GiveShockArrow = function()
local son = game.AI.FindSon()
if not game.Wallets.HasResource("HERO", "ArrowUnlock_Shock") then
game.Wallets.AddResource("HERO", "ArrowUnlock_Shock", 1, "NO_TELEMETRY")
game.Wallets.AddRecipe("HERO", "Recipe_SonPerk_ShockArrow_SparkRate")
if son ~= nil and not son:PickupIsAcquired("SonArrow_Shock") then
son:PickupAcquire("SonArrow_Shock")
end
local shockRecipesByTier = {
ReinforcementBow_Tier02 = {
"Recipe_SonPerk_ShockArrow_Potency_Tier01"
},
ReinforcementBow_Tier03 = {
"Recipe_SonPerk_ShockArrow_Potency_Tier02",
"Recipe_SonPerk_ShockArrow_DetonationConduit"
},
ReinforcementBow_Tier04 = {
"Recipe_SonPerk_ShockArrow_Potency_Tier03"
},
ReinforcementBow_Tier05 = {
"Recipe_SonPerk_ShockArrow_OnHitSpark"
}
}
GiveSkillTreeRecipes(shockRecipesByTier)
else
local lightResourceCount = game.Wallets.GetResourceValue("HERO", "ArrowUnlock_Shock")
if lightResourceCount == 0 then
game.Wallets.AddResource("HERO", "ArrowUnlock_Shock", 1, "NO_TELEMETRY")
end
if son ~= nil and not son:PickupIsAcquired("SonArrow_Shock") then
son:PickupAcquire("SonArrow_Shock")
end
end
end
local RemoveShockArrow = function()
local son = game.AI.FindSon()
if game.Wallets.HasResource("HERO", "ArrowUnlock_Shock") and son ~= nil and not son:PickupIsAcquired("SonArrow_Regular") then
son:PickupAcquire("SonArrow_Regular")
game.Wallets.Craft("HERO", "SonShockArrow_Consume")
end
end
Code: Select all
game.Wallets.Craft("HERO", "SonLightArrow_Consume")
i see , i could update it if only the link to download the update wasn't filled with viruses , give it a look yourself if you don't believe me: [Link]Update Cheat Engine, its coz of the UDF controls
the virus warning appear as soon ad i open the page , so whatever is trowed in that link must be removed because i can't just deactive the anti-virusThe installer is SAFE. Run it, DON'T AGREE on any other offers/proposals and install it just fine:
see ? not hard to do that , also i see that you claimed the off topic thing as soon as i just decided to keep disagreeing with you , calm down with that attitude, dick, also the setup doesn't even work , it give me an error that tell "please execute it from the current installer" , i need the installer for version 7.4 , not just the executable to paste in the outdated version, to solve this problem it just fucking take to remover whatever is malicious in the link to download cheat engine
It is off-topic. If you want to complain about the CE software, do it in another thread. Keep in mind that you're complaining about a free software, and asking people to do the extra work because you don't want to turn off your anti-virus which is giving false-positives.asdrubal wrote: ↑Sun Jan 23, 2022 2:23 amsee ? not hard to do that , also i see that you claimed the off topic thing as soon as i just decided to keep disagreeing with you , calm down with that attitude, dick, also the setup doesn't even work , it give me an error that tell "please execute it from the current installer" , i need the installer for version 7.4 , not just the executable to paste in the outdated version, to solve this problem it just fucking take to remover whatever is malicious in the link to download cheat engine
Follow the steps quoted below. It worked for me.rendegade wrote: ↑Sat Jan 22, 2022 2:38 pmis it possible for you to fix it if i give my save file ? im trying to do it from 1h and its not working im finding enemies im saving when i find them , i load i kill them all whit the f5 option im making a manual save when they die i load that manual save and the Atreus is still bugged i did that for 1h , am i doing it wrong ?
N3M3515 wrote: ↑Wed Jan 19, 2022 1:04 pmI've figured out another way, more garantee, activate the trainer, kill all enemies and atreus heal, then save just before enter a boat, then enter the boat and select reload from last checkpoint, i didn't test without the cheats, maybe just the boat glitch fix, maybe not
Appreciated but how would I fix my broken base stat values?apollo1 wrote: ↑Sat Jan 22, 2022 8:29 amDont use that, its definitely broken, instead use Sunbeams newest table with the console stuff and simply add the Yidrassil stat dews.KnightWanderer wrote: ↑Sat Jan 22, 2022 7:46 amNot sure if anyone else has had this issue, but when I used the rune stat editor with the default values, it broke my stats and now whenever I unequip my enchantments my stats go into negative values.
Here are three of the codes for the dews for example-
game.Wallets.AddResource("HERO", "FocusBoatLoot", 1, "NO_TELEMETRY") cooldown
game.Wallets.AddResource("HERO", "LuckBoatLoot", 1, "NO_TELEMETRY") luck
game.Wallets.AddResource("HERO", "ResistanceBoatLoot", 1, "NO_TELEMETRY") Health/vitality
I wouldnt go over 300 in either category because of hard coded diminishing returns. I think all stats have a soft cap of 300(Except for vitality, i dont think thats capped at all, but unsure) and hard cap of 500. Anything past 500 and its pointless and does absolutely nothing, other than an ego boost.
SunBeam wrote: ↑Sat Jan 22, 2022 10:47 pmSome fun stuff I found out with the above:
What happens when Atreus gains the 2 types of arrows. You can also remove them (case in which, as you can see, the game force the "son" to "PickupAcquire" the regular arrow).Code: Select all
local GiveLightArrow = function() local son = game.AI.FindSon() if not game.Wallets.HasResource("HERO", "ArrowUnlock_Light") then game.Wallets.AddResource("HERO", "ArrowUnlock_Light", 1, "NO_TELEMETRY") game.Wallets.AddRecipe("HERO", "Recipe_SonPerk_LightArrow_WeakenDefense") if son ~= nil and not son:PickupIsAcquired("SonArrow_Light") then son:PickupAcquire("SonArrow_Light") end local lightRecipesByTier = { ReinforcementBow_Tier02 = { "Recipe_SonPerk_LightArrow_Potency_Tier01" }, ReinforcementBow_Tier03 = { "Recipe_SonPerk_LightArrow_Potency_Tier02", "Recipe_SonPerk_LightArrow_ExplosionRadius" }, ReinforcementBow_Tier04 = { "Recipe_SonPerk_LightArrow_Potency_Tier03" }, ReinforcementBow_Tier05 = { "Recipe_SonPerk_LightArrow_ExplosionSpread" } } GiveSkillTreeRecipes(lightRecipesByTier) else local lightResourceCount = game.Wallets.GetResourceValue("HERO", "ArrowUnlock_Light") if lightResourceCount == 0 then game.Wallets.AddResource("HERO", "ArrowUnlock_Light", 1, "NO_TELEMETRY") end if son ~= nil and not son:PickupIsAcquired("SonArrow_Light") then son:PickupAcquire("SonArrow_Light") end end end local RemoveLightArrow = function() local son = game.AI.FindSon() if game.Wallets.HasResource("HERO", "ArrowUnlock_Light") and son ~= nil and not son:PickupIsAcquired("SonArrow_Regular") then son:PickupAcquire("SonArrow_Regular") game.Wallets.Craft("HERO", "SonLightArrow_Consume") end end local GiveShockArrow = function() local son = game.AI.FindSon() if not game.Wallets.HasResource("HERO", "ArrowUnlock_Shock") then game.Wallets.AddResource("HERO", "ArrowUnlock_Shock", 1, "NO_TELEMETRY") game.Wallets.AddRecipe("HERO", "Recipe_SonPerk_ShockArrow_SparkRate") if son ~= nil and not son:PickupIsAcquired("SonArrow_Shock") then son:PickupAcquire("SonArrow_Shock") end local shockRecipesByTier = { ReinforcementBow_Tier02 = { "Recipe_SonPerk_ShockArrow_Potency_Tier01" }, ReinforcementBow_Tier03 = { "Recipe_SonPerk_ShockArrow_Potency_Tier02", "Recipe_SonPerk_ShockArrow_DetonationConduit" }, ReinforcementBow_Tier04 = { "Recipe_SonPerk_ShockArrow_Potency_Tier03" }, ReinforcementBow_Tier05 = { "Recipe_SonPerk_ShockArrow_OnHitSpark" } } GiveSkillTreeRecipes(shockRecipesByTier) else local lightResourceCount = game.Wallets.GetResourceValue("HERO", "ArrowUnlock_Shock") if lightResourceCount == 0 then game.Wallets.AddResource("HERO", "ArrowUnlock_Shock", 1, "NO_TELEMETRY") end if son ~= nil and not son:PickupIsAcquired("SonArrow_Shock") then son:PickupAcquire("SonArrow_Shock") end end end local RemoveShockArrow = function() local son = game.AI.FindSon() if game.Wallets.HasResource("HERO", "ArrowUnlock_Shock") and son ~= nil and not son:PickupIsAcquired("SonArrow_Regular") then son:PickupAcquire("SonArrow_Regular") game.Wallets.Craft("HERO", "SonShockArrow_Consume") end end
Then there's the Craft command which should work better than AddResource when it comes to Axe Pommels and other shit:
Code: Select all
game.Wallets.Craft("HERO", "SonLightArrow_Consume")
Code: Select all
game.Wallets.Craft("HERO", "WeaponComponent_Blades_OnDamage_ProcFire_NGP")
game.Wallets.Craft("HERO", "KratosArmorLegs_Bonus02")
game.Wallets.Craft("HERO", "KratosArmorChest_Bonus02")
game.Wallets.Craft("HERO", "KratosArmorWrist_Bonus02")
game.Wallets.Craft("HERO", "KratosArmorLegs_Bonus03")
game.Wallets.Craft("HERO", "KratosArmorChest_Bonus03")
game.Wallets.Craft("HERO", "KratosArmorWrist_Bonus03")