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Re: Supreme Ruler Ultimate

Posted: Sat Dec 07, 2019 6:31 pm
by Traslogan
Unfortunately that Script-S.cs no longer works as of the latest insider build for the final big 2019 update. Can't prompt it to activate under any circumstances so I can't retarget the original tables for the new version.

Tried finding the address manually as-per the video, the only thing adding to the nation's money was EAX not ESI this time. Tried slotting that into the old table and didn't work. Will try again when the insider build is on the public branch, which is expected later in the month.

Re: Supreme Ruler Ultimate

Posted: Wed Dec 11, 2019 9:15 am
by Traslogan
Okay got the decimal address and converted.

Table updated for Insider build as of 10/12/2019. Will update once the insider build gets finalized (if there's more insider builds before that I'll just reupload in this comment if I can)

Edit: New 1.250 works fine with this table, public build is merely a commit of the last insider build.

Re: Supreme Ruler Ultimate

Posted: Fri May 08, 2020 1:50 am
by hopeseekr
I'm back!!

I have updated the Cheat Engine for Supreme Ruler Ultimate v9.2.3!

Enjoy!

UPDATE: This table didn't even work for 24 hours. I deleted it and posted a fix below.

Re: Supreme Ruler Ultimate

Posted: Fri May 08, 2020 5:47 pm
by anamelash
hopeseekr wrote:
Fri May 08, 2020 1:50 am
I'm back!!

I have updated the Cheat Engine for Supreme Ruler Ultimate v9.2.3!

Enjoy!
It doesn't work for me. ((

Re: Supreme Ruler Ultimate v9.2.3 Cheat Engine

Posted: Fri May 08, 2020 9:18 pm
by hopeseekr
They must have patch updated it without telling us.

Anyway, the new base is 0144D12C and I've updated it. Hopefully it works for more than 12 hours :O

Re: Supreme Ruler Ultimate v9.2.3 Cheat Engine

Posted: Sat May 09, 2020 5:29 pm
by Traslogan
hopeseekr wrote:
Fri May 08, 2020 9:18 pm
They must have patch updated it without telling us.

Anyway, the new base is 0144D12C and I've updated it. Hopefully it works for more than 12 hours :O
Saves me doing it :)

They have a critical bug related to being unable to build certain things in the great war starts so I imagine there will be a checksum-changing hotfix inbound within the week too.

Re: Supreme Ruler Ultimate

Posted: Tue Jul 07, 2020 10:48 am
by Traslogan
Small update moved the game to 9.2.5 last night, this should be the standard table updated for said patch since it was just replacing the pointer address as usual.

Re: Supreme Ruler Ultimate

Posted: Sat Jan 16, 2021 1:57 pm
by AlexS
del

Re: Supreme Ruler Ultimate

Posted: Mon Jan 25, 2021 10:07 pm
by York2016
could anybody update the god mode script from AlexS's old 9.1.114 table to 9.2.3/9.2.5? Thats pretty much the only feature that im really wanting thats not already included in the tables on this thread.

Re: Supreme Ruler Ultimate

Posted: Sun Aug 07, 2022 5:34 pm
by AlexS
del

Re: Supreme Ruler Ultimate

Posted: Thu Jul 27, 2023 7:09 pm
by Barbarian815
STN wrote:
Fri Mar 31, 2017 11:42 am
Cheat Engine Table for Supreme Ruler Ultimate.

Credits: barbarian815, Yuee

Enjoy.

-----------------------------------------------------------------------------------------

Table have been updated to V9.0.73. *DLC TRUMP RISING*

If you were to continue using pointers, it would be easier on yourself to use the following script to create your own variable to hold that base address. This way, when you update it due to a patch, you don't have to go through and update every single address in your list.

Code:
[ENABLE]
alloc(base,4)
base:
db C0 53 DB 00
registersymbol(base)

[DISABLE]
dealloc(base)
unregistersymbol(base)


You would change your pointers now to start at [base] instead of 00db53c0.

Now when that address needs to change, you simply change the db value in the script.
Be sure to note how the bytes (two-character pairs) are reversed.

To properly setup a script in the hopes of never having to update the table again, you want to right-click one of the addresses and find out what accesses this address. Hopefully one of the found code blocks is continuously accessing that address. You want this just so you don't need to wait for the user to purchase something before your custom code executes.

In the found code blocks, go through and view their register states. Hopefully one of the registers has a value equal to your base pointer address (00db53c0). If so, then you will want to do an AOB injection at that point and insert code similar to my original script. Except this time, set [base] equal to whichever register contains the pointer address.

Code:
mov [base],eax

--------------
First of all: Thanks barbarian for this table. I'm not sure if i'm allowed to do this or not but i updated it for the new update. Hope you don't mind.
Hey i have no problem with people using my pointers and BTW I have a question for you if i find all pointers for Supreme Ruler 2030 could you made a table with them ?