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Re: Warhammer 40,000 Mechanicus v1.2.5 Steam (GM and More) 2019-May-17

Posted: Thu Jul 25, 2019 6:01 pm
by Valkirie1930
Does not activate for me neither. I have the Codex variant of Heretek.

Re: Warhammer 40,000 Mechanicus v1.2.5 Steam (GM and More) 2019-May-17

Posted: Tue Aug 06, 2019 9:18 pm
by Dante0132
Needs update. The scripts activate but do not actually work (Have followed instructions to the letter). Guessing this had to do with the new dlc that just came out.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Fri Nov 22, 2019 1:31 am
by Recifense
Hi guys,

A table was added for version 1.3.7 at the first post.

Cheers!

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Thu Nov 28, 2019 4:44 pm
by MEDIK_X
Steam the script is not activated(

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Sat Dec 07, 2019 9:11 pm
by Empi3
aww, steam's V1.3.7 doesn't seem to work.
the main script doesn't activate.
Downloaded the latest cheat engine 7.0 since the script asked me to. No change though.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Wed Dec 25, 2019 1:57 am
by BakerBase
Have CE 7.0 and it is saying <<Error in line 77 (assert(MOMR,48 8b 00 48 8b 80 a0 00 00 00 48 8b 40 20 48 63 40 10)): The bytes at Mechanicus.ArkMechanicus.Config:ArkMechanicusConfig:get_ResourceDataOwned+000e are not what was expected>>

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Tue Jan 14, 2020 11:39 pm
by Recifense
@MEDIK_X, @Empi3, @BakerBase,

I was not able to reproduce the problem. Table script loads fine.

Please pay attetion to the steps at [USAGE]:

[USAGE]
- Run CE 7.0 or greater;
- Run the GAME;
- Load game process "Mechanicus.exe" via CE;
- Start or load a game;
- Load this Table;

- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
[NOTE]
- Before closing the game, deactivate the MAIN SCRIPT or close CE.


Cheers!

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Sun Feb 02, 2020 11:10 pm
by BakerBase
Followed the steps, multiple times, still provides the same error as I posted.
Specifically, when I click on Activate, it doesn't.

I appreciate the help, I know this isn't a super in demand table.

Edit: I tried loading into a mission already in progress and another into the mission selection screen. Neither works.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Tue Feb 11, 2020 7:02 pm
by Corvo91
Hello Recifense,

I m a fan of your work on warhammer games :wub:

I'm actually in the same situation of Bakerbase. I explane.

I play the game in V 1.3.7 with your fucking good table and IT work lovely :D
After 4 hours I payed 2 DLC for more fun.
And your Table have this littel line juste after downloading them :
<<Error in line 77 (assert(MOMR,48 8b 00 48 8b 80 a0 00 00 00 48 8b 40 20 48 63 40 10)): The bytes at Mechanicus.ArkMechanicus.Config:ArkMechanicusConfig:get_ResourceDataOwned+000e are not what was expected>>

Love this game and your work XD

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Sun Feb 23, 2020 8:06 am
by Zpyzix
I too am having issues with the script enabling.

Followed all instructions.

Using Steam version 1.3.7
Using CE 7.0.
Using Windows 7 x64

Initially I had an issue with the monodatacollector64.dll failure to inject. Downloading an updated version of the dll from the cheat engine github removed the error.

Looking at the script It's telling me there is a line 76 error. 'Failure at determining what <code> means.'

Seems to have issues with GDMD?

Edit: Other attempts yielded the same errors the other poster was having with line 77.
Edit2: weirdly enough, commenting out line 77 to see what it would do executed the script. Disabling it and uncommenting the line, still allowed the script to be enabled. I wonder if it still fully works.
Final Edit: Nevermind, it crashed the game.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Tue Apr 28, 2020 6:57 pm
by shapka85
game got updated today to 1.3.8

Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Wed Jun 24, 2020 8:33 pm
by Arjik
For those who have trouble activating the main script (Line 77 error, as Recifense said it "That's the problem with game that uses MONO", I have no idea what this means), Recifense has made a quick fix for it (works on version 1.4.0 with Heretek DLC).

I am uploading it by his own request and he will post a more comprehensive table at some later date.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Wed Jul 15, 2020 2:49 pm
by Nordeck
Recifense wrote:
Tue Jan 14, 2020 11:39 pm
@MEDIK_X, @Empi3, @BakerBase,

I was not able to reproduce the problem. Table script loads fine.

Please pay attetion to the steps at [USAGE]:

[USAGE]
- Run CE 7.0 or greater;
- Run the GAME;
- Load game process "Mechanicus.exe" via CE;
- Start or load a game;
- Load this Table;

- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
[NOTE]
- Before closing the game, deactivate the MAIN SCRIPT or close CE.


Cheers!

Hello,
is there any chance for creating a table for GOG v. 1.3.8 of the game? Would u kindly if it isn't super hard ofc?)

Re: Warhammer 40,000 Mechanicus v1.0.5 Steam (GM and More) 2018-Nov-21

Posted: Thu Aug 27, 2020 6:52 pm
by WhiteRau
dazric wrote:
Tue Dec 25, 2018 5:10 pm
I'm a touch confused, wouldn't I want minimum awakening per mission?
this is my question as well, but i'm wildly guessing that mission rewards may be tied to this factor. in which case more is better. but, again, wildly stabbing in the dark. if someone knows better, please help us understand this. and if i can sort it myself, i'll update this post.

Re: Warhammer 40,000 Mechanicus v1.3.7 Steam (GM and More) 2019-Nov-21

Posted: Thu Aug 27, 2020 6:53 pm
by WhiteRau
for what it's worth, can confirm, table is currently working with Heretek v1.3.7 and once i've updated to 1.4, i'll update functionality as well.