Shining Resonance Refrain (Steam)
Posted: Wed Jul 18, 2018 3:18 am
Sorry, I'm not playing the game anymore at the present time.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5037</ID>
<Description>"Affection (30 = ready to Night Event)"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>5020</ID>
<Description>"Yuma? Affection?"</Description>
<LastState Value="94" RealAddress="141CCF620"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCF620</Address>
</CheatEntry>
<CheatEntry>
<ID>5029</ID>
<Description>"Yuma? Night Event Value?"</Description>
<LastState Value="30" RealAddress="141CCF624"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCF624</Address>
</CheatEntry>
<CheatEntry>
<ID>5021</ID>
<Description>"Kirika Affection"</Description>
<LastState Value="299" RealAddress="141CCF710"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCF710</Address>
</CheatEntry>
<CheatEntry>
<ID>5030</ID>
<Description>"Kirika Night Event Value"</Description>
<LastState Value="30" RealAddress="141CCF714"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCF714</Address>
</CheatEntry>
<CheatEntry>
<ID>5022</ID>
<Description>"Sonia Affection"</Description>
<LastState Value="317" RealAddress="141CCF800"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCF800</Address>
</CheatEntry>
<CheatEntry>
<ID>5031</ID>
<Description>"Sonia Night Event Value"</Description>
<LastState Value="30" RealAddress="141CCF804"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCF804</Address>
</CheatEntry>
<CheatEntry>
<ID>5023</ID>
<Description>"Agnum Affection"</Description>
<LastState Value="188" RealAddress="141CCF8F0"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCF8F0</Address>
</CheatEntry>
<CheatEntry>
<ID>5032</ID>
<Description>"Agnum Night Event Value"</Description>
<LastState Value="30" RealAddress="141CCF8F4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCF8F4</Address>
</CheatEntry>
<CheatEntry>
<ID>5024</ID>
<Description>"Lestin Affection"</Description>
<LastState Value="40" RealAddress="141CCF9E0"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCF9E0</Address>
</CheatEntry>
<CheatEntry>
<ID>5033</ID>
<Description>"Lestin Night Event Value"</Description>
<LastState Value="30" RealAddress="141CCF9E4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCF9E4</Address>
</CheatEntry>
<CheatEntry>
<ID>5025</ID>
<Description>"Marion description"</Description>
<LastState Value="199" RealAddress="141CCFAD0"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCFAD0</Address>
</CheatEntry>
<CheatEntry>
<ID>5034</ID>
<Description>"Marion Night Event Value"</Description>
<LastState Value="16" RealAddress="141CCFAD4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCFAD4</Address>
</CheatEntry>
<CheatEntry>
<ID>5026</ID>
<Description>"Rinne Affection"</Description>
<LastState Value="399" RealAddress="141CCFBC0"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCFBC0</Address>
</CheatEntry>
<CheatEntry>
<ID>5035</ID>
<Description>"Rinne Night Event Value"</Description>
<LastState Value="11" RealAddress="141CCFBC4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCFBC4</Address>
</CheatEntry>
<CheatEntry>
<ID>5038</ID>
<Description>"Jinas Affection"</Description>
<LastState Value="110" RealAddress="141CCFCB0"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCFCB0</Address>
</CheatEntry>
<CheatEntry>
<ID>5039</ID>
<Description>"Jinas Night Event Value"</Description>
<LastState Value="30" RealAddress="141CCFCB4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCFCB4</Address>
</CheatEntry>
<CheatEntry>
<ID>5027</ID>
<Description>"Excella Affection?"</Description>
<LastState Value="299" RealAddress="141CCFDA0"/>
<VariableType>4 Bytes</VariableType>
<Address>141CCFDA0</Address>
</CheatEntry>
<CheatEntry>
<ID>5036</ID>
<Description>"Excella Night Event Value?"</Description>
<LastState Value="30" RealAddress="141CCFDA4"/>
<VariableType>4 Bytes</VariableType>
<Address>game.exe+1CCFDA4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5046</ID>
<Description>"Infinite BPM"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : game.exe
Version: 2929280
Author : anon9
This script theoretically stops the BPM from decreasing and maxes out BPM.
}
[ENABLE]
aobscanmodule(InfiniteBPM,game.exe,89 98 40 02 00 00) // should be unique
alloc(newmem,$1000,"game.exe"+AE285CF)
label(code)
label(return)
newmem:
code:
//mov [rax+00000240],ebx //Original Code
mov [rax+00000240],#30000 //Max out
//mov [rax+00000240],#20000 //Tier 2 BPM
//mov [rax+00000240],#10000 //Tier 1 BPM
jmp return
InfiniteBPM:
jmp newmem
nop
return:
registersymbol(InfiniteBPM)
[DISABLE]
InfiniteBPM:
db 89 98 40 02 00 00
unregistersymbol(InfiniteBPM)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+AE285CF
"game.exe"+AE285B3: 0F AF 01 - imul eax,[rcx]
"game.exe"+AE285B6: 85 DB - test ebx,ebx
"game.exe"+AE285B8: 79 04 - jns game.exe+AE285BE
"game.exe"+AE285BA: 31 DB - xor ebx,ebx
"game.exe"+AE285BC: EB 05 - jmp game.exe+AE285C3
"game.exe"+AE285BE: 39 C3 - cmp ebx,eax
"game.exe"+AE285C0: 0F 4F D8 - cmovg ebx,eax
"game.exe"+AE285C3: 48 8B 05 7E 4F E2 F6 - mov rax,[game.exe+1C4D548]
"game.exe"+AE285CA: 48 85 C0 - test rax,rax
"game.exe"+AE285CD: 74 06 - je game.exe+AE285D5
// ---------- INJECTING HERE ----------
"game.exe"+AE285CF: 89 98 40 02 00 00 - mov [rax+00000240],ebx
// ---------- DONE INJECTING ----------
"game.exe"+AE285D5: 48 83 C4 20 - add rsp,20
"game.exe"+AE285D9: 5B - pop rbx
"game.exe"+AE285DA: C3 - ret
"game.exe"+AE285DB: CC - int 3
"game.exe"+AE285DC: 4C 8B 34 24 - mov r14,[rsp]
"game.exe"+AE285E0: 48 8D 64 24 08 - lea rsp,[rsp+08]
"game.exe"+AE285E5: 48 31 F6 - xor rsi,rsi
"game.exe"+AE285E8: 48 33 34 24 - xor rsi,[rsp]
"game.exe"+AE285EC: 48 83 C4 08 - add rsp,08
"game.exe"+AE285F0: E9 B1 7C 30 FD - jmp game.exe+81302A6
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5047</ID>
<Description>"Have All Personal Aspects"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
local StartAddress = 0x141C7ADA4
local index = 0
local quantity = 1
local totalitems = 174
while (index < totalitems) do
WriteInteger(StartAddress + (index*4),quantity)
index = index + 1
end
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5053</ID>
<Description>"Have All Sigils"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
local StartAddress = 0x141C7B90C
local index = 0
local quantity = 20
local totalitems = 287
while (index < totalitems) do
WriteInteger(StartAddress + (index*4),quantity)
index = index + 1
end
quantity = 1
totalitems = totalitems + 2
while (index < totalitems) do
WriteInteger(StartAddress + (index*4),quantity)
index = index + 1
end
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Unfortunately, I didn't find it to be worth pursuing and I've already deleted the game.SmokeyJuan wrote: ↑Wed Aug 07, 2019 10:54 pmAwesome update anon9!
Before i forget, Is there a way to Increase Drop Rate or any values for 100% Drop Rate? If you could find it i would appreciate it!
THANKS!