Page 4 of 44

Dark Souls Remastered

Posted: Sat May 26, 2018 2:16 am
by Medassnt
[QUOTE="notPhokz, post: 47222, member: 338"]Yeah. The table will work with all game versions and should be more or less upd[/QUOTE]

strange we cant seem to get it to work any tips he has tried everything side note is there a way to spawn stuff by id like dev's console

Dark Souls Remastered

Posted: Sat May 26, 2018 2:51 am
by bloodaxis
[QUOTE="notPhokz, post: 47222, member: 338"]Debug Stuff > Character Stuff > No MP Consume (MP is Magic)



Yeah. The table will work with all game versions and should be more or less upd[/QUOTE]



Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.

Dark Souls Remastered

Posted: Sat May 26, 2018 6:33 am
by zachillios
[QUOTE="bloodaxis, post: 47237, member: 2254"]Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.[/QUOTE]

Yeah, that didn't work for me either, so you're not the only one.

Dark Souls Remastered

Posted: Sat May 26, 2018 6:34 am
by notPhokz
[B]Table has been updated.[/B] I copy pasted world progression flags from the original table (with a little bit regex sorcery obviously), added "Table Info" with mini-FAQ (similar to old one) and something else that I don't remember.



[QUOTE="zachillios, post: 47248, member: 259"]Yeah, that didn't work for me either, so you're not the only one.[/QUOTE]

[QUOTE="bloodaxis, post: 47237, member: 2254"]Can't seem to get the infinite magic working, it is working on the other table though, through the same debug flags, your table seems to point to the wrong address, not sure if I'm the one fucking something up or what.[/QUOTE]

I'm really sorry guys. I forgot that Dark Souls 1 isn't using Magic like DS3. So if you want unlimited magic then go to [B]Debug Stuff > CHR Debug >[/B] [B]All No MagicQty Consume[/B]



I'll remove my previous post to not confuse other people with wrong answer.



[QUOTE="Medassnt, post: 47235, member: 17655"]strange we cant seem to get it to work any tips he has tried everything side note is there a way to spawn stuff by id like dev's console[/QUOTE]

Are you using codex version? And what exactly doesn't work for you?

Dark Souls Remastered

Posted: Sat May 26, 2018 9:41 am
by tan098
hey, does anyone know if there is a face editor table around? I want to use my old face data from PtDE :)

Dark Souls Remastered

Posted: Sat May 26, 2018 11:04 am
by Gvdric
Almost done with the megamule I'm making, just missing a few items that don't have their ID's in the table.



bloated head

bloated sorcerer head

guardian armor

chesters armor

stone greataxe

dark sword

goughs armor

guardian tail

black flame

dark fog



If anyone can get me their IDs i'll be done with the megamule and ready to release it.

P.S please add a 0 carry weight option.

Dark Souls Remastered

Posted: Sat May 26, 2018 11:19 am
by lordlucifer
No clip please

Dark Souls Remastered

Posted: Sat May 26, 2018 12:15 pm
by Gvdric
Can't edit my last post but the only IDs I'm missing now are

bloated head

bloated sorcerer head

stone greataxe

dark sword

guardian tail

black flame

dark fog







Also the IDs for all of the carvings besides "very good" would be appreciated.

Dark Souls Remastered

Posted: Sat May 26, 2018 12:35 pm
by notPhokz
[QUOTE="tan098, post: 47256, member: 17599"]hey, does anyone know if there is a face editor table around? I want to use my old face data from PtDE :)[/QUOTE]

Added. Re-download the table.



In addition to face values added some lighting stuff from old table, script to stop durability damage and some more debug menu stuff.

Dark Souls Remastered

Posted: Sat May 26, 2018 1:46 pm
by Hulksmash
[QUOTE="MR.realdoge, post: 46850, member: 275"]This is just for the people who are being griefed by hackers.All it does is disables curse and any form of egg head, and a script to edit right hand weapon data.[/QUOTE]



The weapon data script seems to crash me every time I try to use it. Also no matter what I change the attack effect values to, nothing changes.

Can we get an info on how to use it?

Dark Souls Remastered

Posted: Sat May 26, 2018 2:14 pm
by sirius
Thanks for the table



Changing my character's name doesn't seem to work.

The change seems to persist in whichever address CE is reading/seeing but the name in-game has not changed. Am I missing something?

Dark Souls Remastered

Posted: Sat May 26, 2018 3:05 pm
by Sakurarozu
anyway to by pass anti cheat? as well is there a setting for 100% drop rates and a way to turn off effects like cursed or toxic? ty

Dark Souls Remastered

Posted: Sat May 26, 2018 3:36 pm
by Zadrave
There seems to be something messing with matchmaking when it comes to upgrading weapons. If someone could find the flag for it that would be amazing.

Dark Souls Remastered

Posted: Sat May 26, 2018 3:53 pm
by Gvdric
[B]My megamule is now up on the Dark Souls Mod Nexus (fearlessrevolution. com)[/B]

[B]You can just search for "Dark Souls Mod Nexus" on google and look at the most recent files or search for "Dark Souls Remastered Mega Mule" on the site. [/B]

[B]Alternatively you can access it at www. fearlessrevolution .com/darksouls/mods/1430/[/B]

Dark Souls Remastered

Posted: Sat May 26, 2018 10:35 pm
by Dr4Wm4N
Thanks notPhokz for the table, I tried to use its FOV function but unfortunately it seems to crash the game after a few seconds, and it is also limited to the 38-48 range (like the first tables made for the original Dark Souls Prepare to Die Edition).



Could you, or anyone more skilled than me to use Cheat Engine, look into this please?