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Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Mon May 28, 2018 10:11 pm
by Vandal_God
[QUOTE="vaal, post: 46246, member: 15087"]Did you guys figure out how to modify movement speed as well? It's in there, but even though i increase the value, does not change the movement speed in the game.[/QUOTE]

Haven't really messed with movement speed too much. I know the location you are most likely referring to, but I will have to do some testing to find any way to change it if it's not working for you.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat Jun 02, 2018 10:20 am
by Jhon1234
update to latest version.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat Jun 02, 2018 10:23 am
by Delth
[USER=15091]@Jhon1234[/USER] update to latest version [B]please. [/B]You're requesting free work from a stranger, not ordering a hireling.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat Jun 02, 2018 12:33 pm
by Allen1013
"UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel".



Class Level. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character.



There needs to be a proper guide for this. I for one can't get this to work properly without bugging the entire leveling and character creation mode



Was this an opntion in the table or the game files? Cause every class in one sounds AWESOME. I just sat and stared at the classes for about 20 minutes lol.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun Jun 03, 2018 4:45 pm
by bruticus0
Wanted to say thanks for another great table. Been using it for weeks and am blown away by the depth of the options. Really though, thank you for continuing to do this for us. We always get a great amount of enjoyment out of your tables.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun Jun 03, 2018 7:53 pm
by dumhed
[QUOTE="bruticus0, post: 48085, member: 513"]Wanted to say thanks for another great table. Been using it for weeks and am blown away by the depth of the options. Really though, thank you for continuing to do this for us. We always get a great amount of enjoyment out of your tables.[/QUOTE]



Ditto. Thanks for the work. :)

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat Jun 09, 2018 1:54 pm
by DiegoAmorim
Could you update the table please? This game has become unplayeble without it XD (I know it´s probably already being done, Im just anxious)

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sat Jun 09, 2018 8:39 pm
by ToddC
bump

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun Jun 10, 2018 7:29 am
by CaesarCzech
could you add ability points ?

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Sun Jun 10, 2018 5:18 pm
by ToddC
[QUOTE="Allen1013, post: 47965, member: 62"]"UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel".



Class Level. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. Yes, it is possible to have all 11 classes on one character.



There needs to be a proper guide for this. I for one can't get this to work properly without bugging the entire leveling and character creation mode



Was this an opntion in the table or the game files? Cause every class in one sounds AWESOME. I just sat and stared at the classes for about 20 minutes lol.[/QUOTE]



It's not very hard. When you enter the character creation screen, activate the script. Select a gender and click next to update the pointers, follow the instructions above to reach AllClassLevelData. Then proceed to open the slots with predetermined classes and add levels to the ones you want. Then you can follow the instructions to add subclasses by selecting one then going back once and repeating for all the others. Afterwards you just finish the character and when you get back in your body all your active classes will be displayed. You WON'T see this take effect in the actually character creation, only when you get in the game. The UI might be a bit wonky if you add ALL the classes.

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Mon Jun 11, 2018 1:37 pm
by commanderzzz
table work with latest patch?

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Mon Jun 11, 2018 7:41 pm
by Delth
[USER=14410]@commanderzzz[/USER] Sort of? Try it, most of it does. Things that work will have proper values, things that don't won't have values. Out of things of particular interest - you can't set the amount of ability points you have on level up anymore (but you still can change the resulting level, so you can level up as many times as you want as a workaround).

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Fri Jun 15, 2018 5:29 am
by Blanketghost
Bump. Can we have an update please?

Pillars of Eternity II : Deadfire (2018-06-21)

Posted: Thu Jun 21, 2018 12:53 pm
by DiegoAmorim
Thanks for the update