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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Wed Feb 14, 2018 12:25 am
by UltimatePoto42
Table Updated: version 2.0.5
Added Features:
- Cassette Tape Unlocker Hook
- Large Animal - one Hit Stuns
- Skulls - Insta Stuns/Kills
- Skulls - One Hit Kills
- Skulls - One Hit Stuns
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Wed Feb 14, 2018 11:54 pm
by Dreaming Turtle
The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Thu Feb 15, 2018 12:09 am
by glecas
I know right! He says they call him Tim, but I call him Boss!
You're pretty good!
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Thu Feb 15, 2018 12:52 am
by UltimatePoto42
Dreaming Turtle wrote: ↑Wed Feb 14, 2018 11:54 pm
The new table is awesome! Thanks to it i manged to get more or less the same developments and base level as i had in my lost save. So no hard feelings about that. A lot of 2+ year old games never even get a up-to date table, thanks a lot for this one!
I'm really glad to hear that, I felt pretty bad about that. Just glad it worked out in the end.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Thu Feb 15, 2018 10:24 pm
by IgnisGlaciem
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Thu Feb 15, 2018 11:24 pm
by jungletek
IgnisGlaciem wrote: ↑Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
[Link]
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Fri Feb 16, 2018 12:54 am
by UltimatePoto42
IgnisGlaciem wrote: ↑Thu Feb 15, 2018 10:24 pm
Noob here. How do I run the table? I have all the .cea files extracted, but I just get an error every time I try to activate the main hooks.
Error is as below.
I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12) :This instruction can't be compiled
Error:[string "--[==========================================..."]:554: attempt to call a nil value (global 'getAddressSafe')
Try it with CE 6.7.
And extrating the files is more for updates or changes, made by you.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Fri Feb 16, 2018 10:36 am
by BarryAllenJones
Big Boss, can you please write a step-by-step how to fix audio bug?
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Fri Feb 16, 2018 10:54 am
by jungletek
BarryAllenJones wrote: ↑Fri Feb 16, 2018 10:36 am
Big Boss, can you please write a step-by-step how to fix audio bug?
viewtopic.php?p=32359#p32359
Pretty self-explanatory, I think.
Make sure you have the fixed version of the table, too.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Fri Feb 16, 2018 12:09 pm
by BarryAllenJones
Yup, done it all,but no effect. Cured it with deleting everything and launching the game offline. Solved the bug. Sorry for bothering, huge thx for the table!
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Fri Feb 16, 2018 12:14 pm
by TimFun13
No, worries. Sorry for the bug.
Edit:
The thing that got me was if you deleted the folders, steam would recreate them, even in offline mode and sync disabled. So i had to delete the files, but I too deleted all of them, just to make sure further testing wouldn't be effected.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.5 CT
Posted: Sat Feb 17, 2018 9:49 pm
by BarryAllenJones
I was using the table at my own risk, so you don't need to apologise, you haven't done anything awful) In fact, I think you've done the best table i've ever used) so thx a lot once again.
So far, i've managed to recreate my old save in just 2 days, using only suppressors and invisibility)
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT
Posted: Sun Feb 18, 2018 4:25 am
by TimFun13
Table Updated
- v 2.0.6:
Fixed conflict with "Large Animal - one Hit Stuns" and "No Large Animals Wake Up" AOBs.
Added Features:
- All Named Locations Added to Teleporter Saves
- Intsa End Alerts
- Multipliers added to "Super Speed" for D-Horse and D-Walker.
- "Staff Stats Setter" now uses a flag to use hard-coded values or custom values.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT
Posted: Mon Feb 19, 2018 4:37 am
by techkra
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT
Posted: Mon Feb 19, 2018 8:27 am
by glecas
techkra wrote: ↑Mon Feb 19, 2018 4:37 am
Should this work with 1.1.0/Tpp_steam_mst_en_day400Mgo_patch_1021_1853_ ?
2.0.4, 2.0.5, 2.0.6, none of them work so far.
AFAIK This is intended for the latest
1.12 version of the game.
Mine reads
Tpp_steam_mst_en_day730Mgo_patch_0804_0957