Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Algester »

but basically there are ways for me to get how I want to lessen the grind

is that A the drum instantly maxes growth of the crop in its active radius, the flame sword gives the upgrades seed 50-80% of the time but as long as the drum condition is fulfilled its gucci

next is fishes get hook faster considering there was never been an instant fishing cheat in all the RF games since inception this might be harder

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Cyberweasel89 »

Hey, just wanted to warn everyone.

If you use the Freeze Time cheat, it can interfere with Contests. Like, to the point that they never actually start.

You still get the Village Mission fulfillment, but the NPC holding the Contest never actually shows up at the spot they're supposed to.

I have no idea why.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by antonymouse »

Noire Blackheart wrote:
Sun Jun 08, 2025 2:02 pm
I did a quick google and it seems the storage box can hold around 1000 seprate items.
do you see the screenshot i upload? it literally have more than >1K pcs for each items. i just wonder how this game could hold them before
it maxed out and error the game, possibly? idk. :| :?:

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Noire Blackheart
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Noire Blackheart »

i ment 1000 slots, so a stack of items is 1 slot, but im pretty sure there is a stack limit before it splits, i would have to check my own save, i dont really go into my storage much unless i need something from it.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Brian1ee7 »

  • Fixed "Set Time" -> "Set DateTIme"
    Fixed the bug about timer variable not getting destroyed/empty when disabling cheat.
    Can also change Season and Day now.
    Changing season will retain the current day/time.
    Changing day will retain the current time.
Season
Image
Day
Image

** Fixed some calculations. New file is in the link below
viewtopic.php?p=411577#p411577
Last edited by Brian1ee7 on Mon Jun 09, 2025 2:35 am, edited 1 time in total.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Cyberweasel89 »

Brian1ee7 wrote:
Sun Jun 08, 2025 11:37 pm
  • Fixed "Set Time" -> "Set DateTIme"
    Fixed the bug about timer variable not getting destroyed/empty when disabling cheat.
    Can also change Season and Day now.
    Changing season will retain the current day/time.
    Changing day will retain the current time.
Season
Image
Day
Image
Oh! Just in time, thank you.

I tried using the Set Time cheat and it somehow put me all the way back to Spring 6th, when I was originally in Spring 19th).

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Algester »

Cyberweasel89 wrote:
Sun Jun 08, 2025 9:37 pm
Hey, just wanted to warn everyone.

If you use the Freeze Time cheat, it can interfere with Contests. Like, to the point that they never actually start.

You still get the Village Mission fulfillment, but the NPC holding the Contest never actually shows up at the spot they're supposed to.

I have no idea why.
it doesnt when it breaks is when you "hang out" with characters and then you pass 8 AM is when it breaks, my suggestion for this is freeze time when you wake up do the seed management that you need to do then or what ever you still want to do mushroom farming then go back to town and run the time

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Brian1ee7 »

Cyberweasel89 wrote:
Mon Jun 09, 2025 1:00 am
Brian1ee7 wrote:
Sun Jun 08, 2025 11:37 pm
  • Fixed "Set Time" -> "Set DateTIme"
    Fixed the bug about timer variable not getting destroyed/empty when disabling cheat.
    Can also change Season and Day now.
    Changing season will retain the current day/time.
    Changing day will retain the current time.
Season
Image
Day
Image
Oh! Just in time, thank you.

I tried using the Set Time cheat and it somehow put me all the way back to Spring 6th, when I was originally in Spring 19th).
Sorry, I fixed it again. There was no parentheses in some of the calculations so it sometimes messes up the dropdown value.
This is my first time using lua so I messes up a lot -_-
Attachments
Game-Win64-Shipping.CT
(308.63 KiB) Downloaded 267 times

xiang950928
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by xiang950928 »

I can't obtain higher LV seeds or saplings, because it seems that they are not on the current list.
However,it is a good table

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Darkedone02 »

Any chance we get an item gain multiplier? i noticed you got a max stock, but i perfer to just have a item multiplier on certain item pickups

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Algester »

Ahahah ohh god the skills.... OH god I think its much more harder to make a script multiplier for it as the logic might just keep on adding numbers to other none related skills considering the 1 code logic

ok nevermind I dug a bit deeper thanks to zach's pointers its that each skill has a code so not exactly hard hard but its going to be lengthy from the usual methods

but the entire skill point starts here

"Game-Win64-Shipping.exe"+54E5C83 - 8B 40 04 - mov eax,[rax+04]
this commands the short sword skill point gain

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by antonymouse »

Brian1ee7 wrote:
Mon Jun 09, 2025 2:33 am
Cyberweasel89 wrote:
Mon Jun 09, 2025 1:00 am
Brian1ee7 wrote:
Sun Jun 08, 2025 11:37 pm
  • Fixed "Set Time" -> "Set DateTIme"
    Fixed the bug about timer variable not getting destroyed/empty when disabling cheat.
    Can also change Season and Day now.
    Changing season will retain the current day/time.
    Changing day will retain the current time.
Season
Image
Day
Image
Oh! Just in time, thank you.

I tried using the Set Time cheat and it somehow put me all the way back to Spring 6th, when I was originally in Spring 19th).
Sorry, I fixed it again. There was no parentheses in some of the calculations so it sometimes messes up the dropdown value.
This is my first time using lua so I messes up a lot -_-
Still found tons of duplicate.. and the items suddenly back to 999 while ago i have bunch of items that have more than >1K (now the number changed back to 999)
[Link]
i guess, no one can solve this duplicate issues.. :cry: oh boi :sleep:

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by valdaja47 »

How to Execute Process but it said "Failed Opening Process. Likely due to lack admin rights" anyone can help me :')

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by nanaki »

Is it possible to set the number of items to 1 or replace them with something else? I have 500 items in the main house of the DLC Sakunahime and I can't throw them away, so I'm in trouble.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Brian1ee7 »

nanaki wrote:
Mon Jun 09, 2025 8:44 am
Is it possible to set the number of items to 1 or replace them with something else? I have 500 items in the main house of the DLC Sakunahime and I can't throw them away, so I'm in trouble.
Yes. Replace the "#500" to "#1" like in the screenshot. Also comment out the 3 lines above
Image

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