Would it be possible to make it so that Prophecies don't get used up?
That way you can load up on prophecies and then just go and grind without having to return and get more prophecies if whatever you're farming doesn't drop.
Table update for the latest patch & the introduction of "Infinite Prophecy Uses". Recent Updates
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Should you run into any issues, try and pinpoint the script causing the crash and let me know so I can fix it as soon as possible.
ADDED: Infinite Prophecy Uses - Prophecies can now be repeated endlessly. Be warned that if you have multiple prophecies active and they continuously trigger you'll probably overload the game.
Table update for the latest patch & the introduction of "Infinite Prophecy Uses". Recent Updates
If you like my work, please rate my post positive or support me on [Link]
Should you run into any issues, try and pinpoint the script causing the crash and let me know so I can fix it as soon as possible.
ADDED: Infinite Prophecy Uses - Prophecies can now be repeated endlessly. Be warned that if you have multiple prophecies active and they continuously trigger you'll probably overload the game.
When playing with higher loot/drop rate multiplier, the amount of crafting materials/shards are overloaded. Is there a way to filter that out with loot filter or with the table? Perhaps increase drop rate for items only but crafting materials stay the same? Not sure if it's even possible
Would you happen to know where in the installation files this information could be found? or how to extract/scrape this from anywhere?
I just remembered, Ash06 had a list of the IDs for their Save Editor. They also provided a tool to get the updated data (check the "Update Database" section) which scans the game files and prints them into a JSON file. Not sure if it is current, but it's worth a shot. Hopefully that helps.
Was wondering if there's any way to auto pickup loot that shows from filter, i.e. uniques, armor, etc. so you don't have to stop and click? Might be super tricky, but would be awesome! (and obviously would overload unless you have a strict loot filter).
At the current location in memory, there is no way for this to be done. I've looked through and can't seem to find a location where crafting materials are handled separately.
Was wondering if there's any way to auto pickup loot that shows from filter
This would essentially require a new function be written to both check the filtered items, then force the pickup to occur. I'm nowhere near knowledgeable to pull that off.
At the current location in memory, there is no way for this to be done. I've looked through and can't seem to find a location where crafting materials are handled separately.