New table version is out.
This table will require the new Cheat Engine 7.6, because the many changes under the hood require some newer features.
Unfortunately, 7.6 is currently much slower due to some unoptimized lua libraries being packed with the release. (See thread:
[Link] )
To get back some lost speed,
download these optimized lua DLLs from the cheatengine website and unzip them into your Cheat Engine folder, overwriting the previous files:
[Link]
Hopefully this will be fixed with the next CE release.
Anyways. New stuff.
Aside from some fixes and optimizations for speed and ease of use, there's the mentioned ability to
add skills to items (see above). I haven't tested it extensively, aside from making sure the game doesn't crash when you do it. If you find any problems with it, let me know.
There's a new script to
reroll tavern recruits. This refreshes the list of recruits in the tavern. If you're already in the tavern, you'll have to leave and re-enter after using the script to make the new ones show up.
You can now use a script to
add / remove talents from characters, though that could be considered obsolete or superfluous with the next option which is...
Customize last viewed char with Tavern Scout: Use this script, and now when you use the tavern's scouting feature, pick any class and then your last viewed character will show up in the in-game customization window, like in
this image. You can then customize their looks, stats, talents and traits. Can be combined with the table's other scouting features.
SmokeMage wrote: ↑Fri Mar 07, 2025 7:38 am
Is it possible to add story character's skill trees to random characters?
And for you, there's a script to
Unlock all skill trees on a character.
Kind of a blunt solution to your problem, but the game doesn't assign skill trees to a character. Instead, it checks if a character fulfills the requirement for each skill tree. So when looking at skill trees, the game checks if your character has the Elan personality. If not, Elan's skill tree is hidden. This just un-hides all skill trees.
Changelog:
Code: Select all
v7:
Fixed: Added fallback for slower symbol registering in case no valid image is found
Fixed: (Hopefully) fixed issue where Table setup sometimes failed to setup fields properly on CE 7.6
Fixed: cache character pointers to avoid errors when switching between characters too quickly
Changed: Adding and removing traits now works with mono functions instead of assembly
Changed: Cache invalidation also works via Mono now
Added: Centralized Code Setup, for custom functions that other scripts can call
Added: Script 'Reroll tavern recruits' to get a fresh batch of recruits. Leave and enter tavern to update list
Added: Option to add/remove talents for a character
Added: In-game UI should now update when you add/remove traits and talents or invalidate characters
Added: Script to customize characters via the "recruit" screen in the tavern. The table remembers the last character whose stats you looked at. Go to the tavern and click on "Recruit" (pick any class) and you get to customize your character.
Changed: Sorted common scripts into three general categories
Added: Script "Unlock all skill trees"
Added: Inventory script "Add Skill to Selected Item"