Infinite Fable doesnt work for me, everything else works great, kudos
Weird, the only thing different from the other stats is the stat ID comparison. Also check that it's not just a display, or that you don't need to hit an enemy first (might require some form of passive fable).
Yeah its not just a display issue, but i can use infinite items and just fill it up that way
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is there a way/script to autoinject code whenever i run the. I want to permanently set the parry window multiplier to 2x so to not trivialize the game but also not make it too hard, and its a bit of a chore to use CE everytime.
Is there any way to make the default ability changes to stick? When traveling they seem not to change, but when game gets restarted all the changes are reversed (talking about the class base stats)
Is there any way to make the default ability changes to stick? When traveling they seem not to change, but when game gets restarted all the changes are reversed (talking about the class base stats)
I came here to ask a similar question: can you change your starting class?
At first, I tried simply changing the values for Default Abilities, but those values don't remain when the game is reloaded.
I'd hazard a guess that the game saves a value for your starting class, and then on game load, derives the Default Abilities values from that, so is it possible to find the value for starting class and change it?
Is there a setting to multiply fable gain on hit? I'd like to just have 3x fable gain since it's so low you end up killing bosses before being able to use some of the fable arts more than once
Can you explain the instructions for the item editor? I don't see any descriptions under the cheat table or anything like that. I just want to edit some inventory items into Rare Boss Ergos for example.
i second this, cant understand the readme too. i want to change a quartz to a legion plug.
Spoiler
First activate "Item Highlighter"
Under item "Item Changing" you will see two blue addresses with item codes. One is the item, the other is the item stats. These are for the currently highlighted item in your inventory. Spoiler
Next activate the script "GetItemCodes" (note the main script "Enable" needs to be active, and you need to have weapon swapped to get the pointer).
This script will parse a database for all item codes in the game.
Then simply copy paste the item code of the item you want to both of the blue addresses' value (of the currently highlighted item). You should then exit to main screen after saving and reload.
I have tried to use this table to change the "Feel" record into the "Far East Princess" record, and I get an error about not being able to find the reference to a pointer or something and it doesn't produce the list of item IDs to allow me to swap those two items.
Is there a way to make base stat changes permanent? It seems to reset when relaunching the game, I've tried every option that modifies stats but it seems like you need to relaunch CE and modify them again.
Has anyone had any success with this when they were playing?
Is there any way to spawn weapons from the dlc to the base game? I have to replay the entire game because I lost my save file but I want to play it with the dlc weapons even before going there.
Is removing an item possible? I have something stuck in my inventory. Setting quantity to 0 doesn't do it unfortunately. Not a huge issue, nothing broke, but it annoys me =P
Is there any way to spawn weapons from the dlc to the base game? I have to replay the entire game because I lost my save file but I want to play it with the dlc weapons even before going there.
Check Sunbeam's topic on the game. His dll will let you spawn items. I just redumped all of the item IDs for the updated game, DLC included.