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Re: Final Fantasy IV +8 (table Update3)

Posted: Mon Jan 03, 2022 10:13 am
by McBobby
I've tried using this cheat table, but it simply won't work. The records cannot be checked, and when expanded, the VALUES field cannot be changed from "??"

When I clicked to see what the error was, it says that Module FF4.exe cannot be found.

That might be due to the fact that the game executable is not named FF4.exe; it's named "FINAL FANTASY IV.exe"

either of the two records, I get the following error when I try to check the created Auto Assemble Script:

<<The array of byte named AOBkeyitem could not be found>>

Can anyone give me any assistance with this? It would be greatly appreciated.

Re: Final Fantasy IV +8 (table Update3)

Posted: Mon Jan 03, 2022 2:54 pm
by isosplx
McBobby wrote:
Mon Jan 03, 2022 10:13 am
When I clicked to see what the error was, it says that Module FF4.exe cannot be found.
First make sure you are attaching to the same process listed in the script.
Every place you see FFIV.exe must be changed to say FINAL FANTASY IV.exe.

For example: While your game is running and the table is attached to the Process, open the script.

If your Process Name says "FFIV.exe", change the script:
aobscanmodule(AOBhealth,FF4.exe,3B C8 7E 0B C7 02 00 00 00 00) // should be unique

to show this:
aobscanmodule(AOBhealth,FINAL FANTASY IV.exe,3B C8 7E 0B C7 02 00 00 00 00) // should be unique


Re: Final Fantasy IV +8 (table Update3)

Posted: Mon Jan 03, 2022 11:04 pm
by McBobby
Unfortunately, when I do that, it won't accept line 45, which starts with "jle ff4.exe" if it's changed to jle final fantasy IV.exe

Thanks for the feedback, though


Addendum.

Do you think changing that to jle FINAL_FANTASY_IV.exe or jle "FINAL FANTASYIV.exe" might help?

My knowledge of coding alas is limited to Basic, Fortran, Cobol and Machine Language.

Re: Final Fantasy IV +8 (table Update3)

Posted: Fri Jan 07, 2022 3:51 pm
by Benson91
Thank you very much for the awesome cheat table. Was wondering if we can add total slot address of key items as well? Or can i atleast know the address to add new key item slot? Thank you again

Re: Final Fantasy IV +8 (table Update3)

Posted: Fri Jan 07, 2022 3:54 pm
by ShyTwig16
McBobby wrote:
Mon Jan 03, 2022 11:04 pm
Unfortunately, when I do that, it won't accept line 45, which starts with "jle ff4.exe" if it's changed to jle final fantasy IV.exe

Thanks for the feedback, though


Addendum.

Do you think changing that to jle FINAL_FANTASY_IV.exe or jle "FINAL FANTASYIV.exe" might help?

My knowledge of coding alas is limited to Basic, Fortran, Cobol and Machine Language.
Do it with the quotation marks.

Re: Final Fantasy IV +8 (table Update3)

Posted: Fri Jan 07, 2022 7:20 pm
by McBobby
Thanks for the response. I'll try that.

Re: Final Fantasy IV +8 (table Update3)

Posted: Sun Jan 09, 2022 11:45 am
by Mad_Monkey
McBobby wrote:
Fri Jan 07, 2022 7:20 pm
Thanks for the response. I'll try that.
What version of the game are you playing?

'Cause mine is from Steam and the table works without changing anything.

Re: Final Fantasy IV +8 (table Update3)

Posted: Tue Jan 11, 2022 11:46 am
by McBobby
Final Fantasy IV Pixel Remaster

Re: Final Fantasy IV +8 (table Update3)

Posted: Sat Jan 15, 2022 10:51 am
by Mad_Monkey
McBobby wrote:
Tue Jan 11, 2022 11:46 am
Final Fantasy IV Pixel Remaster
Here is the problem 'cause teh table is for "Final Fantasy IV - 3D Remake"


Re: Final Fantasy IV +8 (table Update3)

Posted: Tue Sep 20, 2022 1:12 pm
by GuyRed
tigertoe wrote:
Tue Dec 15, 2020 8:28 pm
I stated doing a quick play though and here's a few basic values I'm using for the Nov 2020 update. Use the "Safe Travel" augment to turn off random encounters. Also, be sure to set "Key Item Count" to be equal to the number of key items in your inventory if you use it.

If you want to add more items/augments, there's some good information regarding the codes here.
[Link]
For some reason the save travel (no random encounter) cheat isn’t working for me, is this because of an update on steam or something?

Re: Final Fantasy IV +8 (table Update3)

Posted: Tue Jan 03, 2023 3:03 am
by S7R0NG3R
combined some of the stuff i personally used in the tables uploaded by Hentai-san and Mad_Monkey.

made it so all the characters are plainly in the table so i wouldn't have to jump around in the in-game menus to edit them.

Re: Final Fantasy IV +8 (table Update3)

Posted: Sun Jan 22, 2023 2:43 am
by DullahandV2
i cant get the cheat to work i get and error saying <<The array of byte named AOBmpout could not be found>>

Re: Final Fantasy IV +8 (table Update3)

Posted: Sat Apr 15, 2023 4:05 pm
by Zagaroth
Having the same as DullahandV2, though that only affects the 'battle' section, characters are editable and such.

Re: Final Fantasy IV +8 (table Update3)

Posted: Sat Nov 25, 2023 3:14 pm
by crono686
I know this is very late but is this for the 3D Remake version? If so, then it sadly doesn't work.

edit: Question answered. I didn't see, that this threat has more than one comment page. It is for the 3D Remake version.

Re: Final Fantasy IV +8 (table Update3)

Posted: Thu Mar 07, 2024 3:39 am
by Admiral_Jan
Is there any cheat to increase drop rate or manipulate the drop rate RNG for FF4 3D remake?
I personally don't use infinite stuffs and etc... but, if there is something that kills me in this game, is the rare itens drop chance XD