Page 4 of 5
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 10, 2023 12:19 pm
by Rienfleche
Thanks appreciate it alot, this is the code we need
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 10, 2023 12:53 pm
by Rienfleche
give specific part don't work, all part one work
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Edit 1.1:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
FRONT MISSION 1st Remake.CT
- Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 10, 2023 2:32 pm
by napsterfire
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
Edit: To avoid confusion I'll just reupload it formatted
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 10, 2023 5:13 pm
by koaandaman
napsterfire wrote: ↑Mon Jul 10, 2023 2:32 pm
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
parts_dump.txt
How abount to use it sir ? this is .txt file
plsese thanks.
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 10, 2023 5:25 pm
by napsterfire
koaandaman wrote: ↑Mon Jul 10, 2023 5:13 pm
napsterfire wrote: ↑Mon Jul 10, 2023 2:32 pm
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
parts_dump.txt
How abount to use it sir ? this is .txt file
plsese thanks.
It is a JSON file, it is only meant to be used as an information asset, however it was minified (meaning it was compressed all in 1 line). I have reuploaded it already formatted for easier reading.
Re: FRONT MISSION 1st: Remake
Posted: Tue Jul 11, 2023 8:36 am
by Rienfleche
For More Freedom Skill Choice, it's possible to add:
- Delete Skill initially learn like (mei hua (double), gregorio)
- Always learn Skill at level Up
- 5 Skills Slot to All
- All Skill Learnable for pilot
- Weight/Power Zero
Sorry for asking to much
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated.
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 1.2:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION.
No more movement issues or enemy effects.
- Fixed Give Parts.
FRONT MISSION 1st Remake.CT
- Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
Rienfleche wrote: ↑Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
- My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Re: FRONT MISSION 1st: Remake
Posted: Tue Jul 11, 2023 1:27 pm
by koaandaman
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated.
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
- Added Skill Changer.
It's under the P->Skill in Wanzer Data Modifier.
FRONT MISSION 1st Remake.CT
Edit 1.2:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION.
No more movement issues or enemy effects.
- Fixed Give Parts.
FRONT MISSION 1st Remake.CT
Edit 0:
- FRONT MISSION 1st Remake.CT
Reply:
- Try Skill Changer.
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
- My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
How to use Give Parts & Give All Parts?
becouse it notrun in game
![Shocked :shock:](./images/smilies/icon_eek.gif)
Re: FRONT MISSION 1st: Remake
Posted: Tue Jul 11, 2023 6:05 pm
by demorest2
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated.
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
- Added Skill Changer.
It's under the P->Skill in Wanzer Data Modifier.
FRONT MISSION 1st Remake.CT
Edit 1.2:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION.
No more movement issues or enemy effects.
- Fixed Give Parts.
FRONT MISSION 1st Remake.CT
Edit 0:
- FRONT MISSION 1st Remake.CT
Reply:
koaandaman wrote: ↑Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
- I want you to submit the debug log to me.
The steps are:
- Restart the table if it has already been started
- Press ALT+X after starting the table
- Select a process
- Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
- Try Skill Changer.
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
- My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
[Link]
Re: FRONT MISSION 1st: Remake
Posted: Thu Jul 13, 2023 4:31 am
by s4dam
how to get pilot skills?
Re: FRONT MISSION 1st: Remake
Posted: Sat Jul 15, 2023 3:48 pm
by totalabyss
s4dam wrote: ↑Thu Jul 13, 2023 4:31 am
how to get pilot skills?
You get to a exp threshold and they unlock randomly.
Re: FRONT MISSION 1st: Remake
Posted: Sun Jul 16, 2023 3:43 pm
by demorest2
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 17, 2023 6:43 am
by Sword X
Guys, can you add a zero weight option?
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 17, 2023 12:31 pm
by koaandaman
demorest2 wrote: ↑Tue Jul 11, 2023 6:05 pm
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated.
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
- Added Skill Changer.
It's under the P->Skill in Wanzer Data Modifier.
FRONT MISSION 1st Remake.CT
Edit 1.2:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION.
No more movement issues or enemy effects.
- Fixed Give Parts.
FRONT MISSION 1st Remake.CT
Edit 0:
- FRONT MISSION 1st Remake.CT
Reply:
koaandaman wrote: ↑Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
- I want you to submit the debug log to me.
The steps are:
- Restart the table if it has already been started
- Press ALT+X after starting the table
- Select a process
- Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
- Try Skill Changer.
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
- My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
[Link]
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
the pic can't see it . TT_TT
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 24, 2023 7:40 am
by koaandaman
DhaosCollider wrote: ↑Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
- Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
- Enable Party Members Can Move Far Away before entering the mission.
- Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated.
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2.1:
- Added Skill Changer.
It's under the P->Skill in Wanzer Data Modifier.
- Changed child header options for P->Skill.
FRONT MISSION 1st Remake.CT
Edit 1.2:
- Added Act Again in Mission, No Bullet Loss.
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
- Fixed Act Again in Mission to Act Again in MISSION.
No more movement issues or enemy effects.
- Fixed Give Parts.
FRONT MISSION 1st Remake.CT
Edit 0:
- FRONT MISSION 1st Remake.CT
Reply:
demorest2 wrote: ↑Tue Jul 11, 2023 6:05 pm
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
- Correct. Wanzer's skills are referenced from skill data defined at the start of the game.
So the same skill works with the same pointer.
koaandaman wrote: ↑Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
- I want you to submit the debug log to me.
The steps are:
- Restart the table if it has already been started
- Press ALT+X after starting the table
- Select a process
- Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
- Try Skill Changer.
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
- My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
- Try Act Again in MISSION.
Rienfleche wrote: ↑Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
This code from <scritp>
{$lua}
if syntaxcheck then return end
local const = {}
local function assign_G(tbl, name, val)
assert(not const[name], name..' is a const.')
Starter.log("Assign: _G['"..name.."'] = "..tostring(val))
return rawset(tbl, name, val)
end
local function assign(tbl, name, val)
Starter.log('Assign: '..tbl.name..'.'..name..' = '..tostring(val))
return rawset(tbl, name, val)
end
local function createTables(...)
local luaFile = {...}
for i = 1, #luaFile do
local name = luaFile
local tf = assert(findTableFile(name..'.lua'), name..'.lua not found.')
local sl = readStringLocal(tf.stream.memory, tf.stream.size)
local define = assert(load(sl), name..".lua can't be loaded.")
_G[name], const[name] = nil, define()
const[name].name = name
setmetatable(const[name], {__newindex = assign})
end
return setmetatable(_G, {__index = const, __newindex = assign_G})
end
local function debugMode(isDebug)
Register.isRestore, Register.isDebug = not isDebug, isDebug
_G['isDebug'], Starter.isDebug = nil, isDebug
local msg = 'Enabled: Debug Mode with CE %s/%s\n'
return Starter.log(msg:format(getCEVersion(), _VERSION))
end
local function includeLibrary(...)
if Starter and Register then return end
local ver, req = getCEVersion(), 7.2
local info = 'You using Cheat Engine '..ver..'.\nRequired that you use Cheat Engine '..req..' or later.\nClose Cheat Engine.'
if (ver < req) then messageDialog(info, 2, 2); return closeCE() end
createTables(...); debugMode(_G['isDebug'])
MainForm.onClose, Starter.onClose = Starter.recommandInit, MainForm.onClose
AddressList.onValueChange = Starter.showSelectionList
Starter.disabledColor, Starter.enabledColor = 0x0000C8, 0x0064C8
Register.disabledColor, Register.enabledColor = 0x808080, 0xD58F00
unregisterAutoAssemblerCommand('registerlabel')
registerAutoAssemblerCommand('registerlabel', Register.labelAndSymbol)
return Starter.log('Ready to CheatTableLibrary.\n')
end
[ENABLE]
includeLibrary('Starter', 'Register', 'Recorder')
Starter.onEnable(MainForm, AddressList)
Starter.onLoad(AddressList, 'CT: Load Checkbox States')
[DISABLE]
Starter.onDisable(AddressList)
Re: FRONT MISSION 1st: Remake
Posted: Mon Jul 31, 2023 8:17 pm
by koaandaman
This code Wepon to up Long rang EXP "Ziege P" Can Chang Rang 1-2 to 1-12.
Code: Select all
Weapon
516(Ziege RF 1x99 AT/99 HIT)
875:FV-26 6x20 AT 80 Hit
877:ZIEGE P 1-2 Rang Hi LongEXP
879:PSG-5 1-4 Rang sniper
881:JOKER
748:SI BD-6Kr CPU
944 BUREN MS Shoulder Weapon 4x24 AT(Has no setup visual)
797 - CLINTON TYPE Body***
787 - GLOSTER Body***
792 - ALGEM Body***
802 - BANYAN Body***
806 - Innova Body***
809 - SEAKING Body***
812 - GAVEL Body***
816 - GIGAS Body***
820 - K.O.N.G. Body***
824 - PROTOTYPE Body***
947 - BUREN Body***
948 - T.C.K. ASSAULT Body***
Growning
414:Growning Body (Has no setup visual)
415:Growning Arm L (Has no setup visual)
416:Growning Arm R (Has no setup visual)
417:Growning Legs (Has no setup visual)
and Growning WANZER Boss SAKATA Part