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Re: Aliens: Dark Descent

Posted: Thu Jun 29, 2023 5:36 pm
by NukeZen
To me table work fine even after the update...

Re: Aliens: Dark Descent

Posted: Thu Jun 29, 2023 8:47 pm
by EnterpriseNL
Tuuuup! wrote:
Wed Jun 21, 2023 7:55 pm


Made for STEAM may work on other store versions, since v2.

Still working on it. Will update when I have some free time.
Select the correct process for the game!!

Options:

inf HP
inf Armor
Enemies have low vision/ don't spot you
Resources in base
inf Medkit + Tools
Instant heal
Hover over character in battle (and pause game)

v3: Added Stop day count, Stop Bombardement, resources battle, Stop planet infestation and more

v4: Update scripts for build 94684. And added more..read the info in table!!
Old info
v1.5: Quick fix/update on inf HP , armor and alien sight. I changed the compare so I hope it works.

v2: Fix the armor script and now you can choose inf HP player only or easy small enemy kill etc. Also changed scripts so now it could work for other store version (EPIC etc..)

v2.5: Added Medical quarter pointers (change amount off physicians), Instant heal doesn't lose physician. And some small fixes.
inf Ammo shotgun crash fix for version v2.5

Code: Select all

[ENABLE]
aobscanmodule(weaponammo,$process,CC 8B 81 D8 03 00 00)
registersymbol(weaponammo weaponammobkp)
alloc(newmem,128,weaponammo)
label(return)
label(weaponammobkp)
newmem:
push r12
mov r12,[rcx+2b0]
cmp qword ptr [r12+a68],0000
pop r12
je @f

mov rax,[rcx+00000378]
test rax,rax  //  shotgun crash fix
je @f  //  shotgun crash fix
mov rax,[rax+94] // max ammo
mov [rcx+000003D8],rax

@@:
  mov eax,[rcx+000003D8]
  jmp return
  
weaponammobkp:
readmem(weaponammo+01,6)

weaponammo+01:
  jmp newmem
  nop
return:

[DISABLE]
weaponammo+01:
 // db 8B 81 D8 03 00 00
readmem(weaponammobkp,6)
unregistersymbol(*)
dealloc(*)
Old tables
AliensDarkDescentGameSteam-Win64-Shipping.CT
AliensDarkDescentGameSteam-Win64-Shipping-v1.5.CT
AliensDarkDescentGameSteam-Win64-Shipping-v2.CT
AliensDarkDescentGameSteam-Win64-Shipping-v2.5.CT
AliensDarkDescentGameSteam-Win64-Shipping-v3.CT
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Raex code for max level: viewtopic.php?p=301794#p301794
VirgilSouth resources in battle: viewtopic.php?p=301947#p301947

Have fun.


Inf hp marines also affects the human civilians, those cultists.

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 5:00 am
by deathmusa
Malhavoc431 wrote:
Wed Jun 28, 2023 2:11 pm
Toxxysko wrote:
Wed Jun 28, 2023 6:17 am
The save files are compressed zip files. Once extracted you can open them in notepad but it's only half legible.
I wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
it is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.
I personally just remove levels based on available slots and in case i have left over, just repeat until there are no slots left.

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 7:24 am
by Reaper1222
deathmusa wrote:
Fri Jun 30, 2023 5:00 am
Malhavoc431 wrote:
Wed Jun 28, 2023 2:11 pm
Toxxysko wrote:
Wed Jun 28, 2023 6:17 am
The save files are compressed zip files. Once extracted you can open them in notepad but it's only half legible.
I wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
it is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.
I personally just remove levels based on available slots and in case i have left over, just repeat until there are no slots left.
hi it works still an editor would be awesome because at level up the perks come in random and that sucks

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 8:56 am
by jmg213
its possible to add a marine point on base to remove tiredness ?

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 10:57 am
by schlumpfschlaubi
may i ask for a codex working version? ;-)
thx

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 11:10 am
by fihnakis
Is it possible to retrain your marines? Like a full trait / class wipe putting them back to level 1? Made a few mistakes along the way in training I'd like to correct.

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 2:07 pm
by ksiazeboguslaw
Still of need of those marines ACCURACY

and Wepon damage editable..

plizzzzzzzz

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 3:20 pm
by Tocksique
Tuuuup! wrote:
Thu Jun 29, 2023 3:20 pm
Tocksique wrote:
Thu Jun 29, 2023 2:30 pm
Nooooo my infinite ammo/tool/items!!

Requesting for an update from author! Much appreciated when you have the time, Sir o>
Working on it..

edit:
Released..
Woah! Much appreciated :D Thanks for the prompt reply and work on it

Cheers!

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 5:40 pm
by kaneqc
Tested cheat table V4, the new Infinite Ammo V3 still breaks the plasma rifle "over charge" skill, after using the skill marines automaticly switch to their secondary weaposn, their main weapons became unaccesable (greyed out option of switching back), when game saves after this glich, the greyed out option became irreversible even if the cheat table was turned off.

It'd be nice if you could kindly look into it, thanks

Re: Aliens: Dark Descent

Posted: Fri Jun 30, 2023 6:55 pm
by Tuuuup!
kaneqc wrote:
Fri Jun 30, 2023 5:40 pm
Tested cheat table V4, the new Infinite Ammo V3 still breaks the plasma rifle "over charge" skill...

It'd be nice if you could kindly look into it, thanks
Thanks for the info, fix the hp script for now in v4.5. Going to check ammo script saturday.

Edit:
Did you test without cheats? Maybe you then notice it's a game mechanic..lol

Re: Aliens: Dark Descent

Posted: Sat Jul 01, 2023 1:22 am
by GarmaSword
The option to remove traits is only temporary, after a mission, the traits are back. It was intended to work like that?

Re: Aliens: Dark Descent

Posted: Sat Jul 01, 2023 1:31 am
by Reaper1222
i think it's a game mechanic after every mission your marines gain a random negative trait (confirm???)

Re: Aliens: Dark Descent

Posted: Sat Jul 01, 2023 3:05 am
by kaneqc
Tuuuup! wrote:
Fri Jun 30, 2023 6:55 pm
kaneqc wrote:
Fri Jun 30, 2023 5:40 pm
Tested cheat table V4, the new Infinite Ammo V3 still breaks the plasma rifle "over charge" skill...

It'd be nice if you could kindly look into it, thanks
Thanks for the info, fix the hp script for now in v4.5. Going to check ammo script saturday.

Edit:
Did you test without cheats? Maybe you then notice it's a game mechanic..lol
You are right! Sorry for being a tool :oops:, However the recon's skill "precision shot" still seams to be broken by the inf ammo script

Re: Aliens: Dark Descent

Posted: Sat Jul 01, 2023 11:14 am
by deathmusa
Reaper1222 wrote:
Sat Jul 01, 2023 1:31 am
i think it's a game mechanic after every mission your marines gain a random negative trait (confirm???)
i think its checking for a perk that removes negative traits before rolling for a random negative trait. removing the negative trait using the table does let you reroll it to something more manageable.