Re: Aliens: Dark Descent
Posted: Thu Jun 29, 2023 5:36 pm
To me table work fine even after the update...
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Tuuuup! wrote: ↑Wed Jun 21, 2023 7:55 pm
Made for STEAM may work on other store versions, since v2.
Still working on it. Will update when I have some free time.
Select the correct process for the game!!
Options:
inf HP
inf Armor
Enemies have low vision/ don't spot you
Resources in base
inf Medkit + Tools
Instant heal
Hover over character in battle (and pause game)
v3: Added Stop day count, Stop Bombardement, resources battle, Stop planet infestation and more
v4: Update scripts for build 94684. And added more..read the info in table!!
Old info
v1.5: Quick fix/update on inf HP , armor and alien sight. I changed the compare so I hope it works.
v2: Fix the armor script and now you can choose inf HP player only or easy small enemy kill etc. Also changed scripts so now it could work for other store version (EPIC etc..)
v2.5: Added Medical quarter pointers (change amount off physicians), Instant heal doesn't lose physician. And some small fixes.inf Ammo shotgun crash fix for version v2.5
Code: Select all
[ENABLE] aobscanmodule(weaponammo,$process,CC 8B 81 D8 03 00 00) registersymbol(weaponammo weaponammobkp) alloc(newmem,128,weaponammo) label(return) label(weaponammobkp) newmem: push r12 mov r12,[rcx+2b0] cmp qword ptr [r12+a68],0000 pop r12 je @f mov rax,[rcx+00000378] test rax,rax // shotgun crash fix je @f // shotgun crash fix mov rax,[rax+94] // max ammo mov [rcx+000003D8],rax @@: mov eax,[rcx+000003D8] jmp return weaponammobkp: readmem(weaponammo+01,6) weaponammo+01: jmp newmem nop return: [DISABLE] weaponammo+01: // db 8B 81 D8 03 00 00 readmem(weaponammobkp,6) unregistersymbol(*) dealloc(*)
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.Old tables
AliensDarkDescentGameSteam-Win64-Shipping.CT
AliensDarkDescentGameSteam-Win64-Shipping-v1.5.CT
AliensDarkDescentGameSteam-Win64-Shipping-v2.CT
AliensDarkDescentGameSteam-Win64-Shipping-v2.5.CT
AliensDarkDescentGameSteam-Win64-Shipping-v3.CT
Raex code for max level: viewtopic.php?p=301794#p301794
VirgilSouth resources in battle: viewtopic.php?p=301947#p301947
Have fun.
it is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.Malhavoc431 wrote: ↑Wed Jun 28, 2023 2:11 pmI wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
hi it works still an editor would be awesome because at level up the perks come in random and that sucksdeathmusa wrote: ↑Fri Jun 30, 2023 5:00 amit is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.Malhavoc431 wrote: ↑Wed Jun 28, 2023 2:11 pmI wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
I personally just remove levels based on available slots and in case i have left over, just repeat until there are no slots left.
Woah! Much appreciated Thanks for the prompt reply and work on it
Thanks for the info, fix the hp script for now in v4.5. Going to check ammo script saturday.
You are right! Sorry for being a tool , However the recon's skill "precision shot" still seams to be broken by the inf ammo script
i think its checking for a perk that removes negative traits before rolling for a random negative trait. removing the negative trait using the table does let you reroll it to something more manageable.Reaper1222 wrote: ↑Sat Jul 01, 2023 1:31 ami think it's a game mechanic after every mission your marines gain a random negative trait (confirm???)