Re: Wo Long: Fallen Dynasty [+32]
Posted: Mon Mar 06, 2023 3:03 pm
I've compiled some of the jeweled essences I've collected so far, these are the ones that are not available immediately at the blacksmith and needed to be extracted.
Most of these are action-based buff/debuff. In-game, these special effect perks appear with a jewel icon (it looks like a five-armed pinwheel) before the text and either a blue or red square.
Edit: Proofread, formatting for readability, some explanation. Changed the action trigger to follow the game description, cause I was confused when adding/editing the addresses and their corresponding effects myself.
There are four fixed buffs and debuffs present in all types of action available :
**If you notice any one of those missing from the groups below, then I just haven't gotten my hands on one.
Unless specifically mentioned, for most of these addresses the value is 1. Think of it like a switch, 1=true/on 0=false/off.
Note: If you're looking for generic non-jeweled perks/special effects Raynard has already provided them with a drop-down list in the table, or you can always embed it from the blacksmith since they are readily available once you unlocked embedment.
Most of these are action-based buff/debuff. In-game, these special effect perks appear with a jewel icon (it looks like a five-armed pinwheel) before the text and either a blue or red square.
Special Effects, disclaimers, notes, and array of bytes
Edit: Proofread, formatting for readability, some explanation. Changed the action trigger to follow the game description, cause I was confused when adding/editing the addresses and their corresponding effects myself.
There are four fixed buffs and debuffs present in all types of action available :
- Power Gain ----------------- Blue
- Power Drop ----------------- Red
- Damage Reduction -------- Blue
- Damage Amplification ---- Red
- Spirit Fervor ---------------- Blue
- Spirit Vulnerability -------- Red
- Haste ------------------------ Blue
- Slow ------------------------- Red
**If you notice any one of those missing from the groups below, then I just haven't gotten my hands on one.
Unless specifically mentioned, for most of these addresses the value is 1. Think of it like a switch, 1=true/on 0=false/off.
- -Melee Weapon-
01 00 00 00 7F 99 4C 64 | Power Gain -------------- on Martial Arts hit
01 00 00 00 FF 94 2F 41 | Power Drop -------------- on Martial Arts hit
01 00 00 00 80 A2 D4 02 | DMG Reduction --------- on Martial Arts hit
01 00 00 00 FF 79 FB 6C | DMG Amplification ----- on Martial Arts hit
01 00 00 00 7F F3 44 79 | Spirit Vulnerability ----- on Martial Arts hit
01 00 00 00 7F CC 1F 64 | Slow ---------------------- on Martial Arts hit
01 00 00 00 FF 86 2E 6C | Haste --------------------- on Martial Arts hit
01 00 00 00 7F 43 84 47 | Negative Effect Removal ----- on Fatal Strike
01 00 00 00 7F 4E E3 4C | Negate Attribute Damage ---- on Guard
01 00 00 00 7F AF 83 4C | HP Recovery ---------------- on Fatal Strike
01 00 00 00 FF 96 B0 62 | HP Recovery ---------------- on Deflecting a Critical Blow
01 00 00 00 00 E2 3F 07 | Melee Atk Power
01 00 00 00 00 DC 94 20 | Flame Enchant
01 00 00 00 7F CD 80 76 | Stone Enchant
01 00 00 00 7F 76 CA 5B | Ice Enchant
01 00 00 00 7F 2C 84 72 | Lightning Enchant
01 00 00 00 FF F8 62 4C | Toxin Enchant
*Applying all five elements to a weapon will only trigger one. So use just one.
**These ones above require an actual number in the value section. So, for HP Recovery, put the amount of hp healed, and for Enchant/Atk Power the default is 15 so change it however you like.
-=Scaling Perks=-
01 00 00 00 80 7D 10 12 | Spirit DMG Bonus ----- (Light Equip Load)
01 00 00 00 80 A6 57 33 | Spirit DMG Bonus ----- (Heavy Equip Load)
01 00 00 00 80 9A 51 00 | Spirit DMG Bonus ----- (Toxin Atk Power)
01 00 00 00 80 AB 69 27 | Spirit DMG Bonus ----- (Ice Atk Power)
01 00 00 00 7F 10 D4 4A | Spirit DMG Bonus ----- (Flame Atk Power)
01 00 00 00 80 D1 EF 05 | Spirit DMG Bonus ----- (Stone Atk Power)
01 00 00 00 7F 17 80 67 | Spirit DMG Bonus ----- (Lightning Atk Power)
01 00 00 00 FF 4B FA 77 | DMG Bonus ------------ (Light Equip Load)
01 00 00 00 00 E9 73 14 | DMG Bonus ------------ (Heavy Equip Load)
01 00 00 00 00 ED 25 0F | DMG Bonus ------------ (Toxin Atk Power)
01 00 00 00 00 92 64 3E | DMG Bonus ------------ (Ice Atk Power)
01 00 00 00 FF 1A 0D 6B | DMG Bonus ------------ (Flame Atk Power)
01 00 00 00 00 30 35 24 | DMG Bonus ------------ (Stone Atk Power)
*These ones appear in the game as scaling values (similar to weapon scaling). It ranges from [E-] to [A+]. In the cheat table the value for these addresses is between 0 to 14, anything above 14 will be considered [A+].
**Also, there should be both variations of Spirit DMG Bonus & DMG Bonus, these are what I've collected so far.
- -Ranged Weapon-
01 00 00 00 00 E0 7A 29 | Power Drop ------------- on Ranged Atk
01 00 00 00 80 80 A7 11 | Power Gain ------------- on Ranged Atk
01 00 00 00 7F C1 DE 68 | DMG Reduction -------- on Ranged Atk
01 00 00 00 00 1D 19 0E | DMG Amplification ---- on Ranged Atk
01 00 00 00 80 0A 38 0C | Spirit Vulnerability ---- on Ranged Atk
01 00 00 00 80 9B 03 30 | Slow --------------------- on Ranged Atk
01 00 00 00 00 42 71 00 | Haste -------------------- on Ranged Atk
- -Armor Piece- (these are all found on the head and/or arm piece, but putting it on the chest or leg is A-okay)
01 00 00 00 FF A4 9C 60 | Power Drop -------------- on Fatal Strike
01 00 00 00 7F E9 92 43 | Power Gain -------------- on Fatal Strike
01 00 00 00 7F 72 CD 6C | DMG Reduction --------- on Fatal Strike
01 00 00 00 7F 68 B4 4D | DMG Amplification ----- on Fatal Strike
01 00 00 00 FF 09 51 56 | Spirit Fervor ------------- on Fatal Strike
01 00 00 00 FF 52 62 68 | Ammo Replenish -------- on Fatal Strike
*Includes backstabs, air assassinations, and posture breaks.
01 00 00 00 7F 9C D9 5C | Power Gain -------------- on Deflecting a Critical Blow
01 00 00 00 FF 8B 54 43 | Power Drop -------------- on Deflecting a Critical Blow
01 00 00 00 7F BD 01 69 | DMG Reduction ---------- on Deflecting a Critical Blow
01 00 00 00 FF 28 A0 64 | DMG Amplification ------ on Deflecting a Critical Blow
01 00 00 00 7F E6 D2 43 | Spirit Vulnerability ----- on Deflecting a Critical Blow
01 00 00 00 FF AD 10 68 | Haste --------------------- on Deflecting a Critical Blow
01 00 00 00 80 57 D5 0D | Slow ---------------------- on Deflecting a Critical Blow
*Critical Blow is the red glowing attack from enemies.
01 00 00 00 FF 5A 0D 5D | Power Gain -------------- on Deflect Counterattack
01 00 00 00 7F 50 D3 45 | Power Drop -------------- on Deflect Counterattack
01 00 00 00 80 A2 D4 02 | DMG Reduction ---------- on Deflect Counterattack
01 00 00 00 80 11 E9 0A | DMG Amplification ------ on Deflect Counterattack
01 00 00 00 FF 2C 3A 75 | Spirit Vulnerability ----- on Deflect Counterattack
01 00 00 00 00 D2 1A 0F | Slow ---------------------- on Deflect Counterattack
01 00 00 00 7F DA 14 6F | Haste --------------------- on Deflect Counterattack
01 00 00 00 FF 5A 0D 5D | Power Gain -------------- on Deflecting Counterattack
01 00 00 00 7F 50 D3 45 | Power Drop -------------- on Deflecting Counterattack
01 00 00 00 FF 6F 37 40 | DMG Reduction ---------- on Deflecting Counterattack
01 00 00 00 80 11 E9 0A | DMG Amplification ------ on Deflecting Counterattack
01 00 00 00 FF 2C 3A 75 | Spirit Vulnerability ----- on Deflecting Counterattack
01 00 00 00 7F DA 14 6F | Haste --------------------- on Deflecting Counterattack
01 00 00 00 00 D2 1A 0F | Slow ---------------------- on Deflecting Counterattack
*For Deflect Counterattack I highly recommend trying the basic training area to learn about it.
**Deflecting Counterattack should be what it says, it's not in the basic training tutorial and I haven't encountered it just yet, PVP maybe?
01 00 00 00 00 44 06 31 | DMG Reduction ---------- on Wizardy Spell hit
01 00 00 00 80 95 CC 2C | DMG Amplification ----- on Wizardy Spell hit
01 00 00 00 FF 8E 92 74 | Power Gain -------------- on Wizardy Spell hit
01 00 00 00 7F B4 13 45 | Power Drop -------------- on Wizardy Spell hit
01 00 00 00 FF A0 9F 72 | Spirit Vulnerability ----- on Wizardy Spell hit
01 00 00 00 80 7E B4 0D | Haste --------------------- on Wizardy Spell hit
01 00 00 00 00 E6 CB 2E | Slow ---------------------- on Wizardy Spell hit
*Doesn't work on self-buffing spells (I think) only spells that hit/affect enemies, I don't use these so idk.
- -Accessory-
01 00 00 00 80 98 2C 0F | Haste ------------------- on HP Recovery
01 00 00 00 FF 97 4B 43 | Spirit Fervor ----------- on HP Recovery
01 00 00 00 FF 42 7A 56 | DMG Reduction -------- on HP Recovery
01 00 00 00 00 B2 6F 1B | HP Restoration from Wizardy Spell (portion) DMG
01 00 00 00 80 3A 23 26 | HP Restoration from Melee Attack (portion DMG
*I don't know whether these only work on using Dragon's Pot or other kinds of healing such as life leech from Absorb Vitality spell.
01 00 00 00 FF 1D 31 54 | Spirit Fervor ----------- on Deflect
01 00 00 00 7F 16 08 50 | Haste -------------------- on Deflect
01 00 00 00 80 6D F9 2D | Power Gain -------------on Deflect
01 00 00 00 FF 18 79 50 | Damage Reduction ---- on Deflect
Note: If you're looking for generic non-jeweled perks/special effects Raynard has already provided them with a drop-down list in the table, or you can always embed it from the blacksmith since they are readily available once you unlocked embedment.