Page 4 of 11

Re: Sons Of The Forest

Posted: Wed Mar 01, 2023 9:28 pm
by RogueTech
@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.

Re: Sons Of The Forest

Posted: Wed Mar 01, 2023 9:36 pm
by Akira
RogueTech wrote:
Wed Mar 01, 2023 9:28 pm
@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.


It's a feature, not a bug :wub:
My script prevents losing the item you're holding which also allows you to throw it as often as you want and still have it.
Now when you open the inventory you normally drop the log by default but since my script is preventing you from losing it it will drop logs as long as you stay in the inventory.
Just disable the script before opening the inventory.

Re: Sons Of The Forest

Posted: Thu Mar 02, 2023 12:05 am
by gir489
Akira wrote:
Wed Mar 01, 2023 9:36 pm
RogueTech wrote:
Wed Mar 01, 2023 9:28 pm
@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.


It's a feature, not a bug :wub:
My script prevents losing the item you're holding which also allows you to throw it as often as you want and still have it.
Now when you open the inventory you normally drop the log by default but since my script is preventing you from losing it it will drop logs as long as you stay in the inventory.
Just disable the script before opening the inventory.

This seems horribly inconvenient to do. Instead, why not add an activation key? Meaning, you have to press and hold a key for the script to take effect. You can call GetKeyAsync to determine the key state, although Cheat Engine Lua might have something cleaner, that's how I used to do it.

Re: Sons Of The Forest

Posted: Thu Mar 02, 2023 12:54 am
by Akira
gir489 wrote:
Thu Mar 02, 2023 12:05 am
This seems horribly inconvenient to do. Instead, why not add an activation key? Meaning, you have to press and hold a key for the script to take effect. You can call GetKeyAsync to determine the key state, although Cheat Engine Lua might have something cleaner, that's how I used to do it.
If you want a activation key just add a hotkey with CE.
Or maybe just use the console command loghack on instead.
I wanted to be able to throw as many logs as I want which is why I made this script.

Re: Sons Of The Forest

Posted: Thu Mar 02, 2023 6:50 am
by PLAYBOY248
Hi,Can it use this to play games with others online?

Re: Sons Of The Forest

Posted: Thu Mar 02, 2023 8:34 am
by Akira
PLAYBOY248 wrote:
Thu Mar 02, 2023 6:50 am
Hi,Can it use this to play games with others online?
As in any other game, cheating online puts you at risk.
There's currently no anti-cheat system so as long as you only play with ppl which are fine with you using cheats it should be fine.
Some things will work as client and some won't but I don't keep track of that so you gotta find that out yourself.

Re: Sons Of The Forest

Posted: Fri Mar 03, 2023 12:23 am
by stek-kravari
how to give all items to my friends?

Re: Sons Of The Forest

Posted: Fri Mar 03, 2023 12:29 pm
by Shivo
I keep getting the popup
"There is an inconsistency with the monodatacollector dll and monoscript.lua . Unexpected behaviour and crashes are to be expected"

and then nothing works of the console

Re: Sons Of The Forest

Posted: Fri Mar 03, 2023 1:46 pm
by Akira
stek-kravari wrote:
Fri Mar 03, 2023 12:23 am
how to give all items to my friends?
Idk, many items can be spawned with spawnitem <ID/NameID>.
Ofc they could also use the console themselfs and see if additem <ID/NameID> works as client.

Re: Sons Of The Forest

Posted: Fri Mar 03, 2023 7:14 pm
by RocKit
Here is a script I've created, which lets you instantly unlock all Security Doors

Code: Select all

{ Game   : SonsOfTheForest.exe
  Version: 
  Date   : 2023-03-03
  Author : RocKit

  This script does blah blah blah
}

[ENABLE]

alloc(newmem,2048,Sons.Animation.PlayerControl.DoorTriggerCutsceneBase.LocalOpenInputReceived+30)

label(code)
label(return)
label(exit)

newmem:

code:
  jne GameAssembly.dll+2F174E7
  cmp byte ptr [GameAssembly.dll+533B0E1],00

exit:
jmp return

Sons.Animation.PlayerControl.DoorTriggerCutsceneBase.LocalOpenInputReceived+30:
  jmp newmem
  nop 4
return:

[DISABLE]
dealloc(newmem)
Sons.Animation.PlayerControl.DoorTriggerCutsceneBase.LocalOpenInputReceived+30:
je GameAssembly.dll+2F174E7
cmp byte ptr [GameAssembly.dll+533B0E1],00

//  db 74 25 80 3D 18 3C 42 02 00

Re: Sons Of The Forest

Posted: Sat Mar 04, 2023 11:05 am
by Kinrgavi
NEWNS wrote:
Wed Mar 01, 2023 5:35 pm
Akira wrote:
Tue Feb 28, 2023 2:21 pm
Sourenics wrote:
Tue Feb 28, 2023 6:11 am
May be possible that it is something happening with my CE since I compiled it using Lazarus to avoid bloatware?
Had lately another guy having issues with a different table made by me who had CE compiled himself as well.
So I guess that there's some kind of issue caused by that.
You can also just install CE by using the official installer, just hit "no thanks" for any other thing it might want to install.
As an alternative you could also become a patron of CE and download a clean CE installer.
Or see if you can find a person you can trust who has CE installed to send you the CE folder.
im having the same issue and didnt compile myself, just used the default installer.
Same issue of 'DLL Injection failed or invalid DLL version' message, on both compiled from GitHub and default installer with the adware. Haven't tried the Patreon version, yet.

Re: Sons Of The Forest

Posted: Sat Mar 04, 2023 7:16 pm
by razli
Kinrgavi wrote:
Sat Mar 04, 2023 11:05 am
NEWNS wrote:
Wed Mar 01, 2023 5:35 pm
Akira wrote:
Tue Feb 28, 2023 2:21 pm

Had lately another guy having issues with a different table made by me who had CE compiled himself as well.
So I guess that there's some kind of issue caused by that.
You can also just install CE by using the official installer, just hit "no thanks" for any other thing it might want to install.
As an alternative you could also become a patron of CE and download a clean CE installer.
Or see if you can find a person you can trust who has CE installed to send you the CE folder.
im having the same issue and didnt compile myself, just used the default installer.
Same issue of 'DLL Injection failed or invalid DLL version' message, on both compiled from GitHub and default installer with the adware. Haven't tried the Patreon version, yet.
Which version are you using? I've tested with 7.0 - 0.4 (all of them below the recommended 7.5 but I cant install at least until next week) and all of them works.

Btw, I thought there were no console for this one, so I am just using the table to enable the console, didn't try any option at all.
thx @Akira !!

Re: Sons Of The Forest

Posted: Sun Mar 05, 2023 7:50 am
by Sourenics
razli wrote:
Sat Mar 04, 2023 7:16 pm
Which version are you using? I've tested with 7.0 - 0.4 (all of them below the recommended 7.5 but I cant install at least until next week) and all of them works.

Btw, I thought there were no console for this one, so I am just using the table to enable the console, didn't try any option at all.
thx @Akira !!
I tested on 7.4 and 7.5. The error is the same about this missing DLL. Of course, the game is unmoded, and it's directly downloaded from steam. I even tried verifying game files just in case.

Re: Sons Of The Forest

Posted: Sun Mar 05, 2023 8:03 am
by Akira
Sourenics wrote:
Sun Mar 05, 2023 7:50 am
I tested on 7.4 and 7.5. The error is the same about this missing DLL. Of course, the game is unmoded, and it's directly downloaded from steam. I even tried verifying game files just in case.
When you attach CE to the game process do you see "Mono" in the top bar of CE?

Re: Sons Of The Forest

Posted: Sun Mar 05, 2023 8:35 am
by hatr3d
i found out the goto gpslocator is teleport to another player in multiplayer.