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Re: Dave the Diver

Posted: Tue Jul 18, 2023 2:00 pm
by toeydampet2539
nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
There is a new update This one is no longer available.
thank you very much in advance :D :D

Re: pod

Posted: Wed Jul 19, 2023 8:56 am
by nate14
lexandus wrote:
Tue Jul 18, 2023 11:52 am
nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
hey can update to the latest one, the new version 990 broke the POD code
updated

Re: Dave the Diver

Posted: Wed Jul 19, 2023 8:45 pm
by lexandus
thank Nate

Re: Dave the Diver

Posted: Sun Oct 15, 2023 6:21 am
by toeydampet2539
nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
You haven't updated?

Re: Dave the Diver

Posted: Sat Oct 28, 2023 1:38 pm
by nilfnumb
v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)

Re: Dave the Diver

Posted: Sat Oct 28, 2023 7:03 pm
by toeydampet2539
nilfnumb wrote:
Sat Oct 28, 2023 1:38 pm
v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)
Wow, thank you so much. I always hope someone will make this. :D

Re: Dave the Diver

Posted: Sat Dec 02, 2023 2:48 am
by throwaway17
updated v1.0.1.1127 table posted by nilfnumb
- added oxygen
- added weight
- added max weight
- added inventory (diving, boat, ingredients)

EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)
DaveTheDiver 1127 v2.CT
(27.53 KiB) Downloaded 1350 times
DaveTheDiver 1127.CT
(15.49 KiB) Downloaded 577 times

Re: Dave the Diver

Posted: Sat Dec 16, 2023 6:47 am
by uptosky
nilfnumb wrote:
Sat Oct 28, 2023 1:38 pm
v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)
base on this

DaveTheDiver POD1214.CT
1.0.2.1214
(3.41 KiB) Downloaded 514 times
DaveTheDiver POD1216.CT
1.0.2.1216
(3.81 KiB) Downloaded 505 times
DaveTheDiver POD1223.CT
1.0.2.1223
(3.81 KiB) Downloaded 1171 times

Re: Dave the Diver

Posted: Thu Dec 21, 2023 5:50 pm
by SimsSebastian
throwaway17 wrote:
Sat Dec 02, 2023 2:48 am
updated v1.0.1.1127 table posted by nilfnumb
- added oxygen
- added weight
- added max weight
- added inventory (diving, boat, ingredients)

EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)

DaveTheDiver 1127 v2.CT
DaveTheDiver 1127.CT
Doesn't seem to work anymore on the latest version. Any chance for an update?

Re: Dave the Diver

Posted: Mon Jan 08, 2024 5:54 am
by throwaway17
updated table for v1.0.1.1223
- added diving speed

DaveTheDiver 1223.ct
(72.63 KiB) Downloaded 1009 times

Re: Dave the Diver

Posted: Tue Jan 16, 2024 3:30 pm
by PodRED
Modifying ingredients does not currently work for the latest game version.

Making changes in the table appears to edit them, but changes do not persist once game is saved and reloaded or between days and the original ingredient number comes back.

Re: Dave the Diver

Posted: Tue Jan 23, 2024 9:32 am
by Renoube
Hello everyone, thank you for your work on this wonderful game.

I've been exploring the world of Cheat Engine for a few weeks now, and I'm fascinated by the work that has been done.

As part of a student project, I would like to find a way to remove all the fish from the Blue Hole, as shown in this video :

( I think the person used After Effects to remove the fish. I would like them to disappear in gameplay)

It would greatly help me in my studies, so if anyone has any ideas on how to achieve this, I would appreciate it. Thank you! Renoube

Re: Dave the Diver

Posted: Sat Jan 27, 2024 1:48 pm
by RedFIVE
Looks like we got a 1254 update yesterday. The table is no longer working. FYI!

Re: Dave the Diver

Posted: Mon Jan 29, 2024 1:11 am
by BlueEchoes
The table appears to be broken. Does anyone know how to change the quantity of crafting materials without crashing the game? Finding the values is simple but changing them seems to result in the game crashing shortly after.

Re: Dave the Diver

Posted: Tue Jan 30, 2024 5:24 pm
by throwaway17
Renoube wrote:
Tue Jan 23, 2024 9:32 am
Hello everyone, thank you for your work on this wonderful game.

I've been exploring the world of Cheat Engine for a few weeks now, and I'm fascinated by the work that has been done.

As part of a student project, I would like to find a way to remove all the fish from the Blue Hole, as shown in this video : [link-removed]

( I think the person used After Effects to remove the fish. I would like them to disappear in gameplay)

It would greatly help me in my studies, so if anyone has any ideas on how to achieve this, I would appreciate it. Thank you! Renoube
Add this script and it should do what you want. (Only valid for latest version: 1270)

Code: Select all

define(hook1,"GameAssembly.dll"+29BA660)
define(hook2,"GameAssembly.dll"+29BBC50)
define(hook3,"GameAssembly.dll"+29BC760)
define(bytes,48 8B C4 4C 89 40 18)

[ENABLE]

assert(hook1,bytes)
assert(hook2,bytes)
assert(hook2,bytes)

hook1:
  ret
hook2:
  ret
hook3:
  ret

[DISABLE]

hook1:
  db bytes
hook2:
  db bytes
hook3:
  db bytes