EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)
EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)
DaveTheDiver 1127 v2.CT
DaveTheDiver 1127.CT
Doesn't seem to work anymore on the latest version. Any chance for an update?
Re: Dave the Diver
Posted: Mon Jan 08, 2024 5:54 am
by throwaway17
updated table for v1.0.1.1223
- added diving speed
Modifying ingredients does not currently work for the latest game version.
Making changes in the table appears to edit them, but changes do not persist once game is saved and reloaded or between days and the original ingredient number comes back.
Re: Dave the Diver
Posted: Tue Jan 23, 2024 9:32 am
by Renoube
Hello everyone, thank you for your work on this wonderful game.
I've been exploring the world of Cheat Engine for a few weeks now, and I'm fascinated by the work that has been done.
As part of a student project, I would like to find a way to remove all the fish from the Blue Hole, as shown in this video :
( I think the person used After Effects to remove the fish. I would like them to disappear in gameplay)
It would greatly help me in my studies, so if anyone has any ideas on how to achieve this, I would appreciate it. Thank you! Renoube
Re: Dave the Diver
Posted: Sat Jan 27, 2024 1:48 pm
by RedFIVE
Looks like we got a 1254 update yesterday. The table is no longer working. FYI!
Re: Dave the Diver
Posted: Mon Jan 29, 2024 1:11 am
by BlueEchoes
The table appears to be broken. Does anyone know how to change the quantity of crafting materials without crashing the game? Finding the values is simple but changing them seems to result in the game crashing shortly after.
define(hook1,"GameAssembly.dll"+29BA660)
define(hook2,"GameAssembly.dll"+29BBC50)
define(hook3,"GameAssembly.dll"+29BC760)
define(bytes,48 8B C4 4C 89 40 18)
[ENABLE]
assert(hook1,bytes)
assert(hook2,bytes)
assert(hook2,bytes)
hook1:
ret
hook2:
ret
hook3:
ret
[DISABLE]
hook1:
db bytes
hook2:
db bytes
hook3:
db bytes